Player Matchup

Neith
Neith
Goganzola
Neith
Level 33
God Stats
6W - 2L
1,732 SR
Queue Stats
139W - 77L
1,832 Elo+
Party 1
Nu Wa
Nu Wa
SmleADMmeng
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,404 Elo+
Solo
Kali
Kali
TheKingKaldr
Kali
Level 27
God Stats
6W - 0L
1,710 SR
Queue Stats
123W - 78L
1,596 Elo+
Party 1
Yemoja
Yemoja
Vamp55
Yemoja
Level 6
God Stats
1W - 0L
1,224 SR
Queue Stats
4W - 5L
1,396 Elo+
Solo
Cabrakan
Cabrakan
Wildwíchsender
Cabrakan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 111L
1,593 Elo+
Solo
Team Averages
Level 20
1,533 SR
1,564 Elo+

VS

Team Averages
Level 21
1,563 SR
1,564 Elo+
Loki
Loki
HovecDaBeast
Loki
Level 29
God Stats
17W - 19L
1,547 SR
Queue Stats
165W - 173L
1,547 Elo+
Solo
Izanami
Izanami
Leonard04
Izanami
Level 25
God Stats
22W - 18L
1,644 SR
Queue Stats
230W - 160L
1,622 Elo+
Solo
Cthulhu
Cthulhu
Tehagounks
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,701 Elo+
Solo
Ymir
Ymir
lilouxx
Ymir
Level 29
God Stats
20W - 14L
1,571 SR
Queue Stats
58W - 57L
1,508 Elo+
Solo
Hel
Hel
nebksnonbjsjne
Hel
Level 16
God Stats
2W - 4L
1,550 SR
Queue Stats
207W - 253L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Goganzola
Neith
15
5 / 1 / 4
8,640
617
12,284
9,199
3,094
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
0 / 3 / 4
7,401
529
3,060
5,274
1,771
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 0 / 2
9,915
708
14,273
10,330
4,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Vamp55
Yemoja
11
0 / 2 / 6
7,280
520
2,446
5,721
3,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
14
1 / 3 / 2
8,484
606
5,129
8,327
3,778
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,462
533
6,127
11,798
3,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Leonard04
Izanami
12
0 / 3 / 5
7,069
505
6,416
10,198
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Tehagounks
Cthulhu
13
3 / 4 / 0
7,315
523
5,353
11,424
10,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
lilouxx
Ymir
10
3 / 2 / 0
6,520
466
3,782
10,600
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 4 / 1
6,394
457
545
7,652
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
9
9
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Goganzola
Neith
5
1
4
7
L
2
4
4
1
L
Izanami
Leonard04
Izanami
0
3
5
0.83
W
0
3
4
0.67
L
Cthulhu
Tehagounks
Cthulhu
3
4
0
0.75
W
11
0
2
12
W
Yemoja
Vamp55
Yemoja
0
2
6
1.5
W
Cabrakan
1
3
2
0.67
L
Ymir
lilouxx
Ymir
3
2
0
1.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,192
Damage
22,223
38,851
Taken
51,672
17,110
Mitigated
30,903
14,097
Healing
13,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Goganzola
Neith
12,284
6,964
0
4,862
9,199
3,094
442
1,673
7,526
0
76,606
L
6,127
1,734
0
3,967
11,798
3,655
0
2,573
9,225
0
45,837
L
Izanami
Leonard04
Izanami
6,416
4,216
0
3,865
10,198
3,068
0
790
9,408
0
55,055
W
3,060
1,306
0
550
5,274
1,771
820
874
4,400
31,945
0
L
Cthulhu
Tehagounks
Cthulhu
5,353
628
0
1,950
11,424
10,001
437
3,782
7,642
37,651
0
W
14,273
6,505
0
6,092
10,330
4,880
0
1,034
9,296
0
75,961
W
Yemoja
Vamp55
Yemoja
2,446
563
756
147
5,721
3,587
486
2,286
3,435
9,505
0
W
Cabrakan
5,129
616
0
1,690
8,327
3,778
0
3,976
4,351
47,411
0
L
Ymir
lilouxx
Ymir
3,782
1,250
0
2,015
10,600
9,030
0
1,715
8,885
14,622
0
L
545
40
468
1,304
7,652
5,149
207
1,775
5,877
23,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,720
Gold Earned
34,760
451
Minions Killed
339
0
Camps Cleared
0
1,337,739
Distance Traveled
1,240,247
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,640
617
131
9
0
256,421
4
L
Loki
7,462
533
88
6
0
269,204
1
L
Izanami
7,069
505
116
8
0
235,118
4
W
Nu Wa
7,401
529
69
5
0
232,338
2
L
Cthulhu
7,315
523
83
6
0
249,904
4
W
Kali
9,915
708
121
9
0
326,905
4
W
Yemoja
7,280
520
6
0
0
290,695
11
W
Cabrakan
8,484
606
124
9
0
231,380
3
L
Ymir
6,520
466
14
1
0
246,727
4
L
Hel
6,394
457
38
3
0
239,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role