Player Matchup

Izanami
Izanami
Eagledagger
Izanami
Level 26
God Stats
7W - 10L
1,536 SR
Queue Stats
118W - 112L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
MrJOKERhahaha
Baron Samedi
Level 29
God Stats
4W - 1L
1,846 SR
Queue Stats
105W - 132L
1,472 Elo+
Party 1
Ganesha
Ganesha
newmooREAL
Ganesha
Level 29
God Stats
10W - 8L
1,575 SR
Queue Stats
87W - 80L
1,515 Elo+
Solo
Mulan
Mulan
woshinidie54188
Mulan
Level 28
God Stats
1W - 4L
1,741 SR
Queue Stats
63W - 72L
1,409 Elo+
Party 1
Serqet
Serqet
yichunqiu5337
Serqet
Level 17
God Stats
1W - 1L
1,741 SR
Queue Stats
27W - 34L
1,468 Elo+
Party 1
Team Averages
Level 26
1,688 SR
1,458 Elo+

VS

Team Averages
Level 42
1,486 SR
1,377 Elo+
Cupid
Cupid
BigRa247
Cupid
Level 23
God Stats
14W - 13L
1,420 SR
Queue Stats
55W - 65L
1,410 Elo+
Solo
Hercules
Hercules
Dacklinght
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,104 Elo+
Solo
Nox
Nox
Joltx7
Nox
Level 157
God Stats
5W - 1L
1,690 SR
Queue Stats
309W - 302L
1,429 Elo+
Party 2
Pele
Pele
KiRill140295
Pele
Level 15
God Stats
2W - 3L
1,321 SR
Queue Stats
131W - 158L
1,342 Elo+
Solo
Khepri
Khepri
Why Not Meep
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eagledagger
Izanami
13
2 / 5 / 1
7,985
470
7,712
11,451
3,711
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
MrJOKERhahaha
Baron Samedi
15
2 / 6 / 1
8,737
514
4,151
11,152
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
newmooREAL
Ganesha
10
0 / 2 / 2
7,424
437
2,867
9,285
7,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
8 / 3 / 0
9,838
579
13,140
13,900
10,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 7
8,202
482
6,652
12,434
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BigRa247
Cupid
15
4 / 1 / 5
9,060
533
7,976
10,908
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Dacklinght
Hercules
14
2 / 5 / 1
8,128
478
6,517
14,617
10,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nox
Joltx7
Nox
16
8 / 2 / 7
10,134
596
14,023
9,177
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 3 / 4
8,258
486
4,712
12,295
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
14
3 / 1 / 11
8,533
502
6,375
8,724
5,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
12
Kills
20
20
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cupid
BigRa247
Cupid
4
1
5
6.5
W
Hercules
Dacklinght
Hercules
2
5
1
0.5
L
Izanami
Eagledagger
Izanami
2
5
1
0.5
W
Nox
Joltx7
Nox
8
2
7
5.75
W
3
3
4
1.67
L
Baron Samedi
MrJOKERhahaha
Baron Samedi
2
6
1
0.42
W
Khepri
3
1
11
8.5
L
Ganesha
newmooREAL
Ganesha
0
2
2
0.5
L
8
3
0
2.67
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,522
Damage
39,603
58,222
Taken
55,721
29,904
Mitigated
27,931
13,921
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BigRa247
Cupid
7,976
3,985
343
3,260
10,908
3,501
449
2,095
8,599
0
52,152
W
Hercules
Dacklinght
Hercules
6,517
1,247
0
3,927
14,617
10,615
537
0
14,617
0
32,389
L
Izanami
Eagledagger
Izanami
7,712
5,801
0
2,466
11,451
3,711
53
3,329
8,050
0
54,284
W
Nox
Joltx7
Nox
14,023
1,091
0
2,190
9,177
3,907
627
2,231
6,408
50,571
0
W
4,712
901
148
3,283
12,295
4,670
836
1,809
10,227
0
44,251
L
Baron Samedi
MrJOKERhahaha
Baron Samedi
4,151
593
0
2,883
11,152
4,569
944
5,698
5,022
49,540
0
W
Khepri
6,375
703
1,359
1,815
8,724
5,238
425
1,115
7,249
32,225
0
L
Ganesha
newmooREAL
Ganesha
2,867
475
0
1,372
9,285
7,082
0
2,336
6,879
18,856
0
L
13,140
1,662
0
2,864
13,900
10,109
550
3,640
10,172
0
54,073
L
6,652
1,316
0
4,336
12,434
4,433
0
4,523
7,701
0
41,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,186
Gold Earned
44,113
413
Minions Killed
363
0
Camps Cleared
0
1,475,767
Distance Traveled
1,593,835
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,060
533
89
5
0
329,842
2
W
Hercules
8,128
478
64
4
0
294,860
4
L
Izanami
7,985
470
118
7
0
266,686
1
W
Nox
10,134
596
97
6
0
314,287
3
W
Pele
8,258
486
76
4
0
338,931
0
L
Baron Samedi
8,737
514
102
6
0
288,174
0
W
Khepri
8,533
502
37
2
0
315,915
0
L
Ganesha
7,424
437
19
1
0
292,073
7
L
Mulan
9,838
579
100
6
0
317,416
1
L
Serqet
8,202
482
74
4
0
311,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role