Player Matchup

Neith
Neith
Geri89090
Neith
Level 66
God Stats
37W - 50L
1,434 SR
Queue Stats
137W - 160L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
Jumpyhawk7
Baron Samedi
Level 52
God Stats
3W - 4L
1,575 SR
Queue Stats
34W - 36L
1,494 Elo+
Solo
Skadi
Skadi
Mubelsjedenn
Skadi
Level 125
God Stats
62W - 71L
1,451 SR
Queue Stats
72W - 83L
1,439 Elo+
Solo
Bakasura
Bakasura
UriaHeep
Bakasura
Level 85
God Stats
2W - 4L
1,379 SR
Queue Stats
334W - 351L
1,444 Elo+
Solo
Ares
Ares
rikifiume
Ares
Level 44
God Stats
0W - 1L
1,310 SR
Queue Stats
6W - 8L
1,561 Elo+
Solo
Team Averages
Level 74
1,430 SR
1,478 Elo+

VS

Team Averages
Level 108
1,478 SR
1,461 Elo+
Ra
Ra
 
Ra
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Julen08
Izanami
Level 58
God Stats
7W - 1L
1,946 SR
Queue Stats
53W - 43L
1,481 Elo+
Solo
Fafnir
Fafnir
Smite0002
Fafnir
Level 121
God Stats
1W - 0L
1,167 SR
Queue Stats
20W - 27L
1,405 Elo+
Solo
Loki
Loki
Trikes
Loki
Level 143
God Stats
28W - 49L
1,240 SR
Queue Stats
457W - 456L
1,443 Elo+
Solo
Da Ji
Da Ji
Zyzygy
Da Ji
Level 108
God Stats
28W - 35L
1,537 SR
Queue Stats
321W - 320L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Geri89090
Neith
13
0 / 5 / 4
7,616
423
7,675
11,496
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Jumpyhawk7
Baron Samedi
9
0 / 3 / 1
7,172
398
5,185
11,800
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 4 / 0
9,594
533
6,643
9,343
2,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
UriaHeep
Bakasura
16
5 / 4 / 0
9,787
544
10,345
16,771
6,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
13
0 / 2 / 4
7,346
408
5,346
14,938
10,746
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 3 / 6
9,603
534
12,291
12,222
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Julen08
Izanami
16
6 / 0 / 2
9,537
530
10,285
10,772
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Smite0002
Fafnir
13
0 / 2 / 7
8,534
474
4,601
16,802
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Trikes
Loki
17
4 / 0 / 3
9,614
534
5,920
6,504
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Da Ji
Zyzygy
Da Ji
16
6 / 2 / 7
9,886
549
12,677
13,123
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
18
18
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
6
1.67
L
Neith
Geri89090
Neith
0
5
4
0.4
W
Izanami
Julen08
Izanami
6
0
2
7
L
Baron Samedi
Jumpyhawk7
Baron Samedi
0
3
1
0.17
L
2
4
0
0.5
W
Fafnir
Smite0002
Fafnir
0
2
7
1.75
W
Loki
Trikes
Loki
4
0
3
5.5
L
Bakasura
UriaHeep
Bakasura
5
4
0
1.25
W
Da Ji
Zyzygy
Da Ji
6
2
7
4.75
L
Ares
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,194
Damage
45,774
64,348
Taken
59,423
30,438
Mitigated
30,194
18,865
Healing
25,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,291
2,666
542
5,138
12,222
5,197
961
4,107
8,046
62,990
0
L
Neith
Geri89090
Neith
7,675
2,525
611
3,804
11,496
3,239
611
2,137
9,271
0
40,816
W
Izanami
Julen08
Izanami
10,285
7,087
0
5,333
10,772
3,835
366
2,918
7,774
0
81,791
L
Baron Samedi
Jumpyhawk7
Baron Samedi
5,185
1,065
410
2,834
11,800
6,904
240
3,251
8,346
21,564
0
L
6,643
2,854
0
1,952
9,343
2,950
771
952
8,343
0
62,853
W
Fafnir
Smite0002
Fafnir
4,601
1,602
0
6,700
16,802
13,169
134
1,425
15,011
30,409
0
W
Loki
Trikes
Loki
5,920
1,272
0
2,188
6,504
2,788
578
256
6,120
0
59,293
L
Bakasura
UriaHeep
Bakasura
10,345
7,207
0
5,745
16,771
6,599
563
3,565
13,054
287
69,642
W
Da Ji
Zyzygy
Da Ji
12,677
2,777
0
5,523
13,123
5,205
0
2,112
10,796
0
69,091
L
Ares
5,346
475
36
3,473
14,938
10,746
268
6,100
8,442
30,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,515
Gold Earned
47,174
417
Minions Killed
534
0
Camps Cleared
0
1,483,538
Distance Traveled
1,659,079
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,603
534
119
7
0
337,478
6
L
Neith
7,616
423
77
4
0
306,975
5
W
Izanami
9,537
530
142
8
0
316,032
6
L
Baron Samedi
7,172
398
34
2
0
219,559
2
L
Skadi
9,594
533
133
7
0
326,177
0
W
Fafnir
8,534
474
49
3
0
282,000
1
W
Loki
9,614
534
119
7
0
376,116
3
L
Bakasura
9,787
544
138
8
0
334,192
4
W
Da Ji
9,886
549
105
6
0
347,453
7
L
Ares
7,346
408
35
2
0
296,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role