Player Matchup

Agni
Agni
 
Agni
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dudu LG 22
Morgan Le Fay
Level 23
God Stats
1W - 3L
1,282 SR
Queue Stats
38W - 51L
1,351 Elo+
Solo
Loki
Loki
VERRUGUINHA
Loki
Level 13
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 9L
1,195 Elo+
Solo
Team Averages
Level 41
1,353 SR
1,349 Elo+

VS

Team Averages
Level 87
1,435 SR
1,415 Elo+
Ravana
Ravana
BrunoFromHell
Ravana
Level 153
God Stats
54W - 58L
1,528 SR
Queue Stats
1,270W - 1,335L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
KillerSonic132
Sun Wukong
Level 60
God Stats
1W - 3L
1,469 SR
Queue Stats
45W - 76L
1,372 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mathyplay
Morgan Le Fay
Level 48
God Stats
1W - 6L
1,308 SR
Queue Stats
11W - 29L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
2 / 2 / 0
6,672
667
6,509
6,582
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Dudu LG 22
Morgan Le Fay
9
0 / 3 / 1
5,970
597
4,104
6,124
1,949
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 4 / 1
6,033
603
3,315
6,443
1,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,688
769
4,347
7,480
4,967
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
KillerSonic132
Sun Wukong
12
5 / 1 / 4
8,353
835
6,442
7,637
4,786
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
mathyplay
Morgan Le Fay
9
1 / 1 / 3
6,613
661
3,471
5,017
1,711
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
9
9
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
2
0
1
W
3
0
4
5
L
Morgan Le Fay
Dudu LG 22
Morgan Le Fay
0
3
1
0.17
W
Sun Wukong
KillerSonic132
Sun Wukong
5
1
4
7
L
0
4
1
0.13
W
Morgan Le Fay
mathyplay
Morgan Le Fay
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,928
Damage
14,260
19,149
Taken
20,134
5,541
Mitigated
11,464
4,777
Healing
4,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,509
816
116
2,169
6,582
1,828
0
466
6,116
24,775
0
W
4,347
1,100
375
2,683
7,480
4,967
1,140
3,465
3,757
0
28,038
L
Morgan Le Fay
Dudu LG 22
Morgan Le Fay
4,104
474
0
1,492
6,124
1,949
0
2,260
3,864
19,103
0
W
Sun Wukong
KillerSonic132
Sun Wukong
6,442
452
0
644
7,637
4,786
0
4,185
3,063
0
30,074
L
3,315
601
0
1,000
6,443
1,764
0
745
5,698
0
11,568
W
Morgan Le Fay
mathyplay
Morgan Le Fay
3,471
626
0
718
5,017
1,711
478
2,200
2,701
10,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,675
Gold Earned
22,654
104
Minions Killed
126
0
Camps Cleared
0
525,612
Distance Traveled
622,624
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,672
667
54
5
0
188,073
4
W
Ravana
7,688
769
46
5
0
229,182
4
L
Morgan Le Fay
5,970
597
29
3
0
163,675
1
W
Sun Wukong
8,353
835
63
6
0
224,883
4
L
Loki
6,033
603
21
2
0
173,864
2
W
Morgan Le Fay
6,613
661
17
2
0
168,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role