Player Matchup

Mercury
Mercury
Arntmagnus
Mercury
Level 26
God Stats
4W - 1L
1,619 SR
Queue Stats
23W - 22L
1,642 Elo+
Party 1
Hades
Hades
EnergyElectron
Hades
Level 67
God Stats
16W - 13L
1,643 SR
Queue Stats
34W - 38L
1,576 Elo+
Party 1
Izanami
Izanami
SiunusLibelle844
Izanami
Level 16
God Stats
12W - 8L
1,693 SR
Queue Stats
21W - 29L
1,518 Elo+
Party 1
Odin
Odin
dr_daniel__
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 31L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
resolved_weave7
Cthulhu
Level 8
God Stats
3W - 0L
1,311 SR
Queue Stats
12W - 12L
1,595 Elo+
Solo
Team Averages
Level 29
1,553 SR
1,571 Elo+

VS

Team Averages
Level 12
1,616 SR
1,528 Elo+
Izanami
Izanami
MrCraze4909
Izanami
Level 6
God Stats
2W - 3L
1,611 SR
Queue Stats
22W - 22L
1,632 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tidesatsea
Morgan Le Fay
Level 27
God Stats
7W - 5L
1,649 SR
Queue Stats
20W - 20L
1,525 Elo+
Solo
Ra
Ra
VileZoro
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Solo
Nu Wa
Nu Wa
pairikamoon218
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,361 Elo+
Solo
Cupid
Cupid
titobulls2
Cupid
Level 21
God Stats
4W - 2L
1,820 SR
Queue Stats
61W - 51L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arntmagnus
Mercury
11
4 / 0 / 0
6,404
640
1,843
4,271
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
9 / 0 / 2
7,662
766
6,581
8,315
4,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
7 / 2 / 2
7,068
707
4,938
4,504
1,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 2
5,521
552
1,146
4,276
2,910
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
2 / 0 / 3
5,756
576
2,165
4,744
1,870
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MrCraze4909
Izanami
11
0 / 1 / 0
5,853
585
1,237
4,596
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Tidesatsea
Morgan Le Fay
9
1 / 4 / 0
5,400
540
3,782
6,876
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 7 / 0
4,255
426
915
4,842
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

4
0 / 5 / 0
4,065
407
437
6,375
2,174
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
8
1 / 6 / 0
5,076
508
2,983
6,479
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
22
Kills
2
3
Deaths
23
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
Arntmagnus
Mercury
4
0
0
4
W
9
0
2
10
L
Izanami
MrCraze4909
Izanami
0
1
0
0
W
7
2
2
4
L
Morgan Le Fay
Tidesatsea
Morgan Le Fay
1
4
0
0.25
L
0
7
0
0
W
0
1
2
1
L
0
5
0
0
W
2
0
3
3.5
L
Cupid
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
9,354
26,110
Taken
29,168
12,421
Mitigated
8,908
8,695
Healing
5,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Arntmagnus
Mercury
1,843
724
0
627
4,271
1,416
0
67
4,204
0
43,427
W
6,581
746
87
6,588
8,315
4,904
386
1,836
6,307
43,299
0
L
Izanami
MrCraze4909
Izanami
1,237
647
0
2,620
4,596
1,669
921
1,023
3,573
0
41,953
W
4,938
2,977
0
1,393
4,504
1,321
3,190
211
4,253
0
34,951
L
Morgan Le Fay
Tidesatsea
Morgan Le Fay
3,782
672
0
2,156
6,876
2,040
0
2,367
4,509
26,160
0
L
915
245
0
133
4,842
1,306
0
2,348
2,494
10,267
0
W
1,146
539
0
0
4,276
2,910
146
2,324
1,700
0
17,408
L
437
56
0
0
6,375
2,174
0
1,562
4,813
7,699
0
W
2,165
501
0
0
4,744
1,870
81
160
4,512
15,108
0
L
Cupid
2,983
1,992
0
302
6,479
1,719
0
1,446
5,033
0
19,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,411
Gold Earned
24,649
320
Minions Killed
217
0
Camps Cleared
0
1,072,070
Distance Traveled
901,223
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,404
640
82
8
0
234,462
0
W
Hades
7,662
766
97
10
0
217,211
0
L
Izanami
5,853
585
91
9
0
186,710
1
W
Izanami
7,068
707
73
7
0
193,200
0
L
Morgan Le Fay
5,400
540
51
5
0
177,686
0
L
Ra
4,255
426
14
1
0
174,406
0
W
Odin
5,521
552
38
4
0
208,730
0
L
Nu Wa
4,065
407
20
2
0
173,033
0
W
Cthulhu
5,756
576
30
3
0
218,467
2
L
Cupid
5,076
508
41
4
0
189,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role