Player Matchup

Pele
Pele
 
Pele
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ADANWARRIOR13
Yemoja
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
254W - 243L
1,586 Elo+
Solo
Janus
Janus
Free Lucids
Janus
Level 25
God Stats
4W - 3L
1,382 SR
Queue Stats
126W - 121L
1,595 Elo+
Solo
Arachne
Arachne
ItsSuntoryTime
Arachne
Level 36
God Stats
13W - 5L
1,805 SR
Queue Stats
71W - 37L
1,671 Elo+
Party 2
Ullr
Ullr
Wulfbeard
Ullr
Level 19
God Stats
4W - 10L
1,458 SR
Queue Stats
17W - 21L
1,431 Elo+
Party 2
Team Averages
Level 25
1,529 SR
1,557 Elo+

VS

Team Averages
Level 17
1,455 SR
1,385 Elo+
Mercury
Mercury
Alzhemixt
Mercury
Level 21
God Stats
6W - 9L
1,372 SR
Queue Stats
15W - 17L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
EmdriGer19
Danzaburou
Level 24
God Stats
6W - 9L
1,394 SR
Queue Stats
16W - 21L
1,422 Elo+
Party 1
Bellona
Bellona
Hairetiko
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,182 Elo+
Party 1
Fenrir
Fenrir
KralosMal
Fenrir
Level 17
God Stats
5W - 7L
1,486 SR
Queue Stats
19W - 21L
1,457 Elo+
Party 1
Olorun
Olorun
KrylogaX
Olorun
Level 12
God Stats
2W - 2L
1,524 SR
Queue Stats
5W - 10L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
9 / 0 / 6
11,658
686
10,464
13,631
10,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 14
9,496
559
6,720
8,550
8,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 5 / 11
10,763
633
12,598
10,350
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 0 / 12
11,626
684
14,838
12,815
6,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
14
6 / 2 / 10
9,895
582
4,541
7,655
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alzhemixt
Mercury
14
1 / 6 / 2
8,207
483
3,773
13,916
5,147
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
EmdriGer19
Danzaburou
13
2 / 6 / 3
8,094
476
7,810
11,257
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Hairetiko
Bellona
11
1 / 7 / 4
7,407
436
6,831
15,276
10,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
KralosMal
Fenrir
12
2 / 6 / 1
8,665
510
4,046
14,725
8,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
KrylogaX
Olorun
12
1 / 6 / 4
7,563
445
5,503
11,274
3,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
21
31
Kills
7
8
Deaths
31
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
6
12
W
4
1
14
11
L
Mercury
Alzhemixt
Mercury
1
6
2
0.33
L
Danzaburou
EmdriGer19
Danzaburou
2
6
3
0.58
W
5
5
11
2.1
L
Bellona
Hairetiko
Bellona
1
7
4
0.43
W
7
0
12
13
L
Fenrir
KralosMal
Fenrir
2
6
1
0.42
L
Olorun
KrylogaX
Olorun
1
6
4
0.5
W
Ullr
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,161
Damage
27,963
53,001
Taken
66,448
32,612
Mitigated
31,615
22,425
Healing
10,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,464
1,802
0
7,035
13,631
10,638
1,181
734
12,897
0
75,387
W
6,720
1,274
3,018
1,361
8,550
8,049
812
471
8,079
21,536
0
L
Mercury
Alzhemixt
Mercury
3,773
991
0
0
13,916
5,147
0
3,129
10,787
0
55,096
L
Danzaburou
EmdriGer19
Danzaburou
7,810
3,118
0
1,061
11,257
4,098
0
4,389
6,868
0
39,678
W
12,598
1,596
342
1,085
10,350
3,848
3,519
2,679
7,671
58,767
0
L
Bellona
Hairetiko
Bellona
6,831
2,894
0
3,853
15,276
10,922
0
3,397
11,879
282
29,403
W
14,838
9,417
0
6,893
12,815
6,952
1,018
1,278
11,511
0
100,008
L
Fenrir
KralosMal
Fenrir
4,046
723
0
3,512
14,725
8,262
0
4,926
9,799
0
32,839
L
Olorun
KrylogaX
Olorun
5,503
2,818
229
1,978
11,274
3,186
0
3,691
7,583
28,923
0
W
Ullr
4,541
2,382
0
2,691
7,655
3,125
3,021
537
7,118
0
48,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,438
Gold Earned
39,936
497
Minions Killed
333
0
Camps Cleared
0
1,711,805
Distance Traveled
1,545,672
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,658
686
136
8
0
375,855
4
W
Yemoja
9,496
559
33
2
0
329,958
2
L
Mercury
8,207
483
101
6
0
372,304
4
L
Danzaburou
8,094
476
62
4
0
287,265
1
W
Janus
10,763
633
121
7
0
321,351
0
L
Bellona
7,407
436
59
3
0
312,452
3
W
Arachne
11,626
684
129
8
0
411,046
5
L
Fenrir
8,665
510
53
3
0
313,429
3
L
Olorun
7,563
445
58
3
0
260,222
6
W
Ullr
9,895
582
78
5
0
273,595
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role