Player Matchup

Hel
Hel
 
Hel
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Lilbb44
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,175 Elo+
Party 3
Izanami
Izanami
Orangutandalf
Izanami
Level 28
God Stats
22W - 18L
1,590 SR
Queue Stats
205W - 235L
1,491 Elo+
Solo
Artemis
Artemis
SirSpiteful3
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,445 Elo+
Party 3
Bakasura
Bakasura
pigeonface2
Bakasura
Level 29
God Stats
12W - 9L
1,360 SR
Queue Stats
29W - 27L
1,390 Elo+
Solo
Team Averages
Level 16
1,490 SR
1,400 Elo+

VS

Team Averages
Level 16
1,511 SR
1,426 Elo+
Fenrir
Fenrir
AnklzFrmSull
Fenrir
Level 23
God Stats
32W - 19L
1,592 SR
Queue Stats
119W - 119L
1,339 Elo+
Party 2
Nu Wa
Nu Wa
SimpLord69420
Nu Wa
Level 17
God Stats
1W - 3L
1,423 SR
Queue Stats
21W - 22L
1,487 Elo+
Party 1
King Arthur
King Arthur
Vnmthegod
King Arthur
Level 15
God Stats
60W - 52L
1,492 SR
Queue Stats
129W - 140L
1,372 Elo+
Party 2
Neith
Neith
Wizzard757
Neith
Level 13
God Stats
18W - 18L
1,549 SR
Queue Stats
150W - 195L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
peencrimper
Cthulhu
Level 14
God Stats
11W - 7L
1,500 SR
Queue Stats
109W - 118L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
4 / 0 / 1
11,034
649
7,718
10,583
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
Lilbb44
Ganesha
13
1 / 4 / 3
8,884
523
2,736
10,350
7,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
17
8 / 2 / 2
10,861
639
12,709
12,026
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
SirSpiteful3
Artemis
13
2 / 6 / 2
8,730
514
5,769
8,423
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
pigeonface2
Bakasura
14
1 / 4 / 4
8,883
523
5,392
11,414
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 4 / 3
8,738
514
3,021
12,666
6,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 2 / 2
8,882
522
11,215
6,775
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Vnmthegod
King Arthur
14
1 / 6 / 2
8,248
485
5,662
13,103
7,432
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
13
6 / 2 / 4
8,256
486
6,498
7,423
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
peencrimper
Cthulhu
13
2 / 3 / 5
7,615
448
6,725
11,111
9,656
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
16
Kills
15
16
Deaths
17
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
0
1
4.5
L
Fenrir
2
4
3
0.88
W
Ganesha
Lilbb44
Ganesha
1
4
3
0.63
W
Izanami
8
2
2
4.5
L
4
2
2
2.5
W
Artemis
SirSpiteful3
Artemis
2
6
2
0.5
L
King Arthur
Vnmthegod
King Arthur
1
6
2
0.33
L
Neith
6
2
4
4
L
Cthulhu
peencrimper
Cthulhu
2
3
5
1.5
W
Bakasura
pigeonface2
Bakasura
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,324
Damage
33,121
52,796
Taken
51,078
23,892
Mitigated
27,127
17,594
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,718
509
1,190
7,294
10,583
3,416
320
4,537
5,720
90,487
0
L
Fenrir
3,021
310
0
3,972
12,666
6,087
0
1,919
10,492
0
66,031
W
Ganesha
Lilbb44
Ganesha
2,736
472
0
1,640
10,350
7,837
145
4,071
6,071
7,979
0
W
Izanami
12,709
7,654
0
3,387
12,026
5,171
4,863
1,850
10,010
0
77,631
L
11,215
1,368
0
973
6,775
1,697
0
4,044
2,676
50,719
0
W
Artemis
SirSpiteful3
Artemis
5,769
3,117
0
889
8,423
2,567
583
4,099
4,178
0
41,505
L
King Arthur
Vnmthegod
King Arthur
5,662
625
0
1,880
13,103
7,432
354
0
12,706
0
44,304
L
Neith
6,498
2,887
0
3,571
7,423
2,255
100
1,573
5,850
0
40,275
L
Cthulhu
peencrimper
Cthulhu
6,725
188
107
2,998
11,111
9,656
344
2,918
8,193
27,238
0
W
Bakasura
pigeonface2
Bakasura
5,392
3,776
0
3,194
11,414
4,901
624
2,349
8,811
0
45,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,392
Gold Earned
41,739
484
Minions Killed
403
0
Camps Cleared
0
1,588,839
Distance Traveled
1,440,220
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,034
649
169
10
0
361,289
5
L
Fenrir
8,738
514
113
7
0
326,433
1
W
Ganesha
8,884
523
6
0
0
322,950
2
W
Izanami
10,861
639
132
8
0
284,376
2
L
Nu Wa
8,882
522
85
5
0
281,864
4
W
Artemis
8,730
514
85
5
0
270,482
0
L
King Arthur
8,248
485
92
5
0
288,197
0
L
Neith
8,256
486
73
4
0
273,145
2
L
Cthulhu
7,615
448
40
2
0
270,581
2
W
Bakasura
8,883
523
92
5
0
349,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role