Player Matchup

Vamana
Vamana
Abdullah983
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,320 Elo+
Solo
Ra
Ra
ArchSM10
Ra
Level 3
God Stats
0W - 1L
1,143 SR
Queue Stats
1W - 4L
1,190 Elo+
Party 2
Olorun
Olorun
JustKadie2846
Olorun
Level 8
God Stats
2W - 14L
1,071 SR
Queue Stats
6W - 20L
1,171 Elo+
Party 2
Susano
Susano
LeaderAgony
Susano
Level 8
God Stats
15W - 12L
1,535 SR
Queue Stats
113W - 94L
1,310 Elo+
Solo
Cthulhu
Cthulhu
dragonriderman
Cthulhu
Level 15
God Stats
4W - 11L
1,580 SR
Queue Stats
21W - 38L
1,395 Elo+
Solo
Team Averages
Level 8
1,366 SR
1,277 Elo+

VS

Team Averages
Level 17
1,442 SR
1,468 Elo+
Hel
Hel
L330NAT0R
Hel
Level 17
God Stats
2W - 7L
1,063 SR
Queue Stats
110W - 111L
1,271 Elo+
Solo
Scylla
Scylla
TooDarnCOOL
Scylla
Level 6
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 16L
1,525 Elo+
Party 1
Zeus
Zeus
king-oziriz
Zeus
Level 28
God Stats
150W - 117L
1,646 SR
Queue Stats
309W - 283L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
nomyman
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
rry63824
Sol
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
364W - 334L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
0 / 5 / 2
8,599
860
699
10,832
3,260
14
0 / 7 / 2
7,967
797
2,668
6,334
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 11 / 4
9,336
934
9,735
19,296
5,392
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
16
8 / 9 / 0
11,501
1,150
18,587
20,760
5,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
0 / 12 / 5
9,215
922
5,584
22,333
26,125
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 18
10,332
1,033
4,780
7,320
4,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
17
5 / 5 / 19
10,275
1,028
6,606
7,430
2,500
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
20 / 0 / 19
14,095
1,410
35,344
10,529
3,640
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
nomyman
Cthulhu
17
4 / 1 / 17
10,170
1,017
5,231
6,892
6,869
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
11 / 1 / 20
12,297
1,230
18,186
10,100
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
137
10
Kills
44
44
Deaths
10
13
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
5
2
0.2
L
0
7
2
0.14
L
2
11
4
0.36
W
4
3
18
4.33
L
Susano
8
9
0
0.89
W
Scylla
5
5
19
2.9
L
0
12
5
0.21
W
20
0
19
29.5
W
Cthulhu
nomyman
Cthulhu
4
1
17
12.5
W
11
1
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,273
Damage
70,147
79,555
Taken
42,271
42,220
Mitigated
21,023
1,507
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
699
108
0
52
10,832
3,260
0
8,637
2,080
0
6,044
L
2,668
568
16
84
6,334
2,050
0
5,543
717
6,087
0
L
9,735
6,190
0
1,181
19,296
5,392
0
17,576
1,593
21,343
0
W
4,780
938
479
557
7,320
4,617
0
2,682
4,638
9,801
0
L
Susano
18,587
3,108
0
0
20,760
5,393
0
18,198
2,275
0
39,797
W
Scylla
6,606
2,003
0
0
7,430
2,500
0
3,490
3,940
11,033
0
L
5,584
361
174
0
22,333
26,125
0
19,246
2,743
22,008
0
W
35,344
7,051
316
3,475
10,529
3,640
0
4,988
5,541
59,412
0
W
Cthulhu
nomyman
Cthulhu
5,231
574
234
0
6,892
6,869
0
3,652
3,240
12,139
0
W
18,186
6,900
0
3,839
10,100
3,397
0
3,175
6,925
43,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,618
Gold Earned
57,169
127
Minions Killed
159
0
Camps Cleared
7
773,696
Distance Traveled
800,090
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,599
860
12
1
0
154,923
0
L
Ra
7,967
797
5
1
0
79,361
0
L
Olorun
9,336
934
29
3
0
189,227
0
W
Hel
10,332
1,033
13
1
1
166,492
1
L
Susano
11,501
1,150
44
4
0
199,609
0
W
Scylla
10,275
1,028
24
2
0
131,586
0
L
Cthulhu
9,215
922
37
4
0
150,576
0
W
Zeus
14,095
1,410
52
5
2
165,291
0
W
Cthulhu
10,170
1,017
6
1
0
160,120
1
W
Sol
12,297
1,230
64
6
4
176,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role