Player Matchup

Cerberus
Cerberus
JWipeout
Cerberus
Level 142
God Stats
6W - 8L
1,632 SR
Queue Stats
169W - 147L
1,716 Elo+
Party 2
Freya
Freya
TheComicFlex
Freya
Level 155
God Stats
8W - 8L
1,235 SR
Queue Stats
139W - 150L
1,688 Elo+
Party 2
Erlang Shen
Erlang Shen
VictorVonD00m
Erlang Shen
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,893 Elo+
Party 2
Team Averages
Level 105
1,456 SR
1,766 Elo+

VS

Team Averages
Level 24
1,557 SR
1,531 Elo+
Vulcan
Vulcan
ReYKaaZ
Vulcan
Level 37
God Stats
39W - 38L
1,630 SR
Queue Stats
280W - 262L
1,671 Elo+
Solo
Neith
Neith
ShinyTotodile42
Neith
Level 8
God Stats
0W - 1L
1,445 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
saintmisfit183
Thanatos
Level 26
God Stats
4W - 3L
1,597 SR
Queue Stats
42W - 39L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JWipeout
Cerberus
13
6 / 1 / 16
10,330
795
9,027
16,465
15,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
11 / 1 / 9
10,626
817
6,577
9,052
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
VictorVonD00m
Erlang Shen
14
7 / 3 / 16
10,183
783
11,472
13,108
9,659
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ReYKaaZ
Vulcan
15
2 / 4 / 2
9,749
750
11,914
9,203
3,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 9 / 0
7,384
568
2,382
9,007
2,869
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
9
1 / 11 / 1
8,003
616
5,383
11,653
3,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
7
24
Kills
4
5
Deaths
24
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
JWipeout
Cerberus
6
1
16
14
L
Vulcan
ReYKaaZ
Vulcan
2
4
2
0.75
L
1
9
0
0.11
W
11
1
9
15.5
W
Erlang Shen
VictorVonD00m
Erlang Shen
7
3
16
5
L
Thanatos
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,076
Damage
19,679
38,625
Taken
29,863
28,688
Mitigated
9,336
11,900
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
JWipeout
Cerberus
9,027
157
0
5,233
16,465
15,496
410
3,760
12,705
24,843
0
L
Vulcan
ReYKaaZ
Vulcan
11,914
4,920
0
10
9,203
3,132
650
4,616
4,446
66,849
0
L
2,382
770
0
46
9,007
2,869
170
5,031
3,976
0
5,854
W
6,577
1,680
0
3,885
9,052
3,533
1,901
4,095
4,957
42,228
0
W
Erlang Shen
VictorVonD00m
Erlang Shen
11,472
5,838
0
2,782
13,108
9,659
198
4,059
9,049
0
32,929
L
Thanatos
5,383
2,181
0
2,290
11,653
3,335
981
5,957
5,661
0
8,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,139
Gold Earned
25,136
152
Minions Killed
137
0
Camps Cleared
0
712,930
Distance Traveled
585,747
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,330
795
33
3
0
235,013
0
L
Vulcan
9,749
750
109
8
0
227,902
2
L
Neith
7,384
568
17
1
0
164,696
0
W
Freya
10,626
817
70
5
0
230,736
2
W
Erlang Shen
10,183
783
49
4
0
247,181
1
L
Thanatos
8,003
616
11
1
0
193,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role