Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Karlita1922
Izanami
Level 53
God Stats
15W - 23L
1,326 SR
Queue Stats
90W - 122L
1,259 Elo+
Solo
Sylvanus
Sylvanus
SheriDeez
Sylvanus
Level 126
God Stats
2W - 1L
1,436 SR
Queue Stats
40W - 37L
1,357 Elo+
Solo
Loki
Loki
TRUE_Entity04
Loki
Level 67
God Stats
6W - 6L
1,386 SR
Queue Stats
296W - 356L
1,283 Elo+
Solo
Team Averages
Level 103
1,430 SR
1,380 Elo+

VS

Team Averages
Level 89
1,521 SR
1,373 Elo+
Achilles
Achilles
AgentX612
Achilles
Level 68
God Stats
0W - 3L
1,294 SR
Queue Stats
128W - 98L
1,186 Elo+
Solo
Sol
Sol
Hebrewhammer136
Sol
Level 125
God Stats
5W - 6L
1,547 SR
Queue Stats
193W - 208L
1,367 Elo+
Party 2
Yemoja
Yemoja
JNJANIME YT
Yemoja
Level 106
God Stats
8W - 3L
1,765 SR
Queue Stats
74W - 69L
1,545 Elo+
Solo
Mercury
Mercury
MosesOfDank
Mercury
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,330 Elo+
Party 2
Tiamat
Tiamat
z Baby Queen
Tiamat
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 79L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
12 / 0 / 5
11,516
640
16,250
18,249
17,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
 
Hel
15
3 / 2 / 11
9,784
544
10,684
11,119
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Karlita1922
Izanami
14
2 / 1 / 3
9,071
504
2,569
9,998
3,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
SheriDeez
Sylvanus
14
4 / 3 / 3
9,158
509
10,361
13,371
7,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

17
7 / 2 / 3
10,788
599
5,890
12,505
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AgentX612
Achilles
12
0 / 9 / 0
7,629
424
6,824
14,741
12,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 4 / 3
9,128
507
13,593
15,701
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
11
1 / 1 / 3
8,322
462
5,159
8,051
5,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
MosesOfDank
Mercury
12
1 / 5 / 0
7,615
423
2,525
12,832
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
13
3 / 9 / 0
8,328
463
6,725
15,696
7,110
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
28
Kills
7
8
Deaths
28
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
12
0
5
14.5
W
Hel
 
Hel
3
2
11
4.25
L
Achilles
AgentX612
Achilles
0
9
0
0
L
2
4
3
0.88
L
Yemoja
1
1
3
2.5
W
Izanami
Karlita1922
Izanami
2
1
3
3.5
L
Mercury
MosesOfDank
Mercury
1
5
0
0.2
W
Sylvanus
SheriDeez
Sylvanus
4
3
3
1.83
W
7
2
3
4.25
L
Tiamat
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,754
Damage
34,826
65,242
Taken
67,021
40,074
Mitigated
32,955
32,463
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
16,250
5,175
0
7,780
18,249
17,368
1,778
1,847
16,402
100
72,338
W
Hel
 
Hel
10,684
1,441
5,340
5,271
11,119
6,806
1,844
6,253
4,866
48,659
0
L
Achilles
AgentX612
Achilles
6,824
2,449
0
104
14,741
12,360
725
2,145
12,596
0
35,493
L
13,593
4,337
0
6,417
15,701
4,330
428
5,467
10,234
76,961
0
L
Yemoja
5,159
1,032
1,838
1,665
8,051
5,427
576
2,688
5,363
30,035
0
W
Izanami
Karlita1922
Izanami
2,569
1,047
236
2,215
9,998
3,449
3,020
6,089
3,909
0
43,054
L
Mercury
MosesOfDank
Mercury
2,525
702
0
3,484
12,832
3,728
0
2,486
10,346
0
35,517
W
Sylvanus
SheriDeez
Sylvanus
10,361
3,664
1,903
3,938
13,371
7,661
1,791
8,259
5,112
33,717
9,802
W
5,890
759
0
5,780
12,505
4,790
811
3,029
9,476
0
69,621
L
Tiamat
6,725
1,091
0
3,496
15,696
7,110
904
7,156
8,540
44,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,317
Gold Earned
41,022
496
Minions Killed
381
0
Camps Cleared
0
1,709,540
Distance Traveled
1,576,588
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,516
640
127
7
0
362,975
3
W
Hel
9,784
544
74
4
0
331,489
0
L
Achilles
7,629
424
65
4
0
305,684
0
L
Sol
9,128
507
130
7
0
295,053
1
L
Yemoja
8,322
462
42
2
0
291,836
7
W
Izanami
9,071
504
102
6
0
336,845
0
L
Mercury
7,615
423
57
3
0
390,590
2
W
Sylvanus
9,158
509
66
4
0
286,238
0
W
Loki
10,788
599
127
7
0
391,993
2
L
Tiamat
8,328
463
87
5
0
293,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role