Player Matchup

Cthulhu
Cthulhu
CrowKiller4911
Cthulhu
Level 15
God Stats
0W - 2L
1,448 SR
Queue Stats
3W - 5L
1,475 Elo+
Party 1
Hel
Hel
FrostTailz
Hel
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 21L
1,616 Elo+
Party 1
Izanami
Izanami
xXIncandescent
Izanami
Level 32
God Stats
4W - 4L
1,574 SR
Queue Stats
49W - 64L
1,375 Elo+
Party 1
Team Averages
Level 24
1,507 SR
1,489 Elo+

VS

Team Averages
Level 53
1,509 SR
1,232 Elo+
Cernunnos
Cernunnos
KingKlonny
Cernunnos
Level 28
God Stats
1W - 2L
1,549 SR
Queue Stats
59W - 108L
1,111 Elo+
Solo
Sol
Sol
X_-Ochoa-_X
Sol
Level 104
God Stats
3W - 1L
1,490 SR
Queue Stats
52W - 69L
1,193 Elo+
Solo
Ah Puch
Ah Puch
jandriyo466
Ah Puch
Level 28
God Stats
223W - 260L
1,488 SR
Queue Stats
271W - 330L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 3
7,283
728
6,229
13,936
11,242
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
2 / 8 / 3
7,288
729
2,552
9,660
2,929
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 10 / 3
6,129
613
4,005
12,060
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KingKlonny
Cernunnos
11
6 / 4 / 13
8,458
846
7,630
8,576
3,222
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 2 / 13
8,948
895
7,945
5,328
1,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
jandriyo466
Ah Puch
13
12 / 0 / 11
9,582
958
14,072
4,942
1,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
5
Kills
25
25
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
2
8
3
0.44
W
Cernunnos
KingKlonny
Cernunnos
6
4
13
3.13
W
7
2
13
6.75
W
Ah Puch
jandriyo466
Ah Puch
12
0
11
17.5
L
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,786
Damage
29,647
35,656
Taken
18,846
17,826
Mitigated
6,489
4,450
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,229
853
60
710
13,936
11,242
0
7,672
6,264
18,653
0
L
2,552
559
1,117
1,630
9,660
2,929
0
7,485
2,175
10,347
0
W
Cernunnos
KingKlonny
Cernunnos
7,630
3,429
284
1,366
8,576
3,222
1,380
4,305
4,271
0
20,186
W
7,945
2,418
34
589
5,328
1,549
608
1,623
3,705
25,028
0
W
Ah Puch
jandriyo466
Ah Puch
14,072
545
612
2,328
4,942
1,718
380
2,853
2,089
30,017
0
L
4,005
1,568
442
491
12,060
3,655
0
6,860
5,200
0
20,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,700
Gold Earned
26,988
82
Minions Killed
108
0
Camps Cleared
0
436,162
Distance Traveled
510,062
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,283
728
21
2
0
152,837
0
L
Hel
7,288
729
12
1
0
147,896
0
W
Cernunnos
8,458
846
31
3
0
161,659
0
W
Sol
8,948
895
38
4
0
162,214
0
W
Ah Puch
9,582
958
39
4
0
186,189
3
L
Izanami
6,129
613
49
5
0
135,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role