Player Matchup

Apollo
Apollo
B-G_Bookie
Apollo
Level 28
God Stats
43W - 55L
1,403 SR
Queue Stats
147W - 182L
1,318 Elo+
Solo
Jing Wei
Jing Wei
Clandi09
Jing Wei
Level 19
God Stats
13W - 6L
1,235 SR
Queue Stats
75W - 61L
1,287 Elo+
Solo
Pele
Pele
disco_festeiro
Pele
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
former-rammer0
Osiris
Level 27
God Stats
36W - 44L
1,340 SR
Queue Stats
75W - 88L
1,308 Elo+
Solo
Yemoja
Yemoja
zeliha-uzumaki
Yemoja
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,396 SR
1,383 Elo+

VS

Team Averages
Level 10
1,457 SR
1,267 Elo+
Achilles
Achilles
Copter_Cap
Achilles
Level 21
God Stats
0W - 2L
1,279 SR
Queue Stats
36W - 58L
1,248 Elo+
Solo
Arachne
Arachne
XxCrazyGamer28xX
Arachne
Level 8
God Stats
0W - 2L
1,277 SR
Queue Stats
2W - 13L
1,013 Elo+
Party 1
Ares
Ares
heyitsmeazzie2
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,076 Elo+
Party 1
Olorun
Olorun
juntura_absorta2
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Ymir
Ymir
saremrias
Ymir
Level 15
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
B-G_Bookie
Apollo
7
5 / 1 / 0
4,856
607
3,278
4,734
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Clandi09
Jing Wei
9
4 / 0 / 1
5,662
708
4,005
3,663
1,090
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
2 / 2 / 1
4,306
538
1,066
2,390
497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
5,451
681
1,376
4,392
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 1
4,266
533
322
3,446
1,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Copter_Cap
Achilles
7
1 / 2 / 1
4,109
514
1,179
5,674
2,205
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 0 / 0
3,666
458
0
2,280
475
2
0 / 4 / 1
3,341
418
810
4,069
1,027
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 7 / 2
3,675
459
1,175
6,217
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
6
4 / 1 / 1
4,377
547
1,205
2,960
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
12
Kills
5
6
Deaths
14
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
B-G_Bookie
Apollo
5
1
0
5
W
Jing Wei
Clandi09
Jing Wei
4
0
1
4.5
L
Achilles
Copter_Cap
Achilles
1
2
1
0.75
L
0
0
0
0
W
2
2
1
1.25
W
1
0
2
2
L
0
4
1
0.13
L
0
7
2
0.14
L
Ymir
4
1
1
4.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,047
Damage
4,369
18,625
Taken
21,200
6,422
Mitigated
6,006
6,995
Healing
2,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
B-G_Bookie
Apollo
3,278
2,461
0
1,724
4,734
1,238
645
991
3,743
0
18,204
W
Jing Wei
Clandi09
Jing Wei
4,005
3,439
0
2,382
3,663
1,090
2,025
622
3,041
0
23,646
L
Achilles
Copter_Cap
Achilles
1,179
605
0
1,739
5,674
2,205
0
138
5,536
0
12,615
L
0
0
0
295
2,280
475
0
0
2,280
0
9,422
W
1,066
567
0
149
2,390
497
12
483
1,907
0
4,618
W
1,376
281
0
2,709
4,392
2,058
0
216
4,176
0
28,176
L
810
222
0
0
4,069
1,027
60
0
4,069
2,921
0
L
1,175
812
0
746
6,217
1,217
0
104
6,113
5,831
0
L
Ymir
1,205
532
0
40
2,960
1,082
38
80
2,880
5,210
0
W
322
107
31
0
3,446
1,539
0
878
2,568
4,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,541
Gold Earned
19,168
155
Minions Killed
64
0
Camps Cleared
0
720,017
Distance Traveled
686,603
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,856
607
32
4
0
137,815
0
W
Jing Wei
5,662
708
42
5
0
145,371
3
L
Achilles
4,109
514
25
3
0
142,068
0
L
Arachne
3,666
458
26
3
0
128,618
0
W
Pele
4,306
538
8
1
0
120,736
2
W
Osiris
5,451
681
68
9
0
156,985
0
L
Ares
3,341
418
2
0
0
100,855
1
L
Olorun
3,675
459
3
0
0
144,238
0
L
Ymir
4,377
547
8
1
0
170,824
1
W
Yemoja
4,266
533
5
1
0
159,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role