Player Matchup

Ymir
Ymir
Taterwhit
Ymir
Level 42
God Stats
2W - 5L
1,237 SR
Queue Stats
89W - 72L
1,513 Elo+
Solo
Chaac
Chaac
kilcalvery
Chaac
Level 42
God Stats
4W - 3L
1,626 SR
Queue Stats
63W - 70L
1,487 Elo+
Party 4
Sol
Sol
laughingwhale77
Sol
Level 105
God Stats
5W - 1L
1,748 SR
Queue Stats
72W - 70L
1,521 Elo+
Party 4
Ravana
Ravana
xQcdG
Ravana
Level 141
God Stats
1W - 4L
1,520 SR
Queue Stats
182W - 175L
1,504 Elo+
Party 2
Neith
Neith
xQcdV
Neith
Level 21
God Stats
25W - 25L
1,533 SR
Queue Stats
29W - 31L
1,508 Elo+
Party 2
Team Averages
Level 70
1,533 SR
1,507 Elo+

VS

Team Averages
Level 67
1,559 SR
1,525 Elo+
Gilgamesh
Gilgamesh
AnotherClutchGod
Gilgamesh
Level 87
God Stats
1W - 0L
1,610 SR
Queue Stats
67W - 48L
1,560 Elo+
Party 1
Khepri
Khepri
HungryBerserker
Khepri
Level 82
God Stats
25W - 12L
1,613 SR
Queue Stats
276W - 250L
1,552 Elo+
Party 3
Hades
Hades
TheWalrusLord11
Hades
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 29L
1,592 Elo+
Party 1
Mercury
Mercury
ToltonT
Mercury
Level 31
God Stats
1W - 0L
1,571 SR
Queue Stats
4W - 4L
1,372 Elo+
Party 1
Apollo
Apollo
Trolololo6000
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 5 / 12
10,160
462
9,459
22,684
32,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
17
3 / 3 / 0
11,366
517
6,098
16,197
13,427
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
8 / 3 / 4
13,664
621
13,508
13,197
4,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
xQcdG
Ravana
17
3 / 6 / 9
11,722
533
11,909
17,404
9,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
xQcdV
Neith
17
8 / 5 / 9
11,615
528
22,948
14,254
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
18
4 / 2 / 7
11,601
527
15,304
11,806
11,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 5 / 13
10,346
470
5,472
25,391
36,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 3 / 5
12,763
580
16,551
18,231
14,125
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
ToltonT
Mercury
17
4 / 6 / 6
10,696
486
6,632
17,520
6,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 8 / 7
10,064
457
11,106
16,632
6,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
60
24
Kills
22
22
Deaths
24
34
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
4
2
7
3.75
W
2
5
13
1.7
L
Ymir
2
5
12
1.6
W
10
3
5
4.17
W
Mercury
ToltonT
Mercury
4
6
6
1.17
W
2
8
7
0.69
L
Chaac
3
3
0
1
L
8
3
4
3.33
L
Ravana
xQcdG
Ravana
3
6
9
1.25
L
Neith
xQcdV
Neith
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,922
Damage
55,065
83,736
Taken
89,580
65,625
Mitigated
74,803
21,870
Healing
27,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
15,304
4,380
0
2,634
11,806
11,777
1,237
2,963
8,843
0
74,866
W
5,472
577
0
1,909
25,391
36,130
47
6,415
18,976
21,513
0
L
Ymir
9,459
1,945
0
500
22,684
32,266
86
5,446
17,238
32,957
0
W
16,551
2,486
3,236
9,245
18,231
14,125
780
7,738
10,493
73,467
0
W
Mercury
ToltonT
Mercury
6,632
3,892
0
7,961
17,520
6,417
0
3,018
14,502
0
64,777
W
11,106
7,252
0
2,203
16,632
6,354
548
3,085
13,547
0
64,767
L
Chaac
6,098
733
0
3,456
16,197
13,427
802
2,551
13,646
0
58,455
L
13,508
7,055
0
6,832
13,197
4,741
1,922
4,122
9,075
105,137
0
L
Ravana
xQcdG
Ravana
11,909
3,742
0
6,362
17,404
9,619
0
5,561
11,843
0
96,295
L
Neith
xQcdV
Neith
22,948
11,416
0
4,720
14,254
5,572
2,757
4,395
9,859
0
76,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,527
Gold Earned
55,470
547
Minions Killed
511
0
Camps Cleared
0
1,896,385
Distance Traveled
1,891,903
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,601
527
135
6
0
381,938
6
W
Khepri
10,346
470
24
1
0
391,311
4
L
Ymir
10,160
462
39
2
0
375,381
3
W
Hades
12,763
580
127
6
0
364,895
2
W
Mercury
10,696
486
107
5
0
428,931
2
W
Apollo
10,064
457
118
5
0
324,828
1
L
Chaac
11,366
517
113
5
0
385,259
4
L
Sol
13,664
621
167
8
0
376,045
3
L
Ravana
11,722
533
121
6
0
409,740
7
L
Neith
11,615
528
107
5
0
349,960
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role