Player Matchup

Fafnir
Fafnir
BlazeWebster19
Fafnir
Level 26
God Stats
31W - 32L
1,497 SR
Queue Stats
71W - 79L
1,451 Elo+
Solo
Neith
Neith
CrimsonPoptarts
Neith
Level 27
God Stats
6W - 17L
1,552 SR
Queue Stats
41W - 63L
1,337 Elo+
Solo
Gilgamesh
Gilgamesh
Eagledagger
Gilgamesh
Level 26
God Stats
21W - 18L
1,494 SR
Queue Stats
118W - 112L
1,412 Elo+
Party 1
Eset
Eset
LuckyDays98
Eset
Level 26
God Stats
1W - 2L
1,304 SR
Queue Stats
113W - 98L
1,496 Elo+
Party 1
Mercury
Mercury
hijuelacienputa
Mercury
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 73L
1,516 Elo+
Solo
Team Averages
Level 27
1,470 SR
1,442 Elo+

VS

Team Averages
Level 11
1,676 SR
1,479 Elo+
Cthulhu
Cthulhu
Dravinar56
Cthulhu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
HarryPottaa
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,348 Elo+
Party 2
Anubis
Anubis
Nr1_Tom_Elite
Anubis
Level 8
God Stats
9W - 8L
1,772 SR
Queue Stats
16W - 16L
1,377 Elo+
Party 2
Bellona
Bellona
godisdiaomao
Bellona
Level 18
God Stats
11W - 7L
1,712 SR
Queue Stats
209W - 213L
1,590 Elo+
Solo
Apollo
Apollo
virginwalt
Apollo
Level 17
God Stats
19W - 7L
1,895 SR
Queue Stats
60W - 47L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,502
459
1,037
8,233
4,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 6 / 1
4,955
413
2,749
6,382
1,463
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Eagledagger
Gilgamesh
11
3 / 4 / 2
6,397
533
6,065
6,874
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 1 / 2
6,428
536
3,180
5,101
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

9
3 / 2 / 2
5,978
498
3,790
8,485
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dravinar56
Cthulhu
10
7 / 1 / 3
7,148
596
6,092
6,914
3,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
HarryPottaa
Thanatos
8
0 / 2 / 2
5,368
447
2,614
6,787
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 0
6,423
535
1,711
6,524
3,238
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
godisdiaomao
Bellona
13
3 / 1 / 1
7,764
647
3,565
5,547
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Apollo
virginwalt
Apollo
12
3 / 0 / 7
7,040
587
7,736
6,709
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
15
16
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
6
1
0.08
W
Cthulhu
Dravinar56
Cthulhu
7
1
3
8.5
L
Gilgamesh
Eagledagger
Gilgamesh
3
4
2
1
W
Thanatos
HarryPottaa
Thanatos
0
2
2
0.5
L
2
1
2
3
W
2
4
0
0.5
W
Bellona
godisdiaomao
Bellona
3
1
1
3.5
L
3
2
2
2
W
Apollo
virginwalt
Apollo
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,821
Damage
21,718
35,075
Taken
32,481
14,599
Mitigated
14,366
3,848
Healing
14,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,037
241
0
479
8,233
4,830
0
3,040
5,193
9,783
0
L
2,749
988
0
543
6,382
1,463
0
1,574
4,808
0
20,176
W
Cthulhu
Dravinar56
Cthulhu
6,092
577
380
1,101
6,914
3,411
0
828
6,056
20,081
0
L
Gilgamesh
Eagledagger
Gilgamesh
6,065
1,843
0
1,244
6,874
4,179
0
273
6,601
0
25,678
W
Thanatos
HarryPottaa
Thanatos
2,614
465
0
6,126
6,787
1,887
0
727
5,964
0
21,184
L
3,180
515
0
1,382
5,101
1,844
0
1,361
3,740
27,395
0
W
1,711
61
0
788
6,524
3,238
837
1,662
4,674
24,247
0
W
Bellona
godisdiaomao
Bellona
3,565
899
0
1,133
5,547
3,703
1,249
73
5,474
0
40,867
L
3,790
2,080
0
200
8,485
2,283
0
1,555
6,930
0
30,527
W
Apollo
virginwalt
Apollo
7,736
5,091
0
4,572
6,709
2,127
1,402
613
6,096
0
42,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
33,743
222
Minions Killed
312
0
Camps Cleared
0
1,141,170
Distance Traveled
1,111,841
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,502
459
18
2
0
226,392
0
L
Neith
4,955
413
46
4
0
213,403
4
W
Cthulhu
7,148
596
18
2
0
236,660
1
L
Gilgamesh
6,397
533
58
5
0
220,317
1
W
Thanatos
5,368
447
45
4
0
215,511
3
L
Eset
6,428
536
53
4
0
212,514
2
W
Anubis
6,423
535
53
4
0
177,996
2
W
Bellona
7,764
647
108
9
0
273,027
2
L
Mercury
5,978
498
47
4
0
268,544
0
W
Apollo
7,040
587
88
7
0
208,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role