Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
LittlED92
Horus
Level 41
God Stats
2W - 2L
1,760 SR
Queue Stats
246W - 250L
1,550 Elo+
Party 1
Da Ji
Da Ji
MasterKatnip931
Da Ji
Level 18
God Stats
1W - 0L
1,498 SR
Queue Stats
8W - 1L
1,763 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
bennnny
Morgan Le Fay
Level 155
God Stats
2W - 0L
1,766 SR
Queue Stats
50W - 37L
1,568 Elo+
Party 4
Cthulhu
Cthulhu
lilrex1687
Cthulhu
Level 109
God Stats
20W - 15L
1,690 SR
Queue Stats
445W - 442L
1,551 Elo+
Party 1
Team Averages
Level 88
1,643 SR
1,587 Elo+

VS

Team Averages
Level 75
1,469 SR
1,540 Elo+
Ra
Ra
DueHydra7620
Ra
Level 107
God Stats
28W - 18L
1,726 SR
Queue Stats
471W - 425L
1,584 Elo+
Party 3
Serqet
Serqet
PatZumRick96
Serqet
Level 74
God Stats
2W - 4L
1,202 SR
Queue Stats
307W - 290L
1,527 Elo+
Party 2
King Arthur
King Arthur
RacL_Aite
King Arthur
Level 106
God Stats
0W - 2L
1,303 SR
Queue Stats
189W - 203L
1,439 Elo+
Solo
Merlin
Merlin
Techno4101
Merlin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 94L
1,594 Elo+
Party 3
Neith
Neith
ThomesGeburt
Neith
Level 47
God Stats
15W - 16L
1,616 SR
Queue Stats
73W - 68L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
4 / 0 / 0
8,084
577
5,766
7,383
2,592
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
LittlED92
Horus
11
0 / 1 / 5
7,237
517
3,792
8,461
6,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 1 / 1
7,662
547
4,661
9,823
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
bennnny
Morgan Le Fay
14
1 / 2 / 3
8,160
583
8,210
9,669
3,964
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
lilrex1687
Cthulhu
14
3 / 1 / 0
8,281
592
8,782
10,898
7,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,720
480
4,779
9,010
6,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
12
1 / 2 / 2
7,119
509
5,113
10,840
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
RacL_Aite
King Arthur
12
0 / 3 / 0
7,172
512
3,355
11,743
5,327
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Techno4101
Merlin
13
1 / 4 / 1
7,672
548
8,337
8,209
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 2
6,812
487
3,462
7,020
2,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
5
5
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
0
4
L
2
1
1
2.5
W
Horus
LittlED92
Horus
0
1
5
2.5
W
5
1
1
5.5
L
Serqet
1
2
2
1
L
King Arthur
RacL_Aite
King Arthur
0
3
0
0
L
Merlin
Techno4101
Merlin
1
4
1
0.38
L
1
3
2
0.67
W
Morgan Le Fay
bennnny
Morgan Le Fay
1
2
3
1.25
W
Cthulhu
lilrex1687
Cthulhu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,211
Damage
25,046
46,234
Taken
46,822
24,227
Mitigated
21,470
16,584
Healing
12,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,766
1,667
0
923
7,383
2,592
3,010
1,282
6,101
0
52,245
L
4,779
265
278
1,278
9,010
6,786
0
3,411
5,557
29,886
0
W
Horus
LittlED92
Horus
3,792
1,907
1,765
3,880
8,461
6,198
0
1,762
6,261
0
17,216
W
4,661
1,055
0
2,486
9,823
3,758
90
4,136
5,687
0
24,521
L
Serqet
5,113
1,397
0
3,970
10,840
4,281
0
1,991
8,659
0
47,793
L
King Arthur
RacL_Aite
King Arthur
3,355
406
0
3,828
11,743
5,327
0
4,863
5,955
0
42,402
L
Merlin
Techno4101
Merlin
8,337
172
0
1,003
8,209
2,830
0
3,842
4,367
52,388
0
L
3,462
1,954
0
1,929
7,020
2,246
150
1,554
5,137
0
37,075
W
Morgan Le Fay
bennnny
Morgan Le Fay
8,210
574
0
2,277
9,669
3,964
901
5,816
3,513
56,754
0
W
Cthulhu
lilrex1687
Cthulhu
8,782
666
0
5,253
10,898
7,715
108
120
10,514
51,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,424
Gold Earned
35,495
371
Minions Killed
438
0
Camps Cleared
0
1,365,811
Distance Traveled
1,388,317
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,084
577
109
8
0
258,940
2
L
Ra
6,720
480
63
5
0
269,769
1
W
Horus
7,237
517
27
2
0
306,977
5
W
Da Ji
7,662
547
41
3
0
260,617
3
L
Serqet
7,119
509
81
6
0
339,969
8
L
King Arthur
7,172
512
111
8
0
280,450
1
L
Merlin
7,672
548
114
8
0
249,921
6
L
Neith
6,812
487
69
5
0
248,208
0
W
Morgan Le Fay
8,160
583
100
7
0
245,314
3
W
Cthulhu
8,281
592
94
7
0
293,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role