Player Matchup

Vamana
Vamana
Lord DziobakHUN
Vamana
Level 15
God Stats
0W - 1L
1,665 SR
Queue Stats
2W - 6L
1,304 Elo+
Party 2
Olorun
Olorun
RabidTapir
Olorun
Level 18
God Stats
1W - 1L
1,703 SR
Queue Stats
42W - 54L
1,411 Elo+
Party 2
Skadi
Skadi
SilkyCactus
Skadi
Level 16
God Stats
13W - 18L
1,430 SR
Queue Stats
23W - 32L
1,350 Elo+
Party 2
Team Averages
Level 16
1,599 SR
1,355 Elo+

VS

Team Averages
Level 94
1,645 SR
1,624 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
truebtl8
Fenrir
Level 20
God Stats
83W - 26L
1,934 SR
Queue Stats
489W - 270L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 2
5,476
685
3,126
10,197
2,961
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
RabidTapir
Olorun
9
1 / 9 / 3
5,962
745
3,893
9,482
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 7 / 2
5,509
689
1,778
8,862
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
8 / 0 / 13
8,036
1,005
8,758
6,872
2,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
10
1 / 2 / 13
6,503
813
5,944
4,405
1,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
truebtl8
Fenrir
12
14 / 2 / 9
8,746
1,093
9,482
6,585
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
3
Kills
23
23
Deaths
4
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
0
13
14.5
W
Morgan Le Fay
 
Morgan Le Fay
1
2
13
3.75
L
1
7
2
0.29
L
Olorun
RabidTapir
Olorun
1
9
3
0.28
L
1
7
2
0.29
W
Fenrir
truebtl8
Fenrir
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,797
Damage
24,184
28,541
Taken
17,862
7,636
Mitigated
6,597
2,932
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,758
4,145
0
2,527
6,872
2,223
975
1,868
5,004
0
18,538
W
Morgan Le Fay
 
Morgan Le Fay
5,944
433
0
658
4,405
1,399
943
127
4,278
26,918
0
L
3,126
1,979
0
1,477
10,197
2,961
0
2,120
8,077
0
8,509
L
Olorun
RabidTapir
Olorun
3,893
1,775
264
836
9,482
2,549
0
1,383
8,099
12,687
0
L
1,778
1,060
0
355
8,862
2,126
0
2,441
6,421
0
10,247
W
Fenrir
truebtl8
Fenrir
9,482
3,463
0
1,379
6,585
2,975
548
1,898
4,687
0
20,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,947
Gold Earned
23,285
43
Minions Killed
78
0
Camps Cleared
0
366,158
Distance Traveled
442,687
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,036
1,005
20
3
0
139,603
2
W
Morgan Le Fay
6,503
813
39
5
0
139,226
3
L
Vamana
5,476
685
7
1
0
141,295
0
L
Olorun
5,962
745
19
2
0
107,878
0
L
Skadi
5,509
689
17
2
0
116,985
1
W
Fenrir
8,746
1,093
19
2
0
163,858
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role