Player Matchup

Fenrir
Fenrir
BUZEN
Fenrir
Level 26
God Stats
10W - 13L
1,765 SR
Queue Stats
35W - 38L
1,781 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LordofTheKral
Morgan Le Fay
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 19L
1,620 Elo+
Solo
Anhur
Anhur
RabidTapir
Anhur
Level 17
God Stats
2W - 1L
1,252 SR
Queue Stats
20W - 20L
1,437 Elo+
Solo
Cernunnos
Cernunnos
ZhuC111
Cernunnos
Level 28
God Stats
14W - 11L
1,589 SR
Queue Stats
54W - 51L
1,514 Elo+
Solo
Discordia
Discordia
montena2
Discordia
Level 26
God Stats
25W - 29L
1,287 SR
Queue Stats
140W - 152L
1,488 Elo+
Solo
Team Averages
Level 24
1,479 SR
1,568 Elo+

VS

Team Averages
Level 26
1,555 SR
1,496 Elo+
Janus
Janus
BdelloidFour205
Janus
Level 28
God Stats
59W - 62L
1,153 SR
Queue Stats
592W - 617L
1,437 Elo+
Solo
Achilles
Achilles
Bloodraii
Achilles
Level 20
God Stats
4W - 3L
1,880 SR
Queue Stats
51W - 46L
1,574 Elo+
Party 1
Pele
Pele
NIklorD20
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,452 Elo+
Solo
Bacchus
Bacchus
Yurey8
Bacchus
Level 28
God Stats
1W - 2L
1,742 SR
Queue Stats
51W - 46L
1,574 Elo+
Party 1
Thor
Thor
sh4d0wkek
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BUZEN
Fenrir
20
9 / 6 / 23
14,770
1,136
14,598
16,280
12,967
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
LordofTheKral
Morgan Le Fay
20
6 / 2 / 23
13,651
1,050
20,357
15,406
7,086
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anhur
20
5 / 2 / 26
13,722
1,056
14,999
16,895
6,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
ZhuC111
Cernunnos
20
14 / 1 / 19
15,823
1,217
25,147
12,754
5,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Discordia
montena2
Discordia
20
7 / 4 / 24
14,112
1,086
21,118
12,372
4,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

174

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 4
12,719
978
15,173
8,123
2,800
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Bloodraii
Achilles
19
3 / 8 / 6
12,497
961
10,679
28,112
42,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
18
2 / 9 / 5
11,865
913
14,736
17,728
7,281
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Yurey8
Bacchus
19
4 / 10 / 7
13,895
1,069
15,860
29,366
24,057
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
18
3 / 11 / 6
12,376
952
13,015
19,786
9,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
43
41
Kills
15
15
Deaths
41
115
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BUZEN
Fenrir
9
6
23
3.42
L
3
3
4
1.67
L
Achilles
Bloodraii
Achilles
3
8
6
0.75
W
Morgan Le Fay
LordofTheKral
Morgan Le Fay
6
2
23
8.75
L
Pele
2
9
5
0.5
W
Anhur
5
2
26
9
L
Bacchus
Yurey8
Bacchus
4
10
7
0.75
W
Cernunnos
ZhuC111
Cernunnos
14
1
19
23.5
W
Discordia
montena2
Discordia
7
4
24
4.75
L
Thor
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,219
Damage
69,463
73,707
Taken
103,115
36,980
Mitigated
86,287
9,774
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BUZEN
Fenrir
14,598
4,462
0
706
16,280
12,967
0
6,467
9,524
0
29,734
L
15,173
828
0
160
8,123
2,800
0
4,153
3,970
56,729
0
L
Achilles
Bloodraii
Achilles
10,679
2,173
0
1,670
28,112
42,391
0
10,743
17,369
0
19,800
W
Morgan Le Fay
LordofTheKral
Morgan Le Fay
20,357
2,630
0
1,124
15,406
7,086
0
7,630
7,579
47,566
0
L
Pele
14,736
3,309
0
935
17,728
7,281
0
6,740
10,988
0
27,444
W
Anhur
14,999
10,693
0
3,256
16,895
6,513
0
5,510
11,072
0
32,710
L
Bacchus
Yurey8
Bacchus
15,860
1,158
0
291
29,366
24,057
0
12,291
17,075
30,394
0
W
Cernunnos
ZhuC111
Cernunnos
25,147
16,814
0
3,057
12,754
5,574
0
4,669
8,039
0
53,111
W
Discordia
montena2
Discordia
21,118
1,863
377
1,254
12,372
4,840
0
6,757
5,419
41,296
0
L
Thor
13,015
2,959
0
0
19,786
9,758
0
7,548
12,238
0
39,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,078
Gold Earned
63,352
257
Minions Killed
218
10
Camps Cleared
7
1,164,297
Distance Traveled
1,261,122
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,770
1,136
35
3
1
240,279
1
L
Janus
12,719
978
91
7
5
266,609
0
L
Achilles
12,497
961
16
1
0
259,416
0
W
Morgan Le Fay
13,651
1,050
62
5
2
227,870
2
L
Pele
11,865
913
20
2
2
257,073
0
W
Anhur
13,722
1,056
43
3
4
229,361
0
L
Bacchus
13,895
1,069
32
2
0
237,685
1
W
Cernunnos
15,823
1,217
68
5
3
262,637
3
W
Discordia
14,112
1,086
49
4
0
204,150
0
L
Thor
12,376
952
59
5
0
240,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role