Player Matchup

Chaac
Chaac
Kenomahn
Chaac
Level 18
God Stats
3W - 6L
1,498 SR
Queue Stats
178W - 185L
1,363 Elo+
Solo
Zeus
Zeus
Loukas666
Zeus
Level 20
God Stats
4W - 2L
1,500 SR
Queue Stats
116W - 125L
1,504 Elo+
Solo
Raijin
Raijin
Thatonephonecall
Raijin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Solo
Nemesis
Nemesis
hades430
Nemesis
Level 5
God Stats
1W - 1L
1,309 SR
Queue Stats
6W - 11L
1,013 Elo+
Solo
Hachiman
Hachiman
废成76人
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,471 Elo+
Solo
Team Averages
Level 13
1,461 SR
1,370 Elo+

VS

Team Averages
Level 17
1,433 SR
1,420 Elo+
Agni
Agni
CosmicSabre
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
Cra2yspartan117
Baron Samedi
Level 22
God Stats
1W - 2L
1,443 SR
Queue Stats
1W - 4L
1,373 Elo+
Solo
Pele
Pele
Geffron
Pele
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,428 Elo+
Solo
Bellona
Bellona
Hekillagan
Bellona
Level 12
God Stats
9W - 9L
1,317 SR
Queue Stats
29W - 41L
1,417 Elo+
Solo
Mercury
Mercury
brokensnipe
Mercury
Level 16
God Stats
2W - 3L
1,404 SR
Queue Stats
224W - 245L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kenomahn
Chaac
20
7 / 6 / 27
15,355
1,181
23,870
29,782
29,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zeus
20
19 / 9 / 14
17,708
1,362
35,999
19,920
10,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 11 / 22
14,413
1,109
17,198
21,567
10,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
hades430
Nemesis
20
5 / 12 / 23
13,642
1,049
12,853
25,514
16,678
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
废成76人
Hachiman
20
5 / 7 / 25
14,685
1,130
22,184
21,995
9,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

4

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 15
15,746
1,211
35,022
22,118
8,059
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Cra2yspartan117
Baron Samedi
20
2 / 6 / 24
13,321
1,025
12,340
23,764
17,964
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
Geffron
Pele
20
2 / 10 / 24
12,942
996
10,878
21,712
8,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Hekillagan
Bellona
20
5 / 7 / 27
14,112
1,086
15,166
28,087
19,736
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
brokensnipe
Mercury
20
21 / 14 / 17
17,823
1,371
38,697
25,926
13,143
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
152
43
Kills
45
45
Deaths
43
111
Assists
107
Player
Kills
Deaths
Assists
KDA
L
15
6
15
3.75
L
Baron Samedi
Cra2yspartan117
Baron Samedi
2
6
24
2.33
L
Pele
Geffron
Pele
2
10
24
1.4
L
Bellona
Hekillagan
Bellona
5
7
27
2.64
W
Chaac
Kenomahn
Chaac
7
6
27
3.42
W
Zeus
19
9
14
2.89
W
7
11
22
1.64
L
Mercury
brokensnipe
Mercury
21
14
17
2.11
W
Nemesis
hades430
Nemesis
5
12
23
1.38
W
Hachiman
废成76人
Hachiman
5
7
25
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,104
Damage
112,103
118,778
Taken
121,607
75,415
Mitigated
67,872
16,934
Healing
11,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
35,022
2,994
769
3,043
22,118
8,059
0
9,153
12,965
63,367
0
L
Baron Samedi
Cra2yspartan117
Baron Samedi
12,340
1,910
1,712
4,697
23,764
17,964
0
10,003
13,761
42,062
0
L
Pele
Geffron
Pele
10,878
1,047
0
498
21,712
8,970
0
9,123
12,589
0
25,149
L
Bellona
Hekillagan
Bellona
15,166
5,679
0
360
28,087
19,736
0
14,046
14,041
459
35,587
W
Chaac
Kenomahn
Chaac
23,870
4,622
479
11,889
29,782
29,120
0
16,493
13,289
4,046
47,361
W
Zeus
35,999
4,471
0
970
19,920
10,340
0
8,402
11,518
74,618
0
W
17,198
4,797
208
316
21,567
10,185
0
4,039
17,528
31,828
0
L
Mercury
brokensnipe
Mercury
38,697
31,341
0
0
25,926
13,143
0
13,494
12,288
0
50,729
W
Nemesis
hades430
Nemesis
12,853
5,013
0
1,405
25,514
16,678
0
11,364
14,150
0
17,843
W
Hachiman
废成76人
Hachiman
22,184
12,163
0
1,667
21,995
9,092
0
7,514
14,481
0
49,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,803
Gold Earned
73,944
244
Minions Killed
225
6
Camps Cleared
3
1,076,495
Distance Traveled
1,204,107
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
15,746
1,211
59
5
0
262,581
2
L
Baron Samedi
13,321
1,025
64
5
0
206,779
3
L
Pele
12,942
996
27
2
0
230,384
0
L
Bellona
14,112
1,086
54
4
2
245,948
4
W
Chaac
15,355
1,181
61
5
2
271,855
0
W
Zeus
17,708
1,362
111
9
0
182,637
0
W
Raijin
14,413
1,109
19
1
1
201,198
0
L
Mercury
17,823
1,371
21
2
1
258,415
0
W
Nemesis
13,642
1,049
10
1
0
211,353
4
W
Hachiman
14,685
1,130
43
3
3
209,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role