Player Matchup

Hel
Hel
Blackbart-7
Hel
Level 94
God Stats
11W - 4L
1,603 SR
Queue Stats
584W - 570L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hutchski
Kumbhakarna
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 66L
1,606 Elo+
Party 3
Susano
Susano
MaLnArE
Susano
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
274W - 249L
1,537 Elo+
Party 1
Nox
Nox
ShttyWatercolour
Nox
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 66L
1,542 Elo+
Party 3
Raijin
Raijin
somebeer
Raijin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,490 Elo+
Party 1
Team Averages
Level 109
1,521 SR
1,543 Elo+

VS

Team Averages
Level 129
1,593 SR
1,542 Elo+
Ra
Ra
 
Ra
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GrubyMefisto
Tsukuyomi
Level 129
God Stats
1W - 1L
1,697 SR
Queue Stats
107W - 80L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
WillHen1
Gilgamesh
Level 103
God Stats
18W - 13L
1,590 SR
Queue Stats
942W - 898L
1,516 Elo+
Solo
Thor
Thor
lIlKobralIl
Thor
Level 149
God Stats
1W - 2L
1,677 SR
Queue Stats
90W - 72L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 26
14,348
797
12,343
25,128
28,056
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Hutchski
Kumbhakarna
19
2 / 5 / 25
13,608
756
11,654
32,757
42,214
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Susano
MaLnArE
Susano
20
13 / 6 / 16
13,652
758
35,610
23,626
16,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 3 / 16
14,572
810
21,660
15,418
9,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
somebeer
Raijin
18
4 / 7 / 18
11,883
660
22,767
21,340
12,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
11 / 7 / 7
13,391
744
27,254
20,936
15,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
 
Ganesha
20
0 / 6 / 20
11,625
646
18,354
28,300
38,314
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tsukuyomi
GrubyMefisto
Tsukuyomi
20
6 / 8 / 13
13,068
726
23,655
19,428
11,877
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
WillHen1
Gilgamesh
18
3 / 9 / 12
12,596
700
19,397
27,296
28,608
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
3 / 4 / 13
11,463
637
16,645
20,613
21,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
88
34
Kills
23
23
Deaths
34
101
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
11
7
7
2.07
L
Ganesha
 
Ganesha
0
6
20
1.67
W
4
2
26
8.5
L
Tsukuyomi
GrubyMefisto
Tsukuyomi
6
8
13
1.56
W
Kumbhakarna
Hutchski
Kumbhakarna
2
5
25
2.9
W
Susano
MaLnArE
Susano
13
6
16
3.5
W
11
3
16
6.33
L
Gilgamesh
WillHen1
Gilgamesh
3
9
12
1
L
3
4
13
2.38
W
Raijin
somebeer
Raijin
4
7
18
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,034
Damage
105,305
118,269
Taken
116,573
109,177
Mitigated
115,806
57,528
Healing
44,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
27,254
1,965
15,272
7,437
20,936
15,214
0
15,111
5,567
57,625
0
L
Ganesha
 
Ganesha
18,354
807
2,473
3,541
28,300
38,314
83
17,425
9,944
35,650
0
W
12,343
1,668
23,590
15,162
25,128
28,056
892
12,164
12,964
29,405
0
L
Tsukuyomi
GrubyMefisto
Tsukuyomi
23,655
5,422
4,278
2,320
19,428
11,877
795
10,993
8,097
0
35,123
W
Kumbhakarna
Hutchski
Kumbhakarna
11,654
547
1,297
4,616
32,757
42,214
643
13,452
19,305
26,367
0
W
Susano
MaLnArE
Susano
35,610
6,719
2,695
2,707
23,626
16,190
1,707
5,788
17,838
0
55,185
W
21,660
4,053
2,753
1,376
15,418
9,770
2,383
6,034
9,384
48,309
0
L
Gilgamesh
WillHen1
Gilgamesh
19,397
2,382
0
194
27,296
28,608
0
12,441
13,931
2,808
33,685
L
16,645
847
3,154
5,621
20,613
21,793
556
10,706
9,601
0
29,941
W
Raijin
somebeer
Raijin
22,767
3,379
1,799
1,533
21,340
12,947
1,356
9,172
12,168
33,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,063
Gold Earned
62,143
181
Minions Killed
161
0
Camps Cleared
0
1,612,696
Distance Traveled
1,584,263
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,391
744
79
4
0
305,364
1
L
Ganesha
11,625
646
0
0
0
315,213
0
W
Hel
14,348
797
37
2
0
357,354
4
L
Tsukuyomi
13,068
726
18
1
0
328,658
1
W
Kumbhakarna
13,608
756
17
1
0
315,781
5
W
Susano
13,652
758
33
2
0
343,647
0
W
Nox
14,572
810
67
4
0
325,035
0
L
Gilgamesh
12,596
700
26
1
0
306,242
0
L
Thor
11,463
637
38
2
0
328,786
4
W
Raijin
11,883
660
27
2
0
270,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role