Player Matchup

Cerberus
Cerberus
MikeyMizzle123
Cerberus
Level 83
God Stats
11W - 4L
1,665 SR
Queue Stats
125W - 131L
1,345 Elo+
Party 2
Chaac
Chaac
Shiosuo
Chaac
Level 88
God Stats
9W - 7L
1,653 SR
Queue Stats
215W - 188L
1,517 Elo+
Party 2
Da Ji
Da Ji
TsukuyomiZero
Da Ji
Level 8
God Stats
3W - 1L
1,685 SR
Queue Stats
28W - 14L
1,605 Elo+
Party 2
Nu Wa
Nu Wa
imherothethird
Nu Wa
Level 145
God Stats
68W - 39L
1,538 SR
Queue Stats
405W - 342L
1,547 Elo+
Party 2
King Arthur
King Arthur
random-groove16
King Arthur
Level 99
God Stats
6W - 8L
1,494 SR
Queue Stats
409W - 384L
1,418 Elo+
Party 2
Team Averages
Level 85
1,607 SR
1,486 Elo+

VS

Team Averages
Level 76
1,457 SR
1,438 Elo+
Apollo
Apollo
 
Apollo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
PrJtS
Neith
Level 39
God Stats
2W - 3L
1,404 SR
Queue Stats
81W - 94L
1,362 Elo+
Solo
Tiamat
Tiamat
cauanfilho
Tiamat
Level 121
God Stats
0W - 9L
1,383 SR
Queue Stats
298W - 442L
1,344 Elo+
Party 1
Sobek
Sobek
kevinklvmalhador
Sobek
Level 82
God Stats
2W - 4L
1,472 SR
Queue Stats
213W - 294L
1,396 Elo+
Party 1
Loki
Loki
ygorperes
Loki
Level 10
God Stats
1W - 2L
1,527 SR
Queue Stats
3W - 2L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
2 / 1 / 2
5,715
520
3,681
7,560
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Shiosuo
Chaac
13
11 / 3 / 1
7,973
725
12,131
10,185
3,418
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 3 / 4
6,545
595
5,040
8,180
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 7
6,039
549
7,035
3,809
813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
random-groove16
King Arthur
12
3 / 1 / 1
6,761
615
3,482
6,946
4,234
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 4 / 1
5,422
493
3,878
7,957
1,854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
PrJtS
Neith
10
1 / 5 / 1
5,546
504
4,189
7,940
2,442
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
cauanfilho
Tiamat
9
2 / 7 / 2
5,596
509
3,170
7,346
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 1
4,979
453
2,230
9,770
4,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
12
3 / 3 / 3
6,646
604
3,862
7,890
2,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
21
Kills
9
9
Deaths
21
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
1
0.63
W
Cerberus
2
1
2
3
L
Neith
PrJtS
Neith
1
5
1
0.3
W
Chaac
Shiosuo
Chaac
11
3
1
3.83
W
3
3
4
1.67
L
Tiamat
cauanfilho
Tiamat
2
7
2
0.43
W
2
1
7
5.5
L
1
2
1
0.75
W
King Arthur
random-groove16
King Arthur
3
1
1
3.5
L
Loki
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,369
Damage
17,329
36,680
Taken
40,903
14,876
Mitigated
13,741
14,000
Healing
8,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,878
1,829
0
2,339
7,957
1,854
0
5,052
2,905
0
31,896
W
Cerberus
3,681
38
149
2,218
7,560
3,383
169
1,295
6,265
13,883
0
L
Neith
PrJtS
Neith
4,189
1,164
0
699
7,940
2,442
360
281
7,659
0
23,250
W
Chaac
Shiosuo
Chaac
12,131
1,940
56
3,991
10,185
3,418
654
3,169
7,016
0
42,953
W
5,040
1,221
24
3,250
8,180
3,028
0
580
7,600
0
34,123
L
Tiamat
cauanfilho
Tiamat
3,170
250
0
1,208
7,346
2,666
0
892
6,454
19,297
0
W
7,035
3,194
0
2,303
3,809
813
246
356
3,453
31,408
0
L
2,230
296
63
2,032
9,770
4,404
0
4,069
5,701
11,955
0
W
King Arthur
random-groove16
King Arthur
3,482
252
0
2,009
6,946
4,234
706
0
6,946
0
31,223
L
Loki
3,862
926
0
2,333
7,890
2,375
0
422
7,468
0
31,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
28,189
288
Minions Killed
261
0
Camps Cleared
0
1,059,134
Distance Traveled
1,011,413
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,422
493
65
6
0
203,244
1
W
Cerberus
5,715
520
35
3
0
215,806
0
L
Neith
5,546
504
58
5
0
186,389
3
W
Chaac
7,973
725
85
8
0
217,935
1
W
Da Ji
6,545
595
66
6
0
228,655
2
L
Tiamat
5,596
509
51
5
0
182,539
1
W
Nu Wa
6,039
549
41
4
0
207,524
2
L
Sobek
4,979
453
20
2
0
218,103
2
W
King Arthur
6,761
615
61
6
0
189,214
2
L
Loki
6,646
604
67
6
0
221,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role