Player Matchup

Arachne
Arachne
Der_HouseMellow
Arachne
Level 45
God Stats
13W - 7L
1,560 SR
Queue Stats
126W - 143L
1,380 Elo+
Party 1
Zeus
Zeus
DjEddieGut2
Zeus
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 19L
1,292 Elo+
Solo
Athena
Athena
HolyCommand
Athena
Level 80
God Stats
28W - 25L
1,396 SR
Queue Stats
568W - 562L
1,362 Elo+
Party 1
Cupid
Cupid
IsThatPancakes
Cupid
Level 82
God Stats
1W - 1L
1,264 SR
Queue Stats
46W - 47L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
andrej432001
Sun Wukong
Level 87
God Stats
8W - 7L
1,492 SR
Queue Stats
549W - 656L
1,343 Elo+
Solo
Team Averages
Level 72
1,443 SR
1,377 Elo+

VS

Team Averages
Level 80
1,565 SR
1,408 Elo+
Hel
Hel
 
Hel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BreaMarie253
Cupid
Level 67
God Stats
7W - 9L
1,500 SR
Queue Stats
256W - 280L
1,362 Elo+
Solo
Osiris
Osiris
RELLIK15_
Osiris
Level 124
God Stats
3W - 2L
1,903 SR
Queue Stats
78W - 92L
1,370 Elo+
Solo
Guan Yu
Guan Yu
VSV001
Guan Yu
Level 64
God Stats
6W - 10L
1,371 SR
Queue Stats
161W - 193L
1,364 Elo+
Solo
Bacchus
Bacchus
scythe982
Bacchus
Level 79
God Stats
36W - 27L
1,551 SR
Queue Stats
155W - 157L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 5
12,722
530
10,455
20,904
11,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
8 / 7 / 3
11,976
499
16,558
15,510
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Athena
17
4 / 4 / 11
11,152
465
15,960
21,326
22,110
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
4 / 1 / 5
11,884
495
14,401
13,274
4,305
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
andrej432001
Sun Wukong
19
5 / 5 / 8
12,254
511
19,064
26,441
23,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 5 / 4
10,220
426
9,133
19,005
13,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 3
10,244
427
12,372
17,592
6,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
RELLIK15_
Osiris
18
7 / 5 / 2
11,762
490
14,445
21,934
23,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Guan Yu
VSV001
Guan Yu
19
8 / 6 / 5
12,686
529
14,983
23,751
19,778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
scythe982
Bacchus
17
3 / 7 / 6
10,889
454
15,345
24,696
15,470
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
41
27
Kills
21
21
Deaths
28
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
5
4
0.8
L
1
5
3
0.5
W
6
4
5
2.13
W
8
7
3
1.36
W
Athena
4
4
11
2.38
W
4
1
5
6.5
L
Osiris
RELLIK15_
Osiris
7
5
2
1.6
L
Guan Yu
VSV001
Guan Yu
8
6
5
1.75
W
Sun Wukong
andrej432001
Sun Wukong
5
5
8
1.8
L
Bacchus
scythe982
Bacchus
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,438
Damage
66,278
97,455
Taken
106,978
66,328
Mitigated
78,503
34,670
Healing
38,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,133
2,053
4,911
6,125
19,005
13,225
329
5,899
13,010
36,378
0
L
12,372
5,151
3,420
5,344
17,592
6,268
1,282
4,009
13,533
0
68,795
W
10,455
6,163
0
9,714
20,904
11,060
152
4,547
16,357
0
126,046
W
16,558
1,993
0
2,096
15,510
5,681
126
5,360
10,150
62,534
0
W
Athena
15,960
2,482
0
2,910
21,326
22,110
560
5,800
14,885
49,553
0
W
14,401
8,247
2,816
7,218
13,274
4,305
1,972
2,937
10,337
0
79,236
L
Osiris
RELLIK15_
Osiris
14,445
5,255
0
3,517
21,934
23,762
351
2,768
19,140
0
70,900
L
Guan Yu
VSV001
Guan Yu
14,983
4,219
1,057
7,128
23,751
19,778
118
5,801
17,756
0
73,774
W
Sun Wukong
andrej432001
Sun Wukong
19,064
2,577
0
9,916
26,441
23,172
46
5,469
20,597
0
77,602
L
Bacchus
scythe982
Bacchus
15,345
2,067
164
6,573
24,696
15,470
92
13,116
11,021
61,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,988
Gold Earned
55,801
583
Minions Killed
510
0
Camps Cleared
0
2,180,722
Distance Traveled
2,065,335
30
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,220
426
48
2
0
401,171
1
L
Cupid
10,244
427
121
5
0
422,539
1
W
Arachne
12,722
530
158
7
0
510,524
2
W
Zeus
11,976
499
106
4
0
352,308
2
W
Athena
11,152
465
62
3
0
448,744
4
W
Cupid
11,884
495
142
6
0
409,700
20
L
Osiris
11,762
490
122
5
0
416,829
8
L
Guan Yu
12,686
529
129
5
0
429,874
0
W
Sun Wukong
12,254
511
115
5
0
459,446
2
L
Bacchus
10,889
454
90
4
0
394,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role