Player Matchup

Thor
Thor
Croutch866484
Thor
Level 21
God Stats
0W - 2L
1,299 SR
Queue Stats
30W - 44L
1,339 Elo+
Party 1
Geb
Geb
Grubknok_
Geb
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
43W - 79L
1,221 Elo+
Solo
Neith
Neith
Nahriq
Neith
Level 7
God Stats
1W - 3L
1,450 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 1
Ymir
Ymir
pepitoxico
Ymir
Level 15
God Stats
3W - 1L
1,835 SR
Queue Stats
15W - 28L
1,298 Elo+
Party 1
Hercules
Hercules
x0n3xSh0txD3V1L
Hercules
Level 18
God Stats
5W - 8L
1,439 SR
Queue Stats
25W - 26L
1,375 Elo+
Solo
Team Averages
Level 13
1,504 SR
1,320 Elo+

VS

Team Averages
Level 23
1,470 SR
1,409 Elo+
Sun Wukong
Sun Wukong
Atrimex
Sun Wukong
Level 29
God Stats
25W - 16L
1,576 SR
Queue Stats
120W - 125L
1,367 Elo+
Party 2
Sylvanus
Sylvanus
BigClick69769
Sylvanus
Level 26
God Stats
5W - 10L
1,331 SR
Queue Stats
53W - 52L
1,370 Elo+
Solo
Anhur
Anhur
MikeyTheOnly947
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,452 Elo+
Party 2
Bakasura
Bakasura
PowerGZilla
Bakasura
Level 49
God Stats
11W - 6L
1,494 SR
Queue Stats
152W - 153L
1,393 Elo+
Party 2
Sol
Sol
arekkusu92
Sol
Level 5
God Stats
6W - 3L
1,449 SR
Queue Stats
8W - 4L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 15 / 2
9,373
426
4,743
22,508
7,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
0 / 11 / 4
7,721
351
4,949
24,849
17,548
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
Nahriq
Neith
13
3 / 10 / 5
9,230
420
9,257
15,441
3,582
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 7 / 5
11,229
510
12,012
23,010
22,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
16
3 / 4 / 1
9,611
437
11,494
22,252
19,864
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Atrimex
Sun Wukong
19
6 / 0 / 12
12,672
576
18,946
17,483
14,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Sylvanus
BigClick69769
Sylvanus
16
10 / 4 / 21
12,610
573
11,393
15,981
16,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 8 / 10
10,962
498
8,383
13,780
5,156
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
PowerGZilla
Bakasura
19
13 / 3 / 13
12,749
580
28,209
15,985
8,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
12 / 0 / 6
13,314
605
17,146
14,020
7,107
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
107
14
Kills
45
47
Deaths
15
17
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Atrimex
Sun Wukong
6
0
12
12
W
Sylvanus
BigClick69769
Sylvanus
10
4
21
5.13
L
2
15
2
0.2
L
0
11
4
0.18
W
4
8
10
1.13
L
Neith
Nahriq
Neith
3
10
5
0.55
W
Bakasura
PowerGZilla
Bakasura
13
3
13
6.5
W
12
0
6
15
L
6
7
5
1.21
L
Hercules
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,455
Damage
84,077
108,060
Taken
77,249
71,223
Mitigated
52,116
14,138
Healing
34,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Atrimex
Sun Wukong
18,946
6,253
0
9,354
17,483
14,557
1,272
2,095
15,388
0
81,028
W
Sylvanus
BigClick69769
Sylvanus
11,393
3,501
2,496
6,901
15,981
16,386
434
5,784
10,197
33,297
0
L
4,743
1,467
0
2,920
22,508
7,530
830
5,308
16,452
0
42,134
L
4,949
906
739
1,605
24,849
17,548
611
9,599
14,356
29,532
0
W
8,383
6,994
0
0
13,780
5,156
1,288
3,656
10,124
0
43,660
L
Neith
Nahriq
Neith
9,257
4,475
0
1,258
15,441
3,582
932
3,133
11,894
0
38,717
W
Bakasura
PowerGZilla
Bakasura
28,209
17,577
0
5,090
15,985
8,910
2,985
2,963
13,022
0
87,044
W
17,146
7,942
0
10,959
14,020
7,107
4,100
2,541
11,479
119,785
0
L
12,012
2,895
0
630
23,010
22,699
0
6,405
15,622
41,392
0
L
Hercules
11,494
3,020
265
6,721
22,252
19,864
0
4,094
17,304
0
41,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,164
Gold Earned
62,307
305
Minions Killed
550
0
Camps Cleared
0
1,740,301
Distance Traveled
2,014,786
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,672
576
138
6
0
403,965
1
W
Sylvanus
12,610
573
55
3
0
345,611
3
L
Thor
9,373
426
76
3
0
327,107
0
L
Geb
7,721
351
32
1
0
344,128
1
W
Anhur
10,962
498
76
3
0
347,158
0
L
Neith
9,230
420
50
2
0
344,725
0
W
Bakasura
12,749
580
122
6
0
505,368
0
W
Sol
13,314
605
159
7
0
412,684
0
L
Ymir
11,229
510
54
2
0
338,593
0
L
Hercules
9,611
437
93
4
0
385,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role