Player Matchup

Medusa
Medusa
DrSoggsta
Medusa
Level 29
God Stats
67W - 54L
1,630 SR
Queue Stats
168W - 174L
1,515 Elo+
Solo
Thor
Thor
SHAKAABRAHH
Thor
Level 28
God Stats
2W - 6L
1,306 SR
Queue Stats
45W - 49L
1,356 Elo+
Solo
Pele
Pele
SimonStenbirk
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 76L
1,436 Elo+
Solo
Scylla
Scylla
beniz_1312
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,675 Elo+
Solo
Cthulhu
Cthulhu
ふくへりら
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,447 Elo+
Solo
Team Averages
Level 23
1,487 SR
1,486 Elo+

VS

Team Averages
Level 42
1,472 SR
1,390 Elo+
Kukulkan
Kukulkan
ASC Renni
Kukulkan
Level 16
God Stats
6W - 4L
1,575 SR
Queue Stats
22W - 34L
1,368 Elo+
Solo
Artemis
Artemis
CharxAR
Artemis
Level 6
God Stats
1W - 2L
1,224 SR
Queue Stats
118W - 151L
1,020 Elo+
Party 1
Yemoja
Yemoja
CreasedBlackAF1s
Yemoja
Level 27
God Stats
3W - 1L
1,501 SR
Queue Stats
55W - 59L
1,508 Elo+
Party 1
Apollo
Apollo
IFeed IMe
Apollo
Level 18
God Stats
2W - 1L
1,625 SR
Queue Stats
41W - 25L
1,606 Elo+
Solo
Arachne
Arachne
andyk1689-ttv
Arachne
Level 144
God Stats
15W - 10L
1,433 SR
Queue Stats
381W - 390L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrSoggsta
Medusa
13
3 / 5 / 2
7,889
564
9,318
11,207
3,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 2
6,528
466
2,604
8,106
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 0
7,556
540
6,473
10,867
3,760
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
beniz_1312
Scylla
13
2 / 2 / 0
7,671
548
3,034
5,529
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 3 / 1
7,041
503
5,857
9,656
7,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ASC Renni
Kukulkan
12
1 / 1 / 0
6,946
496
3,290
4,029
1,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
CharxAR
Artemis
10
1 / 2 / 4
6,255
447
3,683
6,774
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 2 / 6
7,791
557
6,280
10,747
6,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apollo
IFeed IMe
Apollo
15
4 / 2 / 2
8,521
609
8,291
8,940
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
13
6 / 2 / 4
8,088
578
7,160
9,962
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
9
Kills
15
15
Deaths
9
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ASC Renni
Kukulkan
1
1
0
1
W
Artemis
CharxAR
Artemis
1
2
4
1.5
W
3
2
6
3
L
Medusa
DrSoggsta
Medusa
3
5
2
0.8
W
Apollo
IFeed IMe
Apollo
4
2
2
2.5
L
0
2
2
0.5
L
2
3
0
0.67
W
Arachne
6
2
4
4
L
Scylla
beniz_1312
Scylla
2
2
0
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,286
Damage
28,704
45,365
Taken
40,452
18,900
Mitigated
17,895
10,895
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ASC Renni
Kukulkan
3,290
67
0
1,396
4,029
1,990
528
1,652
2,265
36,601
0
W
Artemis
CharxAR
Artemis
3,683
919
0
945
6,774
1,703
132
1,310
5,464
0
18,578
W
6,280
747
690
2,212
10,747
6,020
0
3,590
7,093
25,498
0
L
Medusa
DrSoggsta
Medusa
9,318
4,931
0
3,623
11,207
3,607
104
2,063
9,144
0
50,380
W
Apollo
IFeed IMe
Apollo
8,291
4,295
0
4,769
8,940
3,932
726
381
8,535
0
57,181
L
2,604
695
0
290
8,106
2,606
192
1,894
6,212
0
36,560
L
6,473
1,394
0
3,376
10,867
3,760
0
579
10,288
0
49,598
W
Arachne
7,160
4,030
0
3,930
9,962
4,250
0
1,706
8,180
0
47,708
L
Scylla
beniz_1312
Scylla
3,034
182
0
1,272
5,529
1,714
0
1,529
4,000
40,396
0
L
5,857
621
114
2,220
9,656
7,213
0
3,505
6,151
17,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,685
Gold Earned
37,601
403
Minions Killed
332
0
Camps Cleared
0
1,237,460
Distance Traveled
1,278,797
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,946
496
67
5
0
239,502
3
W
Artemis
6,255
447
41
3
0
236,849
2
W
Yemoja
7,791
557
40
3
0
245,973
2
L
Medusa
7,889
564
92
7
0
243,263
4
W
Apollo
8,521
609
107
8
0
229,110
1
L
Thor
6,528
466
66
5
0
300,736
0
L
Pele
7,556
540
111
8
0
245,400
3
W
Arachne
8,088
578
77
6
0
327,363
0
L
Scylla
7,671
548
97
7
0
235,720
6
L
Cthulhu
7,041
503
37
3
0
212,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role