Player Matchup

Ares
Ares
Floo1998m
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GoldAnt2648068
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Mighail_
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
RaisnJas12
Neith
Level 3
God Stats
2W - 5L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Solo
Fenrir
Fenrir
rayzx123
Fenrir
Level 19
God Stats
7W - 11L
1,265 SR
Queue Stats
212W - 254L
1,254 Elo+
Solo
Team Averages
Level 6
1,453 SR
1,451 Elo+

VS

Team Averages
Level 13
1,466 SR
1,277 Elo+
Thanatos
Thanatos
Hand_eingeklemmt
Thanatos
Level 16
God Stats
30W - 37L
1,463 SR
Queue Stats
53W - 54L
1,281 Elo+
Party 1
Bakasura
Bakasura
HelmutOstBerlin
Bakasura
Level 18
God Stats
17W - 18L
1,478 SR
Queue Stats
74W - 72L
1,254 Elo+
Party 1
Neith
Neith
ImAn_ShOoTeR
Neith
Level 8
God Stats
5W - 6L
1,389 SR
Queue Stats
87W - 97L
1,342 Elo+
Solo
Ares
Ares
iTz_DangersuM
Ares
Level 15
God Stats
8W - 6L
1,500 SR
Queue Stats
389W - 404L
1,500 Elo+
Solo
Ra
Ra
peyser2006
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 56L
1,007 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
7
0 / 6 / 0
5,452
454
898
8,485
4,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

6
1 / 8 / 0
5,013
418
1,570
9,317
4,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Mighail_
Kukulkan
7
1 / 10 / 0
5,248
437
4,872
7,049
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
8
0 / 3 / 2
5,306
442
2,484
6,197
1,918
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
rayzx123
Fenrir
9
4 / 5 / 0
6,028
502
3,924
9,729
2,778
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
10 / 0 / 6
6,887
574
4,096
7,219
2,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
11
1 / 2 / 6
6,729
561
3,709
6,293
1,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
6 / 2 / 7
6,516
543
5,200
4,643
1,524
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
6 / 0 / 8
6,375
531
3,305
4,387
3,332
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
8 / 2 / 8
7,325
610
6,667
5,647
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
6
Kills
31
32
Deaths
6
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
0
6
0
0
L
1
8
0
0.13
W
10
0
6
13
W
Bakasura
1
2
6
2
W
6
2
7
4.75
L
Kukulkan
Mighail_
Kukulkan
1
10
0
0.1
L
Neith
0
3
2
0.33
W
6
0
8
10
W
8
2
8
6
L
Fenrir
rayzx123
Fenrir
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,748
Damage
22,977
40,777
Taken
28,189
15,746
Mitigated
10,885
4,771
Healing
7,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
898
524
0
590
8,485
4,180
292
1,688
6,719
7,928
0
L
1,570
568
0
120
9,317
4,976
0
2,609
6,253
3,579
0
W
4,096
1,499
0
4,704
7,219
2,452
1,166
1,854
5,365
0
15,287
W
Bakasura
3,709
2,419
0
410
6,293
1,839
2,141
243
6,050
0
32,347
W
5,200
3,024
0
948
4,643
1,524
995
1,827
2,816
0
21,114
L
Kukulkan
Mighail_
Kukulkan
4,872
506
0
0
7,049
1,894
13
2,241
4,720
19,977
0
L
Neith
2,484
619
0
673
6,197
1,918
131
1,418
4,745
0
17,967
W
3,305
717
0
250
4,387
3,332
91
1,444
2,943
14,023
0
W
6,667
1,883
133
670
5,647
1,738
846
1,972
3,675
29,542
0
L
Fenrir
rayzx123
Fenrir
3,924
1,388
0
3,388
9,729
2,778
0
1,599
7,928
0
25,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
33,832
118
Minions Killed
207
0
Camps Cleared
0
967,786
Distance Traveled
1,078,060
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,452
454
13
1
0
156,741
1
L
Cthulhu
5,013
418
3
0
0
200,252
2
W
Thanatos
6,887
574
27
2
0
206,416
0
W
Bakasura
6,729
561
79
7
0
250,727
0
W
Neith
6,516
543
35
3
0
180,648
2
L
Kukulkan
5,248
437
30
3
0
193,269
0
L
Neith
5,306
442
25
2
0
206,012
1
W
Ares
6,375
531
6
1
0
228,256
0
W
Ra
7,325
610
60
5
0
212,013
0
L
Fenrir
6,028
502
47
4
0
211,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role