Player Matchup

Baron Samedi
Baron Samedi
Captain_Vasuki
Baron Samedi
Level 68
God Stats
5W - 6L
1,455 SR
Queue Stats
46W - 54L
1,380 Elo+
Party 1
Bellona
Bellona
Cobras_Crutch
Bellona
Level 45
God Stats
6W - 1L
1,690 SR
Queue Stats
16W - 32L
1,163 Elo+
Party 1
Serqet
Serqet
localcritic76
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,232 Elo+
Party 1
Team Averages
Level 47
1,548 SR
1,258 Elo+

VS

Team Averages
Level 31
1,653 SR
1,299 Elo+
Cernunnos
Cernunnos
CuBrit jr
Cernunnos
Level 25
God Stats
2W - 2L
1,746 SR
Queue Stats
4W - 10L
1,192 Elo+
Party 2
Ymir
Ymir
Koyodi
Ymir
Level 7
God Stats
1W - 2L
1,714 SR
Queue Stats
7W - 6L
1,462 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Mayne C1
Morgan Le Fay
Level 62
God Stats
8W - 6L
1,500 SR
Queue Stats
98W - 185L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Captain_Vasuki
Baron Samedi
17
6 / 2 / 11
13,767
725
18,981
20,330
22,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
18
11 / 4 / 9
14,039
739
19,067
26,379
27,361
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
3 / 5 / 11
12,169
640
9,691
15,794
7,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CuBrit jr
Cernunnos
14
2 / 6 / 6
11,071
583
14,521
13,803
5,111
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Koyodi
Ymir
15
5 / 8 / 5
11,732
617
15,018
23,998
22,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Mayne C1
Morgan Le Fay
16
3 / 6 / 5
11,698
616
15,661
19,527
13,722
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
20
Kills
10
11
Deaths
20
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Captain_Vasuki
Baron Samedi
6
2
11
5.75
W
Bellona
11
4
9
3.88
L
Cernunnos
CuBrit jr
Cernunnos
2
6
6
0.83
L
Ymir
Koyodi
Ymir
5
8
5
0.94
L
Morgan Le Fay
Mayne C1
Morgan Le Fay
3
6
5
0.92
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,739
Damage
45,200
62,503
Taken
57,328
57,343
Mitigated
41,558
20,536
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Captain_Vasuki
Baron Samedi
18,981
1,365
5,345
7,768
20,330
22,525
483
12,321
8,009
54,079
0
W
Bellona
19,067
8,358
0
6,871
26,379
27,361
660
11,465
14,914
488
55,325
L
Cernunnos
CuBrit jr
Cernunnos
14,521
5,640
0
356
13,803
5,111
0
6,209
6,765
0
32,883
L
Ymir
Koyodi
Ymir
15,018
1,417
0
1,207
23,998
22,725
0
5,383
17,541
34,807
0
L
Morgan Le Fay
Mayne C1
Morgan Le Fay
15,661
2,443
777
4,919
19,527
13,722
0
7,730
11,488
58,363
0
W
9,691
2,157
0
552
15,794
7,457
791
6,893
8,901
0
21,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
34,501
178
Minions Killed
148
0
Camps Cleared
0
992,991
Distance Traveled
882,897
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,767
725
52
3
0
327,828
0
W
Bellona
14,039
739
99
5
0
336,843
1
L
Cernunnos
11,071
583
43
2
0
312,114
0
L
Ymir
11,732
617
39
2
0
280,209
2
L
Morgan Le Fay
11,698
616
66
3
0
290,574
1
W
Serqet
12,169
640
27
1
0
328,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role