Player Matchup

Artemis
Artemis
Ad2710
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Hidroester
Fenrir
Level 13
God Stats
2W - 3L
1,715 SR
Queue Stats
16W - 26L
1,243 Elo+
Solo
Anhur
Anhur
PsiBlack
Anhur
Level 20
God Stats
1W - 0L
1,269 SR
Queue Stats
22W - 18L
1,437 Elo+
Solo
Olorun
Olorun
SvetochGamer
Olorun
Level 23
God Stats
1W - 0L
1,720 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
TAW4KA
Janus
Level 29
God Stats
35W - 44L
1,379 SR
Queue Stats
92W - 110L
1,398 Elo+
Solo
Team Averages
Level 18
1,517 SR
1,416 Elo+

VS

Team Averages
Level 14
1,512 SR
1,392 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ExquisiteKing
Tiamat
Level 17
God Stats
1W - 2L
1,252 SR
Queue Stats
76W - 82L
1,401 Elo+
Party 1
Da Ji
Da Ji
Professorberk
Da Ji
Level 27
God Stats
4W - 4L
1,806 SR
Queue Stats
98W - 120L
1,365 Elo+
Party 1
Guan Yu
Guan Yu
spjjres
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,193 Elo+
Solo
Ymir
Ymir
xDmusTl
Ymir
Level 3
God Stats
13W - 19L
1,500 SR
Queue Stats
19W - 31L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ad2710
Artemis
7
0 / 3 / 6
4,860
486
1,576
5,169
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Hidroester
Fenrir
9
5 / 1 / 4
6,093
609
4,550
5,209
2,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
PsiBlack
Anhur
7
2 / 5 / 0
4,831
483
3,576
5,977
1,210
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
8
6 / 0 / 5
5,544
554
8,600
3,240
1,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
TAW4KA
Janus
12
4 / 3 / 2
6,799
680
5,304
5,572
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
4 / 2 / 1
6,170
617
4,273
6,876
1,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 2
4,777
478
2,036
4,907
2,121
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 3 / 1
5,701
570
2,106
7,406
2,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
spjjres
Guan Yu
7
1 / 4 / 3
4,913
491
3,613
7,332
4,083
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
xDmusTl
Ymir
7
1 / 6 / 2
5,346
535
2,445
8,570
5,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
17
Kills
9
12
Deaths
17
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
2
1
2.25
W
Artemis
Ad2710
Artemis
0
3
6
1
L
0
2
2
0.5
W
Fenrir
Hidroester
Fenrir
5
1
4
7
L
3
3
1
1.17
W
Anhur
PsiBlack
Anhur
2
5
0
0.4
W
Olorun
6
0
5
8.5
W
Janus
TAW4KA
Janus
4
3
2
1.67
L
Guan Yu
spjjres
Guan Yu
1
4
3
0.63
L
Ymir
xDmusTl
Ymir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,606
Damage
14,473
25,167
Taken
35,091
7,181
Mitigated
15,832
2,671
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,273
1,838
0
2,835
6,876
1,859
1,046
213
6,663
0
33,673
W
Artemis
Ad2710
Artemis
1,576
1,093
0
398
5,169
1,248
777
952
4,217
0
13,759
L
2,036
252
0
1,322
4,907
2,121
98
3,374
1,533
16,856
0
W
Fenrir
Hidroester
Fenrir
4,550
1,436
0
244
5,209
2,368
0
1,033
4,176
0
16,415
L
2,106
505
0
2,509
7,406
2,712
108
3,248
4,158
0
26,777
W
Anhur
PsiBlack
Anhur
3,576
2,018
0
0
5,977
1,210
210
444
5,533
0
15,864
W
Olorun
8,600
4,109
389
1,140
3,240
1,081
1,410
623
2,617
18,212
2,548
W
Janus
TAW4KA
Janus
5,304
802
0
500
5,572
1,274
32
1,429
4,143
43,972
0
L
Guan Yu
spjjres
Guan Yu
3,613
735
85
964
7,332
4,083
0
2,971
4,361
0
13,877
L
Ymir
xDmusTl
Ymir
2,445
681
0
250
8,570
5,057
380
3,039
5,531
11,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
26,907
191
Minions Killed
196
0
Camps Cleared
0
957,393
Distance Traveled
946,731
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,170
617
71
7
0
193,235
3
W
Artemis
4,860
486
29
3
0
131,666
0
L
Tiamat
4,777
478
27
3
0
182,667
0
W
Fenrir
6,093
609
30
3
0
220,354
0
L
Da Ji
5,701
570
55
6
0
192,220
0
W
Anhur
4,831
483
26
3
0
190,643
0
W
Olorun
5,544
554
28
3
0
224,592
3
W
Janus
6,799
680
78
8
0
190,138
0
L
Guan Yu
4,913
491
31
3
0
199,733
0
L
Ymir
5,346
535
12
1
0
178,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role