Player Matchup

Ra
Ra
Cookie_meidara
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
JumpmasterJP
Sylvanus
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 36L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
Liquid Geekn
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
Nayer22
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 97L
1,316 Elo+
Solo
Cthulhu
Cthulhu
TsuKcalb
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 12
1,500 SR
1,432 Elo+

VS

Team Averages
Level 9
1,421 SR
1,297 Elo+
Ganesha
Ganesha
DoItDirty804
Ganesha
Level 26
God Stats
9W - 6L
1,555 SR
Queue Stats
83W - 71L
1,369 Elo+
Solo
Anhur
Anhur
Nanoluchador
Anhur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,199 Elo+
Solo
Arachne
Arachne
TrcJoss
Arachne
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 43L
1,500 Elo+
Solo
Artemis
Artemis
mercierbynight
Artemis
Level 5
God Stats
33W - 33L
1,050 SR
Queue Stats
49W - 47L
916 Elo+
Solo
Guan Yu
Guan Yu
strangehanners9
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 12 / 3
8,427
421
11,435
13,294
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
JumpmasterJP
Sylvanus
15
6 / 4 / 6
10,606
530
8,291
14,456
14,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Liquid Geekn
Sun Wukong
12
1 / 6 / 6
8,041
402
6,854
14,749
8,280
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
14
6 / 6 / 4
9,221
461
8,379
14,776
8,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
TsuKcalb
Cthulhu
11
0 / 14 / 8
7,535
377
7,769
24,706
13,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DoItDirty804
Ganesha
16
1 / 0 / 20
10,922
546
8,002
13,077
11,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 3 / 12
7,456
373
861
8,733
2,816
Arachne
TrcJoss
Arachne
20
29 / 0 / 1
13,547
677
29,724
19,257
12,065
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 6 / 13
9,536
477
11,601
10,637
3,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

13
5 / 13 / 11
9,048
452
9,026
21,790
19,243
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
97
18
Kills
40
42
Deaths
22
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
5
12
3
0.54
W
Ganesha
DoItDirty804
Ganesha
1
0
20
11
L
Sylvanus
JumpmasterJP
Sylvanus
6
4
6
2.25
L
Sun Wukong
Liquid Geekn
Sun Wukong
1
6
6
0.67
W
1
3
12
2.33
L
Set
6
6
4
1.33
W
Arachne
TrcJoss
Arachne
29
0
1
29.5
L
Cthulhu
TsuKcalb
Cthulhu
0
14
8
0.29
W
4
6
13
1.75
W
5
13
11
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
59,214
81,981
Taken
73,494
49,559
Mitigated
49,164
15,774
Healing
19,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,435
1,654
1,161
1,535
13,294
3,888
408
2,265
11,029
37,034
0
W
Ganesha
DoItDirty804
Ganesha
8,002
981
0
3,852
13,077
11,587
493
4,018
8,743
37,705
0
L
Sylvanus
JumpmasterJP
Sylvanus
8,291
3,215
1,629
3,391
14,456
14,596
1,192
1,482
12,974
31,727
0
L
Sun Wukong
Liquid Geekn
Sun Wukong
6,854
2,458
0
1,971
14,749
8,280
179
1,905
12,844
0
39,864
W
861
307
0
0
8,733
2,816
167
4,734
3,915
0
3,180
L
Set
8,379
4,839
0
3,879
14,776
8,902
38
1,129
13,647
0
57,833
W
Arachne
TrcJoss
Arachne
29,724
18,400
0
11,837
19,257
12,065
39
4,843
14,214
0
153,826
L
Cthulhu
TsuKcalb
Cthulhu
7,769
1,515
0
2,208
24,706
13,893
503
1,221
23,485
25,090
0
W
11,601
7,413
0
392
10,637
3,453
1,206
3,464
7,125
0
46,810
W
9,026
2,298
1,310
2,559
21,790
19,243
1,724
9,521
11,935
0
34,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,830
Gold Earned
50,509
313
Minions Killed
414
0
Camps Cleared
0
1,644,990
Distance Traveled
1,836,897
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,427
421
68
3
0
315,420
2
W
Ganesha
10,922
546
30
2
0
406,560
2
L
Sylvanus
10,606
530
53
3
0
301,970
0
L
Sun Wukong
8,041
402
69
3
0
362,443
0
W
Anhur
7,456
373
20
1
0
369,606
0
L
Set
9,221
461
87
4
0
347,889
2
W
Arachne
13,547
677
226
11
0
412,363
0
L
Cthulhu
7,535
377
36
2
0
317,268
0
W
Artemis
9,536
477
77
4
0
322,272
2
W
Guan Yu
9,048
452
61
3
0
326,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role