Player Matchup

Hou Yi
Hou Yi
Jack Huncho9656
Hou Yi
Level 63
God Stats
1W - 1L
1,349 SR
Queue Stats
31W - 61L
1,267 Elo+
Party 2
Cerberus
Cerberus
Morok01
Cerberus
Level 28
God Stats
7W - 8L
1,675 SR
Queue Stats
77W - 98L
1,406 Elo+
Solo
Fenrir
Fenrir
Vinlash
Fenrir
Level 47
God Stats
3W - 7L
1,337 SR
Queue Stats
51W - 88L
1,283 Elo+
Party 2
Team Averages
Level 46
1,454 SR
1,319 Elo+

VS

Team Averages
Level 52
1,469 SR
1,401 Elo+
Bakasura
Bakasura
Escanor_sin_lion
Bakasura
Level 66
God Stats
7W - 7L
1,451 SR
Queue Stats
75W - 85L
1,466 Elo+
Party 1
Eset
Eset
Mossysternum
Eset
Level 24
God Stats
2W - 7L
1,474 SR
Queue Stats
106W - 157L
1,335 Elo+
Solo
Nike
Nike
estebancolombia3
Nike
Level 65
God Stats
6W - 8L
1,482 SR
Queue Stats
157W - 195L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 8
8,138
814
8,656
7,623
2,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Morok01
Cerberus
11
4 / 2 / 5
7,918
792
3,847
6,251
3,346
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Vinlash
Fenrir
11
6 / 2 / 8
8,234
823
7,578
7,426
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
8,431
843
4,341
9,283
3,522
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
0 / 10 / 3
6,452
645
4,286
8,925
2,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 4 / 4
8,339
834
7,060
11,713
5,393
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
15
Kills
7
7
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
5
3
8
3
W
Cerberus
Morok01
Cerberus
4
2
5
3.25
L
0
10
3
0.15
W
Fenrir
Vinlash
Fenrir
6
2
8
5
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,081
Damage
15,687
21,300
Taken
29,921
12,576
Mitigated
11,358
3,233
Healing
1,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,341
2,793
0
1,399
9,283
3,522
76
1,394
7,889
0
12,767
W
8,656
4,735
0
1,906
7,623
2,465
1,064
1,513
5,771
0
31,600
W
Cerberus
Morok01
Cerberus
3,847
350
337
932
6,251
3,346
50
699
5,040
17,880
0
L
4,286
189
144
165
8,925
2,443
570
1,582
7,343
12,474
0
W
Fenrir
Vinlash
Fenrir
7,578
477
0
58
7,426
6,765
440
1,520
5,022
0
17,765
L
7,060
1,356
0
0
11,713
5,393
600
871
10,842
0
24,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,290
Gold Earned
23,222
105
Minions Killed
101
0
Camps Cleared
0
526,589
Distance Traveled
545,076
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,431
843
41
4
0
212,436
1
W
Hou Yi
8,138
814
48
5
0
172,158
3
W
Cerberus
7,918
792
30
3
0
150,747
3
L
Eset
6,452
645
22
2
0
146,430
1
W
Fenrir
8,234
823
27
3
0
203,684
1
L
Nike
8,339
834
38
4
0
186,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role