Player Matchup

Gilgamesh
Gilgamesh
Leprechaun_Mafia
Gilgamesh
Level 19
God Stats
10W - 3L
1,740 SR
Queue Stats
40W - 50L
1,313 Elo+
Party 2
Chronos
Chronos
SmeedaL44
Chronos
Level 118
God Stats
20W - 7L
1,747 SR
Queue Stats
193W - 131L
1,613 Elo+
Party 2
Cerberus
Cerberus
claytonp
Cerberus
Level 109
God Stats
65W - 34L
1,678 SR
Queue Stats
275W - 220L
1,557 Elo+
Party 2
Team Averages
Level 82
1,722 SR
1,494 Elo+

VS

Team Averages
Level 19
1,438 SR
1,370 Elo+
Bastet
Bastet
Dva_OvEr_WaTcH
Bastet
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 67L
1,376 Elo+
Party 1
He Bo
He Bo
Gio2ezzz
He Bo
Level 17
God Stats
1W - 2L
1,315 SR
Queue Stats
24W - 25L
1,344 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShiFury
Morgan Le Fay
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
26W - 13L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
15
3 / 4 / 5
12,253
681
9,657
16,295
14,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
SmeedaL44
Chronos
18
8 / 6 / 5
13,589
755
15,135
22,212
9,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
claytonp
Cerberus
18
4 / 2 / 8
12,754
709
8,434
25,659
27,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 5
12,201
678
13,064
12,273
5,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Gio2ezzz
He Bo
15
2 / 5 / 6
10,911
606
6,971
9,971
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
ShiFury
Morgan Le Fay
17
3 / 7 / 9
11,825
657
25,963
19,713
7,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
15
Kills
12
12
Deaths
15
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
3
5
3.17
L
He Bo
Gio2ezzz
He Bo
2
5
6
1
W
Gilgamesh
3
4
5
1.38
L
Morgan Le Fay
ShiFury
Morgan Le Fay
3
7
9
1.07
W
Chronos
SmeedaL44
Chronos
8
6
5
1.75
W
Cerberus
claytonp
Cerberus
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,226
Damage
45,998
64,166
Taken
41,957
50,902
Mitigated
16,310
12,883
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,064
3,820
0
730
12,273
5,080
0
4,768
7,505
0
29,029
L
He Bo
Gio2ezzz
He Bo
6,971
219
0
808
9,971
3,555
111
6,273
3,698
21,394
0
W
Gilgamesh
9,657
2,185
0
384
16,295
14,203
78
6,869
9,016
0
25,790
L
Morgan Le Fay
ShiFury
Morgan Le Fay
25,963
1,498
251
6,091
19,713
7,675
114
11,509
8,204
73,932
0
W
Chronos
SmeedaL44
Chronos
15,135
5,942
0
5,406
22,212
9,219
3,206
11,941
9,679
65,821
4,758
W
Cerberus
claytonp
Cerberus
8,434
426
1,418
5,675
25,659
27,480
7
12,213
12,537
57,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,596
Gold Earned
34,937
226
Minions Killed
159
0
Camps Cleared
0
966,994
Distance Traveled
943,077
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,201
678
28
2
0
369,053
3
L
He Bo
10,911
606
38
2
0
283,453
0
W
Gilgamesh
12,253
681
30
2
0
338,369
0
L
Morgan Le Fay
11,825
657
93
5
0
290,571
4
W
Chronos
13,589
755
93
5
0
308,981
2
W
Cerberus
12,754
709
103
6
0
319,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role