Player Matchup

Terra
Terra
DukeOfZhou
Terra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Sol
Sol
Ponyuki
Sol
Level 109
God Stats
0W - 2L
1,335 SR
Queue Stats
8W - 9L
1,430 Elo+
Party 1
Bellona
Bellona
Z20-Nyte
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,348 Elo+
Party 1
Guan Yu
Guan Yu
killgod八卦
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
pantera48
Loki
Level 18
God Stats
1W - 2L
1,479 SR
Queue Stats
2W - 4L
1,470 Elo+
Solo
Team Averages
Level 27
1,463 SR
1,450 Elo+

VS

Team Averages
Level 17
1,463 SR
1,368 Elo+
Eset
Eset
Buffmctough
Eset
Level 25
God Stats
5W - 3L
1,416 SR
Queue Stats
39W - 39L
1,372 Elo+
Solo
Vamana
Vamana
MadTreeFuryRoot
Vamana
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,155 Elo+
Solo
Loki
Loki
Mokelet
Loki
Level 17
God Stats
7W - 4L
1,460 SR
Queue Stats
15W - 14L
1,393 Elo+
Solo
Anhur
Anhur
Senseikata
Anhur
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Anubis
Anubis
Tanzbaerlie
Anubis
Level 27
God Stats
11W - 11L
1,437 SR
Queue Stats
502W - 637L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
8
0 / 8 / 0
8,517
341
890
7,937
5,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
17
8 / 5 / 1
11,416
457
19,146
15,159
4,118
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Z20-Nyte
Bellona
15
4 / 6 / 6
9,770
391
8,374
23,750
21,501
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
12
0 / 8 / 5
8,267
331
3,973
22,129
20,494
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
17
6 / 7 / 8
11,084
443
15,149
21,427
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 11
12,570
503
19,240
11,641
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 5 / 10
12,254
490
14,725
20,139
20,177
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
Mokelet
Loki
19
5 / 3 / 3
12,490
500
7,922
17,957
6,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
18
6 / 4 / 14
12,564
503
15,168
13,434
5,085
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
18
7 / 5 / 5
12,925
517
16,101
15,506
9,214
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
18
Kills
34
34
Deaths
18
20
Assists
43
Player
Kills
Deaths
Assists
KDA
W
10
1
11
15.5
L
Terra
0
8
0
0
W
6
5
10
2.2
W
Loki
Mokelet
Loki
5
3
3
2.17
L
Sol
8
5
1
1.7
W
Anhur
6
4
14
3.25
W
Anubis
7
5
5
1.9
L
Bellona
Z20-Nyte
Bellona
4
6
6
1.17
L
Guan Yu
0
8
5
0.31
L
Loki
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,532
Damage
73,156
90,402
Taken
78,677
57,958
Mitigated
45,285
12,905
Healing
19,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,240
1,797
1,014
1,440
11,641
4,414
965
4,419
7,222
69,681
0
L
Terra
890
780
4
212
7,937
5,164
0
1,421
6,516
7,016
0
W
14,725
6,297
0
4,967
20,139
20,177
1,010
6,782
13,357
0
55,560
W
Loki
Mokelet
Loki
7,922
1,590
0
5,921
17,957
6,395
443
2,799
15,158
0
96,491
L
Sol
19,146
2,572
1,253
4,137
15,159
4,118
512
5,326
9,728
75,223
0
W
Anhur
15,168
8,431
0
203
13,434
5,085
4,765
3,248
10,186
0
59,662
W
Anubis
16,101
1,242
0
6,069
15,506
9,214
2,256
3,132
12,374
83,975
0
L
Bellona
Z20-Nyte
Bellona
8,374
1,499
0
509
23,750
21,501
79
13,572
9,947
0
25,683
L
Guan Yu
3,973
98
960
1,772
22,129
20,494
0
8,873
12,721
0
23,310
L
Loki
15,149
3,486
0
4,058
21,427
6,681
0
5,122
16,149
0
72,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,054
Gold Earned
62,803
298
Minions Killed
543
0
Camps Cleared
0
1,909,960
Distance Traveled
2,161,911
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,570
503
98
4
0
459,768
3
L
Terra
8,517
341
11
0
0
171,634
2
W
Vamana
12,254
490
92
4
0
393,055
1
W
Loki
12,490
500
130
5
0
478,269
2
L
Sol
11,416
457
125
5
0
449,021
4
W
Anhur
12,564
503
90
4
0
417,247
4
W
Anubis
12,925
517
133
5
0
413,572
5
L
Bellona
9,770
391
24
1
0
406,565
1
L
Guan Yu
8,267
331
46
2
0
448,350
5
L
Loki
11,084
443
92
4
0
434,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role