Player Matchup

Tiamat
Tiamat
GuanJew420
Tiamat
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Loki
Loki
RealVenger
Loki
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,392 Elo+
Party 1
Neith
Neith
Yo chu crout
Neith
Level 48
God Stats
19W - 10L
1,679 SR
Queue Stats
55W - 46L
1,526 Elo+
Party 1
Bellona
Bellona
alperellow1903
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
baharama
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,540 Elo+
Solo
Team Averages
Level 18
1,536 SR
1,492 Elo+

VS

Team Averages
Level 18
1,544 SR
1,425 Elo+
Khepri
Khepri
 
Khepri
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
BentoMeal
Anhur
Level 7
God Stats
8W - 4L
1,551 SR
Queue Stats
17W - 10L
1,516 Elo+
Party 2
Vamana
Vamana
TheDeadGamersYT
Vamana
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,174 Elo+
Solo
Thanatos
Thanatos
nubnubyas
Thanatos
Level 20
God Stats
2W - 1L
1,746 SR
Queue Stats
69W - 59L
1,509 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
vooner
Morgan Le Fay
Level 26
God Stats
9W - 8L
1,421 SR
Queue Stats
55W - 58L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GuanJew420
Tiamat
7
1 / 7 / 1
4,882
376
2,753
9,852
3,699
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 1
5,685
437
3,199
8,788
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 0
6,112
470
5,449
8,618
1,724
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 7 / 1
4,520
348
903
8,351
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
baharama
Cthulhu
6
0 / 5 / 2
5,247
404
3,021
7,864
3,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
1 / 1 / 8
6,979
537
1,919
6,681
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
BentoMeal
Anhur
11
1 / 1 / 7
6,776
521
7,625
5,593
1,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 0
8,399
646
685
6,874
3,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
nubnubyas
Thanatos
13
10 / 1 / 7
8,639
665
7,339
8,489
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
vooner
Morgan Le Fay
14
14 / 1 / 6
8,805
677
14,572
7,531
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
4
Kills
27
27
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
8
5
W
Anhur
BentoMeal
Anhur
1
1
7
4.5
L
Tiamat
GuanJew420
Tiamat
1
7
1
0.21
L
1
5
1
0.3
W
1
2
0
0.5
L
2
3
0
0.67
L
0
7
1
0.07
L
Cthulhu
baharama
Cthulhu
0
5
2
0.2
W
Thanatos
nubnubyas
Thanatos
10
1
7
13.5
W
Morgan Le Fay
vooner
Morgan Le Fay
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,325
Damage
32,140
43,473
Taken
35,168
14,426
Mitigated
15,660
7,162
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,919
256
0
1,287
6,681
3,755
1,261
380
6,301
12,779
0
W
Anhur
BentoMeal
Anhur
7,625
2,476
0
1,721
5,593
1,747
2,955
515
5,078
0
36,989
L
Tiamat
GuanJew420
Tiamat
2,753
411
0
1,796
9,852
3,699
0
4,255
5,597
18,516
0
L
3,199
1,142
0
1,970
8,788
2,216
41
3,536
5,252
0
30,692
W
685
310
0
1,973
6,874
3,634
2,344
89
6,785
0
35,025
L
5,449
2,251
0
2,636
8,618
1,724
585
1,065
7,553
0
38,359
L
903
354
0
210
8,351
3,311
0
4,203
4,148
0
5,091
L
Cthulhu
baharama
Cthulhu
3,021
520
0
550
7,864
3,476
48
3,432
4,432
5,700
0
W
Thanatos
nubnubyas
Thanatos
7,339
2,550
0
8,775
8,489
3,866
114
2,095
6,394
0
44,453
W
Morgan Le Fay
vooner
Morgan Le Fay
14,572
1,651
0
1,647
7,531
2,658
1,087
2,695
4,836
46,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,446
Gold Earned
39,598
167
Minions Killed
321
0
Camps Cleared
0
998,020
Distance Traveled
1,192,066
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,979
537
26
2
0
224,668
2
W
Anhur
6,776
521
61
5
0
229,434
0
L
Tiamat
4,882
376
23
2
0
197,334
0
L
Loki
5,685
437
55
4
0
203,932
3
W
Vamana
8,399
646
76
6
0
205,106
4
L
Neith
6,112
470
71
5
0
208,592
1
L
Bellona
4,520
348
17
1
0
175,066
0
L
Cthulhu
5,247
404
1
0
0
213,096
0
W
Thanatos
8,639
665
86
7
0
281,197
1
W
Morgan Le Fay
8,805
677
72
6
0
251,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role