Player Matchup

Sol
Sol
ChocolateYew582
Sol
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,135 Elo+
Party 1
Bakasura
Bakasura
Eclipticking464
Bakasura
Level 29
God Stats
19W - 14L
1,632 SR
Queue Stats
81W - 83L
1,446 Elo+
Solo
Yemoja
Yemoja
HjoYap
Yemoja
Level 12
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
RenaSuclla
Sun Wukong
Level 26
God Stats
24W - 30L
1,472 SR
Queue Stats
63W - 87L
1,397 Elo+
Solo
Olorun
Olorun
ToxicParrot8289
Olorun
Level 5
God Stats
2W - 3L
1,264 SR
Queue Stats
2W - 5L
1,170 Elo+
Party 1
Team Averages
Level 16
1,497 SR
1,330 Elo+

VS

Team Averages
Level 29
1,480 SR
1,365 Elo+
Bakasura
Bakasura
 
Bakasura
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Fermit
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
979 Elo+
Solo
Horus
Horus
Muumin
Horus
Level 21
God Stats
12W - 16L
1,487 SR
Queue Stats
42W - 65L
1,467 Elo+
Solo
Anubis
Anubis
TypicalGrizzly98
Anubis
Level 28
God Stats
7W - 6L
1,414 SR
Queue Stats
63W - 82L
1,309 Elo+
Solo
Anhur
Anhur
lKoulibaly
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,552
472
7,733
12,618
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
15
5 / 4 / 2
9,498
594
8,820
13,037
4,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
HjoYap
Yemoja
10
0 / 4 / 0
6,357
397
2,986
10,711
3,575
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RenaSuclla
Sun Wukong
14
2 / 5 / 5
8,544
534
6,571
12,614
7,620
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 2
6,473
405
2,830
10,066
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
10 / 1 / 5
10,670
667
11,690
13,064
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
Fermit
Artemis
12
4 / 1 / 1
8,157
510
7,713
7,747
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
Muumin
Horus
11
0 / 0 / 2
6,829
427
2,902
7,705
3,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 3 / 1
9,085
568
13,506
11,667
5,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
16
6 / 5 / 6
9,538
596
11,321
12,896
4,440
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
25
25
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
1
5
12.5
L
2
6
0
0.33
L
Bakasura
5
4
2
1.5
W
Artemis
Fermit
Artemis
4
1
1
4.5
L
Yemoja
HjoYap
Yemoja
0
4
0
0
W
Horus
Muumin
Horus
0
0
2
1
L
Sun Wukong
RenaSuclla
Sun Wukong
2
5
5
0.9
L
0
6
2
0.17
W
5
3
1
1.83
W
Anhur
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
47,132
59,046
Taken
53,079
20,384
Mitigated
20,785
11,360
Healing
17,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,690
7,998
0
3,685
13,064
4,673
0
527
11,545
0
74,221
L
7,733
2,580
0
3,612
12,618
3,119
1,222
7,897
4,552
40,187
0
L
Bakasura
8,820
5,970
0
2,045
13,037
4,090
0
1,138
11,119
0
56,172
W
Artemis
Fermit
Artemis
7,713
3,298
0
2,066
7,747
2,995
2,082
2,711
5,036
0
33,581
L
Yemoja
HjoYap
Yemoja
2,986
1,011
171
66
10,711
3,575
0
0
10,315
19,849
0
W
Horus
Muumin
Horus
2,902
1,000
1,177
1,716
7,705
3,199
296
1,925
5,780
0
17,487
L
Sun Wukong
RenaSuclla
Sun Wukong
6,571
756
0
3,002
12,614
7,620
170
277
11,642
0
38,502
L
2,830
1,566
392
2,072
10,066
1,980
34
4,194
5,852
21,760
0
W
13,506
609
0
6,243
11,667
5,478
670
6,961
4,377
58,277
0
W
Anhur
11,321
5,450
0
3,081
12,896
4,440
1,002
1,425
11,108
0
55,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
44,279
324
Minions Killed
411
0
Camps Cleared
0
1,409,003
Distance Traveled
1,416,170
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,670
667
130
8
0
372,276
1
L
Sol
7,552
472
71
4
0
259,775
1
L
Bakasura
9,498
594
113
7
0
336,574
2
W
Artemis
8,157
510
59
4
0
208,007
2
L
Yemoja
6,357
397
30
2
0
222,595
1
W
Horus
6,829
427
32
2
0
333,823
0
L
Sun Wukong
8,544
534
74
5
0
283,047
2
L
Olorun
6,473
405
36
2
0
307,012
0
W
Anubis
9,085
568
101
6
0
269,018
1
W
Anhur
9,538
596
89
6
0
233,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role