Player Matchup

Zeus
Zeus
 
Zeus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Derowish
Cu Chulainn
Level 144
God Stats
5W - 9L
1,593 SR
Queue Stats
209W - 216L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
DiegoLm
Kukulkan
Level 156
God Stats
4W - 5L
1,488 SR
Queue Stats
304W - 271L
1,577 Elo+
Party 1
Xbalanque
Xbalanque
FrenchFreeze
Xbalanque
Level 148
God Stats
54W - 36L
1,694 SR
Queue Stats
327W - 319L
1,510 Elo+
Solo
Mercury
Mercury
KGNOG
Mercury
Level 83
God Stats
1W - 3L
1,343 SR
Queue Stats
4W - 4L
1,547 Elo+
Solo
Team Averages
Level 131
1,524 SR
1,521 Elo+

VS

Team Averages
Level 121
1,451 SR
1,496 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ApexStingray
Ne Zha
Level 149
God Stats
53W - 54L
1,516 SR
Queue Stats
466W - 454L
1,548 Elo+
Solo
Chang'e
Chang'e
HarperFox
Chang'e
Level 89
God Stats
31W - 47L
1,415 SR
Queue Stats
469W - 561L
1,425 Elo+
Party 2
Medusa
Medusa
Hatisa
Medusa
Level 89
God Stats
51W - 52L
1,523 SR
Queue Stats
417W - 518L
1,418 Elo+
Party 2
Artio
Artio
lmoriti
Artio
Level 153
God Stats
1W - 1L
1,304 SR
Queue Stats
203W - 213L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 4 / 5
9,949
904
15,286
9,633
4,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Derowish
Cu Chulainn
16
1 / 4 / 5
9,700
882
5,046
15,891
10,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
DiegoLm
Kukulkan
17
4 / 1 / 3
10,654
969
17,565
8,205
3,537
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
FrenchFreeze
Xbalanque
16
0 / 3 / 6
9,930
903
11,294
15,012
4,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
KGNOG
Mercury
16
2 / 10 / 3
9,699
882
7,699
20,158
7,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

157

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
10 / 2 / 8
12,061
1,096
23,098
12,787
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
17
0 / 3 / 12
10,836
985
17,363
11,570
5,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
HarperFox
Chang'e
17
1 / 2 / 12
9,987
908
6,336
13,124
7,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Hatisa
Medusa
17
6 / 0 / 8
10,975
998
8,654
5,088
1,789
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
lmoriti
Artio
17
5 / 1 / 14
11,168
1,015
11,177
17,617
22,660
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
8
Kills
22
22
Deaths
8
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
5
0.88
W
Sol
 
Sol
10
2
8
7
W
Ne Zha
0
3
12
2
L
Cu Chulainn
Derowish
Cu Chulainn
1
4
5
0.88
L
Kukulkan
DiegoLm
Kukulkan
4
1
3
5.5
L
Xbalanque
FrenchFreeze
Xbalanque
0
3
6
1
W
Chang'e
HarperFox
Chang'e
1
2
12
3.5
W
Medusa
Hatisa
Medusa
6
0
8
10
L
Mercury
KGNOG
Mercury
2
10
3
0.35
W
Artio
lmoriti
Artio
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,890
Damage
66,628
68,899
Taken
60,186
29,518
Mitigated
41,971
4,912
Healing
19,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
15,286
1,402
0
948
9,633
4,036
0
5,008
4,625
34,278
0
W
Sol
 
Sol
23,098
5,797
0
5,244
12,787
4,242
0
3,853
8,934
46,620
0
W
Ne Zha
17,363
1,952
0
1,185
11,570
5,441
0
7,696
3,874
0
37,277
L
Cu Chulainn
Derowish
Cu Chulainn
5,046
316
172
589
15,891
10,394
0
9,690
6,201
166
10,866
L
Kukulkan
DiegoLm
Kukulkan
17,565
1,647
0
1,041
8,205
3,537
0
3,470
4,735
56,592
0
L
Xbalanque
FrenchFreeze
Xbalanque
11,294
6,102
0
2,162
15,012
4,502
0
9,067
5,945
0
44,122
W
Chang'e
HarperFox
Chang'e
6,336
463
2,907
3,343
13,124
7,839
0
10,192
2,932
22,164
0
W
Medusa
Hatisa
Medusa
8,654
3,249
671
800
5,088
1,789
0
2,823
2,265
0
32,573
L
Mercury
KGNOG
Mercury
7,699
3,680
0
0
20,158
7,049
0
13,376
6,782
0
12,874
W
Artio
lmoriti
Artio
11,177
991
1,579
3,472
17,617
22,660
0
8,453
9,164
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
55,027
221
Minions Killed
217
9
Camps Cleared
9
1,121,701
Distance Traveled
1,161,974
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,949
904
32
3
2
209,377
1
W
Sol
12,061
1,096
57
5
2
219,887
2
W
Ne Zha
10,836
985
27
2
3
229,515
3
L
Cu Chulainn
9,700
882
21
2
0
236,621
1
L
Kukulkan
10,654
969
79
7
1
221,120
3
L
Xbalanque
9,930
903
81
7
4
204,371
4
W
Chang'e
9,987
908
42
4
0
227,426
0
W
Medusa
10,975
998
68
6
2
244,154
1
L
Mercury
9,699
882
8
1
2
250,212
0
W
Artio
11,168
1,015
23
2
2
240,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role