Player Matchup

Ares
Ares
Archon421
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,295 Elo+
Solo
Ne Zha
Ne Zha
Manutka
Ne Zha
Level 25
God Stats
5W - 3L
1,549 SR
Queue Stats
60W - 57L
1,391 Elo+
Solo
Persephone
Persephone
angeldbc
Persephone
Level 26
God Stats
1W - 6L
1,098 SR
Queue Stats
103W - 115L
1,372 Elo+
Solo
Neith
Neith
djfcbj
Neith
Level 27
God Stats
1W - 2L
1,624 SR
Queue Stats
16W - 17L
1,484 Elo+
Solo
Cthulhu
Cthulhu
kocager
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,181 Elo+
Solo
Team Averages
Level 18
1,454 SR
1,344 Elo+

VS

Team Averages
Level 15
1,518 SR
1,432 Elo+
Ao Kuang
Ao Kuang
ALittleArthritic
Ao Kuang
Level 14
God Stats
6W - 5L
1,597 SR
Queue Stats
97W - 90L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
CelCollective
Sun Wukong
Level 6
God Stats
6W - 6L
1,556 SR
Queue Stats
8W - 9L
1,371 Elo+
Solo
Kukulkan
Kukulkan
Gerolafk
Kukulkan
Level 24
God Stats
34W - 34L
1,468 SR
Queue Stats
41W - 48L
1,361 Elo+
Solo
Neith
Neith
TheRavDawg
Neith
Level 29
God Stats
29W - 37L
1,471 SR
Queue Stats
160W - 175L
1,430 Elo+
Solo
Cthulhu
Cthulhu
taiyangge
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
4
0 / 3 / 1
3,827
478
1,498
5,045
1,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
Manutka
Ne Zha
5
0 / 3 / 0
3,823
478
2,078
4,467
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
angeldbc
Persephone
8
0 / 0 / 1
4,510
564
1,240
2,398
557
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
djfcbj
Neith
6
1 / 4 / 0
4,087
511
2,410
4,590
1,055
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
kocager
Cthulhu
2
0 / 4 / 1
3,254
407
293
3,109
1,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
5,148
644
1,219
3,169
794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
CelCollective
Sun Wukong
8
2 / 0 / 1
5,001
625
2,897
4,231
1,628
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Gerolafk
Kukulkan
9
5 / 1 / 0
5,877
735
1,982
2,263
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
7
1 / 0 / 5
4,663
583
4,164
3,666
869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
taiyangge
Cthulhu
8
3 / 1 / 4
5,328
666
2,295
4,490
2,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
1
Kills
14
14
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Ares
0
3
1
0.17
W
Sun Wukong
CelCollective
Sun Wukong
2
0
1
2.5
W
Kukulkan
Gerolafk
Kukulkan
5
1
0
5
L
Ne Zha
Manutka
Ne Zha
0
3
0
0
W
Neith
1
0
5
3.5
L
Persephone
angeldbc
Persephone
0
0
1
0.5
L
Neith
djfcbj
Neith
1
4
0
0.25
L
Cthulhu
kocager
Cthulhu
0
4
1
0.13
W
Cthulhu
taiyangge
Cthulhu
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,519
Damage
12,557
19,609
Taken
17,819
5,549
Mitigated
6,586
3,916
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,219
94
0
364
3,169
794
0
137
3,032
28,357
0
L
Ares
1,498
396
0
990
5,045
1,476
0
1,124
3,921
2,941
0
W
Sun Wukong
CelCollective
Sun Wukong
2,897
332
0
792
4,231
1,628
430
498
3,733
0
21,315
W
Kukulkan
Gerolafk
Kukulkan
1,982
374
0
106
2,263
832
90
723
1,540
28,369
0
L
Ne Zha
Manutka
Ne Zha
2,078
691
0
1,238
4,467
1,117
0
268
4,199
0
13,730
W
Neith
4,164
2,311
0
1,667
3,666
869
205
841
2,825
0
18,633
L
Persephone
angeldbc
Persephone
1,240
0
0
740
2,398
557
0
562
1,836
19,782
0
L
Neith
djfcbj
Neith
2,410
1,552
0
866
4,590
1,055
0
2,663
1,927
0
13,089
L
Cthulhu
kocager
Cthulhu
293
108
0
82
3,109
1,344
0
879
2,230
3,301
0
W
Cthulhu
taiyangge
Cthulhu
2,295
98
0
990
4,490
2,463
87
892
3,598
12,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,501
Gold Earned
26,017
110
Minions Killed
224
0
Camps Cleared
0
607,621
Distance Traveled
747,960
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,148
644
62
8
0
152,393
0
L
Ares
3,827
478
7
1
0
110,423
0
W
Sun Wukong
5,001
625
49
6
0
145,738
0
W
Kukulkan
5,877
735
56
7
0
151,472
3
L
Ne Zha
3,823
478
33
4
0
124,197
0
W
Neith
4,663
583
36
5
0
138,804
1
L
Persephone
4,510
564
32
4
0
145,139
3
L
Neith
4,087
511
34
4
0
141,186
0
L
Cthulhu
3,254
407
4
1
0
86,676
1
W
Cthulhu
5,328
666
21
3
0
159,553
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role