Player Matchup

Cthulhu
Cthulhu
AngraRed
Cthulhu
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Nox
Nox
Golosranec
Nox
Level 4
God Stats
4W - 3L
1,476 SR
Queue Stats
4W - 3L
1,379 Elo+
Party 1
Vamana
Vamana
Slavhik
Vamana
Level 43
God Stats
4W - 1L
1,339 SR
Queue Stats
130W - 140L
1,370 Elo+
Party 1
Thor
Thor
SquishyBerry
Thor
Level 22
God Stats
4W - 4L
1,697 SR
Queue Stats
132W - 124L
1,447 Elo+
Solo
Izanami
Izanami
dumraufxd
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 178L
1,535 Elo+
Party 2
Team Averages
Level 40
1,502 SR
1,446 Elo+

VS

Team Averages
Level 16
1,559 SR
1,393 Elo+
Hel
Hel
MooonlightLotus
Hel
Level 17
God Stats
8W - 7L
1,462 SR
Queue Stats
38W - 40L
1,390 Elo+
Solo
Chaac
Chaac
RedCher_TV
Chaac
Level 26
God Stats
11W - 8L
1,602 SR
Queue Stats
83W - 104L
1,426 Elo+
Solo
Jormungandr
Jormungandr
Senkuden
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,407 Elo+
Party 3
Medusa
Medusa
Sensy62
Medusa
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,359 Elo+
Party 3
Ymir
Ymir
TripazJ
Ymir
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
24W - 23L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AngraRed
Cthulhu
5
0 / 0 / 0
3,321
664
350
873
249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,520
704
655
1,748
509
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Vamana
Slavhik
Vamana
6
1 / 0 / 1
3,984
797
1,374
1,784
457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

5
1 / 0 / 1
3,747
749
1,139
2,163
499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
dumraufxd
Izanami
6
0 / 0 / 0
3,534
707
541
1,367
280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,481
496
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
4
0 / 1 / 0
3,102
620
1,237
1,815
908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Senkuden
Jormungandr
5
0 / 0 / 0
3,069
614
677
1,777
813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Sensy62
Medusa
5
0 / 0 / 0
3,200
640
565
2,024
382
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
TripazJ
Ymir
5
0 / 1 / 0
3,251
650
439
2,160
990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AngraRed
Cthulhu
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Chaac
0
1
0
0
L
Jormungandr
Senkuden
Jormungandr
0
0
0
0
L
Medusa
Sensy62
Medusa
0
0
0
0
W
Vamana
Slavhik
Vamana
1
0
1
1.5
W
1
0
1
1.5
L
Ymir
TripazJ
Ymir
0
1
0
0
W
Izanami
dumraufxd
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,059
Damage
2,918
7,935
Taken
7,776
1,994
Mitigated
3,093
2,241
Healing
2,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AngraRed
Cthulhu
350
0
0
0
873
249
0
34
839
3,084
0
W
655
94
0
845
1,748
509
1,228
299
1,449
11,685
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
1,237
67
0
624
1,815
908
0
0
1,815
0
6,494
L
Jormungandr
Senkuden
Jormungandr
677
84
0
473
1,777
813
0
513
1,264
7,723
0
L
Medusa
Sensy62
Medusa
565
128
0
342
2,024
382
0
180
1,844
0
11,166
W
Vamana
Slavhik
Vamana
1,374
667
0
266
1,784
457
0
200
1,280
0
8,885
W
1,139
774
0
790
2,163
499
0
494
1,669
0
9,291
L
Ymir
TripazJ
Ymir
439
144
0
634
2,160
990
0
312
1,848
9,543
0
W
Izanami
dumraufxd
Izanami
541
434
0
340
1,367
280
0
89
1,278
0
19,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,106
Gold Earned
15,103
114
Minions Killed
91
0
Camps Cleared
0
509,002
Distance Traveled
360,399
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,321
664
7
1
0
101,474
0
W
Nox
3,520
704
25
5
0
105,461
1
L
Hel
2,481
496
0
0
0
0
0
L
Chaac
3,102
620
13
3
0
83,705
0
L
Jormungandr
3,069
614
19
4
0
85,729
0
L
Medusa
3,200
640
29
6
0
105,337
0
W
Vamana
3,984
797
16
3
0
107,801
2
W
Thor
3,747
749
29
6
0
105,892
0
L
Ymir
3,251
650
30
6
0
85,628
0
W
Izanami
3,534
707
37
7
0
88,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role