Player Matchup

Morgan Le Fay
Morgan Le Fay
Fuse921
Morgan Le Fay
Level 13
God Stats
1W - 6L
1,246 SR
Queue Stats
95W - 128L
1,255 Elo+
Solo
Fenrir
Fenrir
Lusty9
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Amaterasu
Amaterasu
XxKrepasxX
Amaterasu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
hobbit_meister
Nemesis
Level 14
God Stats
1W - 2L
1,566 SR
Queue Stats
1W - 2L
1,485 Elo+
Solo
King Arthur
King Arthur
martutesso
King Arthur
Level 21
God Stats
4W - 4L
1,533 SR
Queue Stats
17W - 15L
1,347 Elo+
Solo
Team Averages
Level 11
1,469 SR
1,417 Elo+

VS

Team Averages
Level 18
1,433 SR
1,385 Elo+
Nemesis
Nemesis
CALLUM814
Nemesis
Level 25
God Stats
12W - 6L
1,515 SR
Queue Stats
15W - 13L
1,350 Elo+
Solo
Nu Wa
Nu Wa
HotYup15
Nu Wa
Level 16
God Stats
2W - 1L
1,362 SR
Queue Stats
14W - 8L
1,404 Elo+
Solo
Anhur
Anhur
I_-PeSa-_I
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,645 Elo+
Solo
Scylla
Scylla
Piola_65
Scylla
Level 19
God Stats
5W - 5L
1,672 SR
Queue Stats
171W - 187L
1,290 Elo+
Solo
Mulan
Mulan
Selene1485
Mulan
Level 26
God Stats
5W - 15L
1,118 SR
Queue Stats
116W - 162L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fuse921
Morgan Le Fay
15
5 / 10 / 3
10,214
444
11,647
18,295
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Lusty9
Fenrir
14
8 / 7 / 3
10,340
450
10,756
23,465
10,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
XxKrepasxX
Amaterasu
15
5 / 12 / 7
9,292
404
9,479
26,963
19,037
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 10 / 5
7,812
340
3,308
16,156
7,447
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
martutesso
King Arthur
14
6 / 7 / 2
9,700
422
7,115
16,740
9,643
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CALLUM814
Nemesis
20
17 / 0 / 11
13,718
596
16,387
15,429
6,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
HotYup15
Nu Wa
17
10 / 3 / 19
12,164
529
21,738
10,911
3,646
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
15
2 / 10 / 7
10,313
448
4,294
15,284
5,013
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Piola_65
Scylla
17
11 / 7 / 12
11,925
518
21,201
12,467
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
16
5 / 6 / 15
10,897
474
9,959
16,597
6,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
109
24
Kills
45
46
Deaths
26
20
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CALLUM814
Nemesis
17
0
11
22.5
L
Morgan Le Fay
Fuse921
Morgan Le Fay
5
10
3
0.65
W
Nu Wa
HotYup15
Nu Wa
10
3
19
6.5
W
Anhur
2
10
7
0.55
L
Fenrir
Lusty9
Fenrir
8
7
3
1.36
W
Scylla
Piola_65
Scylla
11
7
12
2.43
W
Mulan
5
6
15
2.08
L
Amaterasu
XxKrepasxX
Amaterasu
5
12
7
0.71
L
0
10
5
0.25
L
King Arthur
martutesso
King Arthur
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,305
Damage
73,579
101,619
Taken
70,688
52,715
Mitigated
25,701
12,935
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CALLUM814
Nemesis
16,387
9,492
0
6,127
15,429
6,700
1,453
2,896
12,533
0
114,264
L
Morgan Le Fay
Fuse921
Morgan Le Fay
11,647
893
0
1,081
18,295
6,279
2,026
6,943
11,092
75,583
0
W
Nu Wa
HotYup15
Nu Wa
21,738
4,529
0
1,447
10,911
3,646
2,050
2,799
8,112
50,925
0
W
Anhur
4,294
2,718
0
2,997
15,284
5,013
3,553
2,843
12,441
0
43,006
L
Fenrir
Lusty9
Fenrir
10,756
3,062
0
4,480
23,465
10,309
0
7,752
15,339
0
49,043
W
Scylla
Piola_65
Scylla
21,201
6,222
0
260
12,467
3,368
2,079
1,691
10,776
62,713
0
W
Mulan
9,959
2,637
0
2,140
16,597
6,974
586
1,649
14,948
0
35,670
L
Amaterasu
XxKrepasxX
Amaterasu
9,479
3,510
0
3,819
26,963
19,037
305
13,839
12,436
0
32,098
L
3,308
1,096
0
1,003
16,156
7,447
589
5,750
10,122
0
23,941
L
King Arthur
martutesso
King Arthur
7,115
477
872
1,680
16,740
9,643
944
6,821
9,691
0
40,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,358
Gold Earned
59,017
336
Minions Killed
412
0
Camps Cleared
0
1,900,810
Distance Traveled
1,945,115
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,718
596
131
6
0
481,208
4
L
Morgan Le Fay
10,214
444
106
5
0
370,544
1
W
Nu Wa
12,164
529
49
2
0
391,487
6
W
Anhur
10,313
448
71
3
0
316,530
1
L
Fenrir
10,340
450
75
3
0
383,287
0
W
Scylla
11,925
518
98
4
0
381,624
0
W
Mulan
10,897
474
63
3
0
374,266
0
L
Amaterasu
9,292
404
57
2
0
382,409
0
L
Nemesis
7,812
340
39
2
0
358,329
0
L
King Arthur
9,700
422
59
3
0
406,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role