Player Matchup

Ne Zha
Ne Zha
Fakkuboi
Ne Zha
Level 122
God Stats
4W - 0L
1,383 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 2
Anubis
Anubis
Limpone
Anubis
Level 16
God Stats
5W - 2L
1,451 SR
Queue Stats
10W - 5L
1,456 Elo+
Party 2
Osiris
Osiris
PeaceMountain
Osiris
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
11W - 9L
1,412 Elo+
Party 2
Chernobog
Chernobog
Stenne
Chernobog
Level 19
God Stats
2W - 11L
1,500 SR
Queue Stats
108W - 95L
1,605 Elo+
Party 2
Cerberus
Cerberus
YungAutism
Cerberus
Level 18
God Stats
5W - 1L
1,704 SR
Queue Stats
105W - 109L
1,482 Elo+
Solo
Team Averages
Level 38
1,508 SR
1,491 Elo+

VS

Team Averages
Level 26
1,503 SR
1,462 Elo+
Anubis
Anubis
Adwenn
Anubis
Level 26
God Stats
4W - 5L
1,496 SR
Queue Stats
112W - 113L
1,418 Elo+
Party 3
Fenrir
Fenrir
Boka4132
Fenrir
Level 26
God Stats
1W - 1L
1,765 SR
Queue Stats
19W - 15L
1,555 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Darkniir
Morgan Le Fay
Level 25
God Stats
8W - 26L
1,382 SR
Queue Stats
51W - 64L
1,453 Elo+
Party 1
Nu Wa
Nu Wa
LucieChausette
Nu Wa
Level 29
God Stats
27W - 46L
1,370 SR
Queue Stats
112W - 113L
1,418 Elo+
Party 3
Baba Yaga
Baba Yaga
Poutcheck
Baba Yaga
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fakkuboi
Ne Zha
20
14 / 3 / 7
13,093
569
22,404
18,874
10,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Limpone
Anubis
18
5 / 5 / 11
11,645
506
14,113
14,319
7,717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 2 / 4
10,615
462
6,410
14,554
10,088
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chernobog
Stenne
Chernobog
17
2 / 4 / 11
10,525
458
7,355
15,757
4,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
YungAutism
Cerberus
17
3 / 2 / 14
11,935
519
6,970
19,444
18,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Adwenn
Anubis
15
3 / 6 / 5
9,329
406
13,629
12,643
4,168
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Boka4132
Fenrir
16
6 / 5 / 2
10,716
466
7,671
18,984
7,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Darkniir
Morgan Le Fay
17
2 / 6 / 5
10,507
457
10,524
14,618
5,454
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 3 / 3
11,339
493
15,989
14,576
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Poutcheck
Baba Yaga
17
0 / 5 / 6
10,183
443
10,581
19,874
8,443
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
25
Kills
16
16
Deaths
25
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
Adwenn
Anubis
3
6
5
0.92
L
Fenrir
Boka4132
Fenrir
6
5
2
1.4
L
Morgan Le Fay
Darkniir
Morgan Le Fay
2
6
5
0.75
W
Ne Zha
Fakkuboi
Ne Zha
14
3
7
5.83
W
Anubis
Limpone
Anubis
5
5
11
2.1
L
5
3
3
2.17
W
1
2
4
1.5
L
Baba Yaga
Poutcheck
Baba Yaga
0
5
6
0.6
W
Chernobog
Stenne
Chernobog
2
4
11
1.88
W
Cerberus
YungAutism
Cerberus
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,252
Damage
58,394
82,948
Taken
80,695
51,232
Mitigated
29,220
18,592
Healing
19,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Adwenn
Anubis
13,629
645
0
2,215
12,643
4,168
439
3,328
9,315
38,905
0
L
Fenrir
Boka4132
Fenrir
7,671
1,444
0
3,628
18,984
7,389
0
2,816
16,168
0
56,077
L
Morgan Le Fay
Darkniir
Morgan Le Fay
10,524
1,940
374
1,793
14,618
5,454
907
5,695
8,923
67,815
0
W
Ne Zha
Fakkuboi
Ne Zha
22,404
8,222
0
4,039
18,874
10,326
627
8,646
10,029
0
91,183
W
Anubis
Limpone
Anubis
14,113
1,006
0
5,884
14,319
7,717
699
10,226
3,835
51,334
0
L
15,989
3,166
477
4,671
14,576
3,766
407
3,404
11,172
74,239
0
W
6,410
1,268
0
202
14,554
10,088
567
7,100
7,220
0
63,562
L
Baba Yaga
Poutcheck
Baba Yaga
10,581
917
0
6,816
19,874
8,443
524
5,840
14,034
71,675
0
W
Chernobog
Stenne
Chernobog
7,355
3,202
0
4,054
15,757
4,398
1,359
9,625
5,743
0
67,283
W
Cerberus
YungAutism
Cerberus
6,970
278
612
3,801
19,444
18,703
437
13,676
5,398
32,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,813
Gold Earned
52,074
520
Minions Killed
503
0
Camps Cleared
0
2,134,295
Distance Traveled
1,874,675
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,329
406
69
3
0
360,535
0
L
Fenrir
10,716
466
96
4
0
390,623
6
L
Morgan Le Fay
10,507
457
114
5
0
381,803
5
W
Ne Zha
13,093
569
104
5
0
470,018
3
W
Anubis
11,645
506
117
5
0
393,432
3
L
Nu Wa
11,339
493
103
4
0
371,724
5
W
Osiris
10,615
462
104
5
0
430,559
0
L
Baba Yaga
10,183
443
121
5
0
369,990
4
W
Chernobog
10,525
458
128
6
0
409,757
2
W
Cerberus
11,935
519
67
3
0
430,529
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role