Player Matchup

Anhur
Anhur
Roskalion_
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,449 Elo+
Party 1
Sobek
Sobek
javinskijm
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,324 Elo+
Party 1
He Bo
He Bo
odc2002
He Bo
Level 116
God Stats
2W - 2L
1,505 SR
Queue Stats
31W - 28L
1,433 Elo+
Party 1
Team Averages
Level 111
1,502 SR
1,402 Elo+

VS

Team Averages
Level 94
1,415 SR
1,497 Elo+
Morgan Le Fay
Morgan Le Fay
Huzlip
Morgan Le Fay
Level 154
God Stats
12W - 7L
1,523 SR
Queue Stats
201W - 146L
1,621 Elo+
Solo
Nemesis
Nemesis
Iron Ghost XLII
Nemesis
Level 66
God Stats
1W - 2L
1,392 SR
Queue Stats
105W - 95L
1,430 Elo+
Solo
Kuzenbo
Kuzenbo
kyr3e
Kuzenbo
Level 61
God Stats
9W - 15L
1,330 SR
Queue Stats
151W - 183L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 8 / 2
7,597
633
3,022
14,423
4,201
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
11
3 / 2 / 0
7,726
644
3,867
15,735
14,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
odc2002
He Bo
9
0 / 5 / 3
6,892
574
1,605
9,571
2,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Huzlip
Morgan Le Fay
16
13 / 0 / 2
10,928
911
24,648
11,149
4,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 9
8,230
686
2,569
7,138
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
kyr3e
Kuzenbo
12
2 / 1 / 9
8,699
725
5,648
7,941
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
15
15
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Huzlip
Morgan Le Fay
13
0
2
14
W
0
3
9
1.5
L
Anhur
1
8
2
0.25
L
Sobek
3
2
0
1.5
W
Kuzenbo
kyr3e
Kuzenbo
2
1
9
6.5
L
He Bo
odc2002
He Bo
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,494
Damage
32,865
39,729
Taken
26,228
21,108
Mitigated
12,239
3,075
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Huzlip
Morgan Le Fay
24,648
1,504
0
2,695
11,149
4,600
1,203
2,265
8,884
64,179
0
W
2,569
782
0
739
7,138
2,998
329
1,673
5,465
0
18,072
L
Anhur
3,022
1,679
0
450
14,423
4,201
0
11,472
2,791
0
27,996
L
Sobek
3,867
222
0
2,339
15,735
14,134
0
9,897
5,548
13,270
0
W
Kuzenbo
kyr3e
Kuzenbo
5,648
1,656
234
1,005
7,941
4,641
444
1,534
6,407
21,882
0
L
He Bo
odc2002
He Bo
1,605
73
0
286
9,571
2,773
0
8,473
1,094
12,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
27,857
94
Minions Killed
145
0
Camps Cleared
0
574,666
Distance Traveled
732,622
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,928
911
84
7
0
240,915
4
W
Nemesis
8,230
686
29
2
0
270,127
1
L
Anhur
7,597
633
54
5
0
184,882
1
L
Sobek
7,726
644
12
1
0
235,163
0
W
Kuzenbo
8,699
725
32
3
0
221,580
0
L
He Bo
6,892
574
28
2
0
154,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role