Player Matchup

Vamana
Vamana
Delion10
Vamana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,049 Elo+
Solo
Hun Batz
Hun Batz
LittleSis05
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 289L
1,382 Elo+
Party 3
Bakasura
Bakasura
hippe_spie
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,058 Elo+
Party 2
Nemesis
Nemesis
schaapjeee123
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,197 Elo+
Party 2
Sol
Sol
shyporfo
Sol
Level 27
God Stats
10W - 7L
1,625 SR
Queue Stats
266W - 287L
1,358 Elo+
Party 3
Team Averages
Level 14
1,525 SR
1,209 Elo+

VS

Team Averages
Level 20
1,607 SR
1,328 Elo+
Neith
Neith
BOS_Jones74
Neith
Level 13
God Stats
15W - 18L
1,504 SR
Queue Stats
25W - 39L
1,317 Elo+
Party 1
Arachne
Arachne
JazzyTheRipper
Arachne
Level 27
God Stats
21W - 16L
1,381 SR
Queue Stats
33W - 28L
1,227 Elo+
Solo
Ra
Ra
chucho1945
Ra
Level 13
God Stats
18W - 6L
1,846 SR
Queue Stats
66W - 50L
1,266 Elo+
Solo
Janus
Janus
piratachino7
Janus
Level 28
God Stats
3W - 0L
1,846 SR
Queue Stats
81W - 81L
1,483 Elo+
Solo
Loki
Loki
thegreeneyekush
Loki
Level 18
God Stats
36W - 27L
1,458 SR
Queue Stats
41W - 41L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Delion10
Vamana
13
0 / 6 / 2
7,175
897
2,216
13,263
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
LittleSis05
Hun Batz
13
1 / 2 / 2
7,793
974
5,314
10,749
4,152
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
hippe_spie
Bakasura
12
0 / 2 / 1
6,824
853
739
4,808
1,998
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
12
1 / 3 / 1
7,075
884
1,183
4,798
1,695
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 2
8,264
1,033
9,637
11,636
3,245
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

214

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
7,787
973
4,698
4,150
1,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 2 / 5
8,155
1,019
10,653
7,049
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 8
8,063
1,008
7,138
3,370
1,222
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 6
8,401
1,050
6,528
4,667
1,534
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 0 / 2
9,093
1,137
9,991
4,799
1,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
15
15
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Vamana
Delion10
Vamana
0
6
2
0.17
W
4
2
5
3.25
L
Hun Batz
LittleSis05
Hun Batz
1
2
2
1
W
1
1
8
5
L
Bakasura
hippe_spie
Bakasura
0
2
1
0.25
W
2
0
6
5
L
Nemesis
1
3
1
0.5
L
2
2
2
1.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,089
Damage
39,008
45,254
Taken
24,035
18,138
Mitigated
9,139
3,728
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,698
2,973
0
761
4,150
1,441
0
2,185
1,918
0
20,152
L
Vamana
Delion10
Vamana
2,216
1,103
0
1,338
13,263
7,048
0
3,488
9,775
0
10,978
W
10,653
7,060
0
1,843
7,049
3,209
0
3,178
3,783
0
15,749
L
Hun Batz
LittleSis05
Hun Batz
5,314
1,127
0
0
10,749
4,152
0
3,556
7,193
0
22,750
W
7,138
808
598
775
3,370
1,222
0
772
2,598
18,162
0
L
Bakasura
hippe_spie
Bakasura
739
461
0
149
4,808
1,998
0
2,104
2,704
0
1,277
W
6,528
1,016
56
1,680
4,667
1,534
0
2,191
2,280
22,435
0
L
Nemesis
1,183
133
0
81
4,798
1,695
0
2,351
2,447
0
3,093
L
9,637
1,645
0
2,160
11,636
3,245
0
2,167
9,469
27,846
0
W
9,991
4,786
0
1,094
4,799
1,733
0
1,311
3,341
0
20,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,131
Gold Earned
41,499
116
Minions Killed
147
5
Camps Cleared
3
624,468
Distance Traveled
727,480
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,787
973
41
5
0
124,081
0
L
Vamana
7,175
897
11
1
5
129,871
0
W
Arachne
8,155
1,019
16
2
1
155,155
1
L
Hun Batz
7,793
974
38
5
0
153,039
0
W
Ra
8,063
1,008
27
3
1
146,250
0
L
Bakasura
6,824
853
7
1
0
101,052
0
W
Janus
8,401
1,050
43
5
1
143,251
1
L
Nemesis
7,075
884
3
0
0
93,004
0
L
Sol
8,264
1,033
57
7
0
147,502
0
W
Loki
9,093
1,137
20
3
0
158,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role