Player Matchup

Merlin
Merlin
Don-Tonne
Merlin
Level 54
God Stats
20W - 29L
1,455 SR
Queue Stats
159W - 257L
1,266 Elo+
Party 1
Thor
Thor
Xeeenon1312
Thor
Level 24
God Stats
4W - 4L
1,552 SR
Queue Stats
55W - 100L
1,213 Elo+
Party 1
Odin
Odin
llunalana
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 28
1,503 SR
1,326 Elo+

VS

Team Averages
Level 24
1,705 SR
1,504 Elo+
Kukulkan
Kukulkan
Boywonderbucky6
Kukulkan
Level 28
God Stats
1W - 5L
1,524 SR
Queue Stats
39W - 29L
1,450 Elo+
Solo
Susano
Susano
ImNotSusano
Susano
Level 27
God Stats
140W - 45L
1,896 SR
Queue Stats
242W - 98L
1,821 Elo+
Solo
Nemesis
Nemesis
tinka07
Nemesis
Level 17
God Stats
5W - 1L
1,694 SR
Queue Stats
15W - 17L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Don-Tonne
Merlin
9
0 / 7 / 3
6,168
685
3,643
8,609
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 0
6,648
739
1,810
8,148
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odin
8
1 / 4 / 1
5,612
624
1,513
6,990
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 0 / 9
7,109
790
5,475
1,791
533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
13
13 / 1 / 1
9,086
1,010
12,699
6,307
2,221
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
tinka07
Nemesis
10
0 / 2 / 9
6,679
742
1,626
4,156
1,221
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
14
14
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
0
9
5.5
L
Merlin
Don-Tonne
Merlin
0
7
3
0.21
W
Susano
13
1
1
13.5
L
2
3
0
0.67
L
Odin
1
4
1
0.38
W
Nemesis
tinka07
Nemesis
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,966
Damage
19,800
23,747
Taken
12,254
7,129
Mitigated
3,975
3,591
Healing
1,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
5,475
953
0
0
1,791
533
821
184
1,561
31,538
0
L
Merlin
Don-Tonne
Merlin
3,643
74
124
884
8,609
2,143
0
713
7,896
13,892
0
W
Susano
12,699
2,582
0
1,125
6,307
2,221
954
1,088
5,011
0
29,803
L
1,810
86
171
1,205
8,148
2,354
0
2,177
5,971
0
12,749
L
Odin
1,513
460
0
1,207
6,990
2,632
0
2,585
4,273
0
5,585
W
Nemesis
tinka07
Nemesis
1,626
401
0
229
4,156
1,221
521
1,821
2,039
0
10,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,428
Gold Earned
22,874
60
Minions Killed
117
0
Camps Cleared
0
388,386
Distance Traveled
548,299
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,109
790
69
8
0
164,459
0
L
Merlin
6,168
685
28
3
0
129,773
1
W
Susano
9,086
1,010
36
4
0
180,251
1
L
Thor
6,648
739
23
3
0
136,720
0
L
Odin
5,612
624
9
1
0
121,893
1
W
Nemesis
6,679
742
12
1
0
203,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role