Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
C_A_D-S
Gilgamesh
Level 157
God Stats
15W - 13L
1,707 SR
Queue Stats
543W - 503L
1,595 Elo+
Party 2
Geb
Geb
HarveyJXbox
Geb
Level 87
God Stats
3W - 3L
1,539 SR
Queue Stats
16W - 12L
1,668 Elo+
Party 3
Sylvanus
Sylvanus
Se-cordboys66000
Sylvanus
Level 148
God Stats
38W - 31L
1,603 SR
Queue Stats
193W - 181L
1,583 Elo+
Party 2
Danzaburou
Danzaburou
ShadowArmogedon
Danzaburou
Level 125
God Stats
9W - 14L
1,589 SR
Queue Stats
137W - 129L
1,667 Elo+
Party 3
Team Averages
Level 134
1,588 SR
1,603 Elo+

VS

Team Averages
Level 126
1,530 SR
1,602 Elo+
Anhur
Anhur
 
Anhur
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Anniх
Hercules
Level 118
God Stats
6W - 6L
1,576 SR
Queue Stats
259W - 174L
1,637 Elo+
Party 1
Ra
Ra
MINCHIAJ0HNNY96
Ra
Level 156
God Stats
3W - 1L
1,571 SR
Queue Stats
193W - 180L
1,550 Elo+
Solo
Bakasura
Bakasura
Siavash007
Bakasura
Level 154
God Stats
6W - 7L
1,513 SR
Queue Stats
66W - 69L
1,605 Elo+
Solo
Zhong Kui
Zhong Kui
WaitWhatWhy
Zhong Kui
Level 128
God Stats
2W - 1L
1,491 SR
Queue Stats
146W - 73L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
0 / 0 / 0
3,534
707
401
861
228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
C_A_D-S
Gilgamesh
5
0 / 0 / 0
3,304
661
739
2,598
1,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

2
0 / 2 / 0
2,783
557
170
1,987
218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,497
699
899
2,728
1,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
ShadowArmogedon
Danzaburou
5
0 / 2 / 1
2,947
589
2,686
2,933
532
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
1 / 0 / 4
3,647
729
2,143
3,536
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Anniх
Hercules
4
2 / 0 / 1
3,262
652
1,541
2,405
641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 0 / 0
3,900
780
1,022
1,012
272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Siavash007
Bakasura
6
0 / 0 / 0
3,363
673
1,116
1,598
554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
WaitWhatWhy
Zhong Kui
4
1 / 1 / 3
3,287
657
1,016
3,525
2,115
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
Anhur
 
Anhur
1
0
4
3
W
Hercules
Anniх
Hercules
2
0
1
2.5
L
Gilgamesh
C_A_D-S
Gilgamesh
0
0
0
0
L
0
2
0
0
W
1
0
0
1
L
1
1
0
1
L
Danzaburou
ShadowArmogedon
Danzaburou
0
2
1
0.25
W
Bakasura
Siavash007
Bakasura
0
0
0
0
W
Zhong Kui
WaitWhatWhy
Zhong Kui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,895
Damage
6,838
11,107
Taken
12,076
3,255
Mitigated
4,251
4,150
Healing
5,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
401
129
0
386
861
228
0
110
751
15,859
0
W
Anhur
 
Anhur
2,143
1,513
0
2,062
3,536
669
534
59
3,477
0
11,500
W
Hercules
Anniх
Hercules
1,541
640
0
390
2,405
641
0
436
1,969
0
4,989
L
Gilgamesh
C_A_D-S
Gilgamesh
739
206
0
1,198
2,598
1,210
0
0
2,518
0
9,985
L
170
0
0
140
1,987
218
0
406
1,581
1,344
0
W
1,022
135
185
407
1,012
272
0
293
719
18,861
0
L
899
263
170
1,339
2,728
1,067
0
990
1,738
9,313
5,093
L
Danzaburou
ShadowArmogedon
Danzaburou
2,686
1,132
0
917
2,933
532
0
532
2,401
0
9,152
W
Bakasura
Siavash007
Bakasura
1,116
716
0
1,159
1,598
554
0
0
1,598
0
8,990
W
Zhong Kui
WaitWhatWhy
Zhong Kui
1,016
229
0
1,630
3,525
2,115
114
578
2,947
9,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,065
Gold Earned
17,459
108
Minions Killed
123
0
Camps Cleared
0
401,755
Distance Traveled
508,492
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,534
707
40
8
0
97,315
2
W
Anhur
3,647
729
22
4
0
79,392
0
W
Hercules
3,262
652
11
2
0
110,527
0
L
Gilgamesh
3,304
661
16
3
0
98,768
1
L
Geb
2,783
557
2
0
0
41,508
0
W
Ra
3,900
780
44
9
0
104,055
2
L
Sylvanus
3,497
699
39
8
0
84,792
1
L
Danzaburou
2,947
589
11
2
0
79,372
0
W
Bakasura
3,363
673
26
5
0
126,681
2
W
Zhong Kui
3,287
657
20
4
0
87,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role