Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Prototype29
Sol
Level 157
God Stats
1W - 3L
1,809 SR
Queue Stats
38W - 37L
1,588 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Rizombie
Ah Muzen Cab
Level 160
God Stats
12W - 3L
1,757 SR
Queue Stats
99W - 47L
1,731 Elo+
Party 2
Team Averages
Level 159
1,688 SR
1,606 Elo+

VS

Team Averages
Level 107
1,604 SR
1,572 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Dukano
Tyr
Level 70
God Stats
1W - 1L
1,717 SR
Queue Stats
53W - 69L
1,452 Elo+
Party 1
Rama
Rama
Dyed
Rama
Level 145
God Stats
0W - 1L
1,594 SR
Queue Stats
17W - 11L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
1 / 3 / 3
6,229
692
1,877
5,469
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 1 / 6
7,043
783
6,407
5,150
2,348
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Rizombie
Ah Muzen Cab
12
5 / 0 / 3
7,781
865
12,242
5,747
2,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 4 / 1
5,683
631
3,267
9,595
6,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Dukano
Tyr
8
0 / 4 / 4
5,923
658
1,852
10,141
4,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
Dyed
Rama
10
4 / 0 / 0
6,695
744
5,147
6,407
2,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
4
4
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
3
3
0.83
L
Zhong Kui
 
Zhong Kui
0
4
1
0.13
L
Tyr
Dukano
Tyr
0
4
4
0.5
L
Rama
Dyed
Rama
4
0
0
4
W
2
1
6
5
W
Ah Muzen Cab
Rizombie
Ah Muzen Cab
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,526
Damage
10,266
16,366
Taken
26,143
10,326
Mitigated
12,730
4,482
Healing
5,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,877
0
0
0
5,469
5,499
28
805
4,664
9,276
0
L
Zhong Kui
 
Zhong Kui
3,267
191
0
2,656
9,595
6,248
0
2,882
6,713
20,510
0
L
Tyr
Dukano
Tyr
1,852
0
0
903
10,141
4,219
0
2,763
7,378
0
9,852
L
Rama
Dyed
Rama
5,147
3,177
0
2,145
6,407
2,263
0
2,639
3,768
0
16,660
W
6,407
1,454
143
2,824
5,150
2,348
1,528
1,416
3,734
20,272
0
W
Ah Muzen Cab
Rizombie
Ah Muzen Cab
12,242
5,347
0
1,515
5,747
2,479
1,248
1,046
4,701
0
45,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,053
Gold Earned
18,301
119
Minions Killed
96
0
Camps Cleared
0
506,730
Distance Traveled
479,722
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,229
692
15
2
0
168,874
2
L
Zhong Kui
5,683
631
46
5
0
148,378
2
L
Tyr
5,923
658
13
1
0
170,322
2
L
Rama
6,695
744
37
4
0
161,022
0
W
Sol
7,043
783
24
3
0
159,089
2
W
Ah Muzen Cab
7,781
865
80
9
0
178,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role