Player Matchup

Anhur
Anhur
FOKUS_LYNES-_-
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,158 Elo+
Party 1
Freya
Freya
Gio-Sinto
Freya
Level 44
God Stats
2W - 2L
1,197 SR
Queue Stats
108W - 119L
1,386 Elo+
Party 1
Da Ji
Da Ji
Toxicheer
Da Ji
Level 25
God Stats
2W - 2L
1,565 SR
Queue Stats
97W - 76L
1,570 Elo+
Solo
Vamana
Vamana
shizi-zuo
Vamana
Level 46
God Stats
2W - 0L
1,726 SR
Queue Stats
108W - 94L
1,481 Elo+
Party 1
Fafnir
Fafnir
zBreaxx
Fafnir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,469 Elo+
Party 1
Team Averages
Level 27
1,497 SR
1,413 Elo+

VS

Team Averages
Level 15
1,475 SR
1,403 Elo+
Bakasura
Bakasura
Child_Merchant
Bakasura
Level 5
God Stats
5W - 1L
1,880 SR
Queue Stats
9W - 6L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fuse921
Morgan Le Fay
Level 12
God Stats
1W - 6L
1,298 SR
Queue Stats
95W - 128L
1,338 Elo+
Solo
Cthulhu
Cthulhu
LovelyPeoples
Cthulhu
Level 4
God Stats
0W - 2L
1,261 SR
Queue Stats
1W - 3L
1,433 Elo+
Solo
Izanami
Izanami
Mr_SuPPenSchNaX
Izanami
Level 29
God Stats
6W - 8L
1,450 SR
Queue Stats
31W - 45L
1,357 Elo+
Solo
Ymir
Ymir
assistantmoth
Ymir
Level 23
God Stats
24W - 26L
1,483 SR
Queue Stats
125W - 144L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,725
429
3,078
8,765
2,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Gio-Sinto
Freya
16
7 / 2 / 2
10,251
570
9,244
10,277
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Toxicheer
Da Ji
18
7 / 0 / 2
10,707
595
8,244
9,858
5,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
shizi-zuo
Vamana
17
1 / 2 / 4
10,265
570
9,137
13,914
10,688
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
zBreaxx
Fafnir
12
0 / 3 / 4
8,649
481
3,495
10,029
8,594
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
8 / 3 / 0
9,425
524
10,443
15,248
7,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Fuse921
Morgan Le Fay
13
1 / 8 / 4
7,651
425
4,141
11,376
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
13
0 / 1 / 2
7,274
404
6,463
11,071
6,630
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 5 / 5
8,947
497
7,101
11,839
3,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
0 / 1 / 0
5,276
293
91
2,145
292
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
17
Kills
12
14
Deaths
18
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
8
3
0
2.67
W
2
7
1
0.36
L
Morgan Le Fay
Fuse921
Morgan Le Fay
1
8
4
0.38
W
Freya
Gio-Sinto
Freya
7
2
2
4
L
Cthulhu
0
1
2
1
L
3
5
5
1.1
W
Da Ji
Toxicheer
Da Ji
7
0
2
8
L
0
1
0
0
W
Vamana
shizi-zuo
Vamana
1
2
4
1.5
W
Fafnir
zBreaxx
Fafnir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,198
Damage
28,239
52,843
Taken
51,679
30,585
Mitigated
21,104
16,151
Healing
11,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
10,443
6,558
0
5,978
15,248
7,145
0
3,728
11,520
0
51,161
W
3,078
2,089
0
790
8,765
2,419
745
1,526
7,050
0
26,723
L
Morgan Le Fay
Fuse921
Morgan Le Fay
4,141
684
0
24
11,376
3,677
682
2,857
8,519
37,082
0
W
Freya
Gio-Sinto
Freya
9,244
3,030
0
5,752
10,277
3,765
750
1,976
7,361
41,568
0
L
Cthulhu
6,463
779
132
3,532
11,071
6,630
297
2,168
8,903
25,144
0
L
7,101
4,629
0
1,598
11,839
3,360
2,988
3,599
8,240
0
64,499
W
Da Ji
Toxicheer
Da Ji
8,244
1,412
0
2,083
9,858
5,119
0
149
9,543
0
82,875
L
91
0
0
0
2,145
292
0
387
1,758
1,496
0
W
Vamana
shizi-zuo
Vamana
9,137
3,011
0
5,220
13,914
10,688
1,904
5,738
7,826
0
67,853
W
Fafnir
zBreaxx
Fafnir
3,495
722
178
2,128
10,029
8,594
444
1,658
8,066
26,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,597
Gold Earned
38,573
434
Minions Killed
344
0
Camps Cleared
0
1,674,859
Distance Traveled
1,392,644
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,425
524
100
6
0
399,321
6
W
Anhur
7,725
429
51
3
0
313,777
0
L
Morgan Le Fay
7,651
425
60
3
0
298,288
1
W
Freya
10,251
570
70
4
0
333,384
0
L
Cthulhu
7,274
404
46
3
0
331,501
2
L
Izanami
8,947
497
137
8
0
298,773
0
W
Da Ji
10,707
595
126
7
0
384,789
1
L
Ymir
5,276
293
1
0
0
64,761
0
W
Vamana
10,265
570
143
8
0
317,976
3
W
Fafnir
8,649
481
44
2
0
324,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role