Player Matchup

Ra
Ra
King_Of__America
Ra
Level 24
God Stats
16W - 21L
1,527 SR
Queue Stats
92W - 121L
1,366 Elo+
Solo
Ymir
Ymir
Richie117
Ymir
Level 27
God Stats
18W - 11L
1,533 SR
Queue Stats
87W - 79L
1,449 Elo+
Party 1
Nemesis
Nemesis
Ryannnnmaster
Nemesis
Level 29
God Stats
1W - 1L
1,276 SR
Queue Stats
101W - 100L
1,475 Elo+
Party 1
Chaac
Chaac
VommyMommyX
Chaac
Level 27
God Stats
1W - 0L
1,321 SR
Queue Stats
3W - 7L
1,314 Elo+
Solo
Neith
Neith
bolala
Neith
Level 29
God Stats
30W - 34L
1,477 SR
Queue Stats
95W - 91L
1,477 Elo+
Party 1
Team Averages
Level 27
1,427 SR
1,416 Elo+

VS

Team Averages
Level 18
1,532 SR
1,428 Elo+
Sylvanus
Sylvanus
Buffataur
Sylvanus
Level 18
God Stats
14W - 6L
1,625 SR
Queue Stats
32W - 22L
1,535 Elo+
Solo
Kali
Kali
DzMono
Kali
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
57W - 49L
1,576 Elo+
Solo
Heimdallr
Heimdallr
LightningFish25
Heimdallr
Level 29
God Stats
2W - 2L
1,708 SR
Queue Stats
42W - 44L
1,336 Elo+
Solo
Jormungandr
Jormungandr
Vtxboy9003
Jormungandr
Level 6
God Stats
0W - 3L
1,103 SR
Queue Stats
0W - 3L
1,193 Elo+
Party 2
Set
Set
Will0076086
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 9
11,076
615
10,109
8,038
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
12
5 / 3 / 12
9,209
512
7,261
9,867
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
14
5 / 2 / 9
9,255
514
8,338
11,542
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 3 / 7
9,032
502
11,343
13,806
10,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
bolala
Neith
16
3 / 1 / 8
9,825
546
10,838
9,200
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Buffataur
Sylvanus
11
1 / 5 / 5
7,157
398
6,660
15,342
9,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
DzMono
Kali
13
4 / 6 / 4
8,530
474
3,944
11,359
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
LightningFish25
Heimdallr
8
2 / 3 / 6
6,638
369
2,766
7,987
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Vtxboy9003
Jormungandr
9
0 / 9 / 5
7,443
414
1,855
17,156
12,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

6
0 / 8 / 5
5,721
318
199
9,138
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
29
Kills
7
10
Deaths
31
45
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Buffataur
Sylvanus
1
5
5
0.7
L
Kali
DzMono
Kali
4
6
4
1
W
9
1
9
13.5
L
Heimdallr
LightningFish25
Heimdallr
2
3
6
1.67
W
Ymir
5
3
12
3.67
W
Nemesis
5
2
9
4.75
W
7
3
7
3.5
L
Jormungandr
Vtxboy9003
Jormungandr
0
9
5
0.28
L
0
8
5
0.31
W
Neith
bolala
Neith
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,889
Damage
15,424
52,453
Taken
60,982
25,261
Mitigated
33,008
19,142
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Buffataur
Sylvanus
6,660
1,679
380
2,144
15,342
9,551
0
2,449
12,797
22,948
4,483
L
Kali
DzMono
Kali
3,944
1,064
0
1,802
11,359
5,070
165
3,170
8,081
0
33,822
W
10,109
1,126
1,227
3,911
8,038
3,743
4,019
661
7,377
76,775
0
L
Heimdallr
LightningFish25
Heimdallr
2,766
987
0
1,188
7,987
3,315
0
1,641
6,344
0
11,515
W
Ymir
7,261
936
0
1,662
9,867
5,060
743
1,187
6,432
18,406
0
W
Nemesis
8,338
3,362
346
2,534
11,542
3,056
2,154
1,422
7,059
0
36,283
W
11,343
1,854
456
4,919
13,806
10,368
1,403
2,923
9,135
0
44,708
L
Jormungandr
Vtxboy9003
Jormungandr
1,855
596
0
340
17,156
12,559
0
5,671
11,261
21,310
0
L
199
67
0
210
9,138
2,513
0
3,843
5,129
0
9,383
W
Neith
bolala
Neith
10,838
7,113
137
3,950
9,200
3,034
2,975
1,908
7,292
0
62,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,397
Gold Earned
35,489
455
Minions Killed
190
0
Camps Cleared
0
1,685,055
Distance Traveled
1,099,402
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,157
398
54
3
0
232,292
0
L
Kali
8,530
474
59
3
0
300,031
0
W
Ra
11,076
615
168
9
0
308,711
2
L
Heimdallr
6,638
369
19
1
0
162,691
1
W
Ymir
9,209
512
22
1
0
330,923
2
W
Nemesis
9,255
514
78
4
0
336,775
5
W
Chaac
9,032
502
63
4
0
405,262
0
L
Jormungandr
7,443
414
40
2
0
209,250
2
L
Set
5,721
318
18
1
0
195,138
2
W
Neith
9,825
546
124
7
0
303,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role