Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
 
Cthulhu
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
Famous 1233748
Scylla
Diamond IV
Level 124
God Stats
13W - 10L
1,589 SR
Queue Stats
192W - 191L
2,048 MMR
Solo
Cerberus
Cerberus
Diamond V
GrubberCR
Cerberus
Diamond V
Level 160
God Stats
14W - 17L
1,580 SR
Queue Stats
227W - 214L
1,992 MMR
Solo
Danzaburou
Danzaburou
Diamond V
REEM OF 300
Danzaburou
Diamond V
Level 118
God Stats
4W - 2L
1,742 SR
Queue Stats
102W - 101L
2,019 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,582 SR
1,812 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,712 SR
2,035 MMR
Horus
Horus
Platinum I
DA504monster
Horus
Platinum I
Level 66
God Stats
99W - 94L
1,728 SR
Queue Stats
332W - 321L
2,131 MMR
Solo
Bakasura
Bakasura
Platinum II
Gumerlol
Bakasura
Platinum II
Level 158
God Stats
1W - 3L
1,828 SR
Queue Stats
157W - 163L
1,980 MMR
Solo
Guan Yu
Guan Yu
Diamond V
LiquidN-DCup
Guan Yu
Diamond V
Level 153
God Stats
0W - 3L
1,554 SR
Queue Stats
188W - 182L
2,105 MMR
Solo
Sol
Sol
Platinum II
TheTranzition
Sol
Platinum II
Level 148
God Stats
1W - 2L
1,596 SR
Queue Stats
81W - 77L
1,978 MMR
Solo
Raijin
Raijin
Platinum IV
l GasMonkey l
Raijin
Platinum IV
Level 155
God Stats
7W - 6L
1,852 SR
Queue Stats
168W - 159L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 1 / 7
9,214
614
8,289
11,218
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
12
1 / 0 / 10
7,865
524
5,236
9,988
7,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
10 / 1 / 5
9,944
663
14,806
8,542
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
GrubberCR
Cerberus
14
3 / 1 / 8
8,435
562
4,685
11,689
13,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
REEM OF 300
Danzaburou
15
4 / 0 / 2
9,374
625
4,811
6,449
2,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Morgan Le FayAthenaTiamatGilgameshSet

VS

Bans
ArtioAresJanusApolloChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,549
370
2,812
11,241
4,471
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Gumerlol
Bakasura
13
3 / 4 / 0
8,092
539
4,888
10,541
3,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
LiquidN-DCup
Guan Yu
13
0 / 6 / 0
7,436
496
6,035
13,127
8,767
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 2 / 0
7,296
486
5,857
9,597
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 8 / 1
7,039
469
2,837
10,589
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
24
Kills
3
3
Deaths
24
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
7
9.5
W
Cthulhu
 
Cthulhu
1
0
10
6
L
0
4
0
0
W
10
1
5
12.5
W
Cerberus
GrubberCR
Cerberus
3
1
8
7
L
Bakasura
Gumerlol
Bakasura
3
4
0
0.75
L
Guan Yu
LiquidN-DCup
Guan Yu
0
6
0
0
W
Danzaburou
REEM OF 300
Danzaburou
4
0
2
5
L
0
2
0
0
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,827
Damage
22,429
47,886
Taken
55,095
29,967
Mitigated
22,736
20,791
Healing
16,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,289
2,705
0
5,875
11,218
4,127
736
1,703
9,213
0
56,968
W
Cthulhu
 
Cthulhu
5,236
293
336
3,236
9,988
7,231
442
1,972
7,663
21,115
0
L
2,812
1,357
585
2,089
11,241
4,471
0
5,647
5,594
0
10,261
W
14,806
2,067
0
2,960
8,542
3,040
1,512
2,171
6,201
78,798
0
W
Cerberus
GrubberCR
Cerberus
4,685
288
0
5,450
11,689
13,182
0
686
10,935
42,469
0
L
Bakasura
Gumerlol
Bakasura
4,888
2,941
0
3,524
10,541
3,865
0
4,405
6,136
0
41,842
L
Guan Yu
LiquidN-DCup
Guan Yu
6,035
1,152
300
3,491
13,127
8,767
0
5,637
7,490
0
47,492
W
Danzaburou
REEM OF 300
Danzaburou
4,811
1,398
0
2,934
6,449
2,387
1,271
2,425
4,024
0
60,923
L
5,857
1,918
0
5,328
9,597
2,293
0
3,557
6,040
59,418
0
L
2,837
152
0
1,462
10,589
3,340
216
5,685
4,904
47,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,832
Gold Earned
35,412
500
Minions Killed
400
0
Camps Cleared
0
1,525,968
Distance Traveled
1,397,473
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,214
614
97
6
0
331,309
5
W
Cthulhu
7,865
524
13
1
0
339,813
4
L
Horus
5,549
370
13
1
0
288,036
3
W
Scylla
9,944
663
140
9
0
277,154
1
W
Cerberus
8,435
562
123
8
0
289,714
1
L
Bakasura
8,092
539
91
6
0
342,414
0
L
Guan Yu
7,436
496
96
6
0
272,293
3
W
Danzaburou
9,374
625
127
8
0
287,978
3
L
Sol
7,296
486
109
7
0
264,193
4
L
Raijin
7,039
469
91
6
0
230,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role