Player Matchup

Geb
Geb
AddiQtion
Geb
Level 124
God Stats
1W - 0L
1,278 SR
Queue Stats
3W - 8L
1,243 Elo+
Solo
He Bo
He Bo
DrPsyccho
He Bo
Level 67
God Stats
7W - 8L
1,743 SR
Queue Stats
429W - 430L
1,513 Elo+
Solo
Artemis
Artemis
TheLastArcane
Artemis
Level 128
God Stats
5W - 5L
1,588 SR
Queue Stats
416W - 424L
1,478 Elo+
Solo
Ne Zha
Ne Zha
Toxicity plz
Ne Zha
Level 64
God Stats
1W - 0L
1,371 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nike
Nike
x95stacks
Nike
Level 119
God Stats
7W - 4L
1,454 SR
Queue Stats
430W - 396L
1,478 Elo+
Solo
Team Averages
Level 100
1,487 SR
1,442 Elo+

VS

Team Averages
Level 90
1,648 SR
1,491 Elo+
Vamana
Vamana
CaptainCorage
Vamana
Level 127
God Stats
4W - 3L
1,905 SR
Queue Stats
222W - 249L
1,484 Elo+
Party 1
Ao Kuang
Ao Kuang
Demigod1023
Ao Kuang
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 184L
1,446 Elo+
Party 1
Anhur
Anhur
Gallatik
Anhur
Level 98
God Stats
10W - 3L
1,965 SR
Queue Stats
816W - 826L
1,500 Elo+
Solo
Sol
Sol
PendularBell219
Sol
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 34L
1,550 Elo+
Solo
Bastet
Bastet
justhbs
Bastet
Level 73
God Stats
7W - 21L
1,372 SR
Queue Stats
381W - 404L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 20
8,832
883
3,567
12,250
13,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
DrPsyccho
He Bo
15
9 / 4 / 12
9,426
943
15,155
9,806
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
15
4 / 2 / 14
8,849
885
9,239
7,217
3,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
16
8 / 3 / 8
9,191
919
11,676
12,459
5,626
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nike
14
5 / 3 / 15
8,973
897
8,579
10,828
8,445
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 7
7,323
732
9,281
12,474
9,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ao Kuang
Demigod1023
Ao Kuang
11
3 / 9 / 3
7,035
704
4,796
14,238
4,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Gallatik
Anhur
12
1 / 5 / 2
6,890
689
4,856
9,115
3,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 7
7,741
774
10,495
10,597
3,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
justhbs
Bastet
13
5 / 4 / 2
7,860
786
7,878
8,579
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
34
26
Kills
13
14
Deaths
26
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
2
20
5
L
2
6
7
0.92
L
Ao Kuang
Demigod1023
Ao Kuang
3
9
3
0.5
W
He Bo
DrPsyccho
He Bo
9
4
12
3.75
L
Anhur
Gallatik
Anhur
1
5
2
0.4
L
2
2
7
2.75
W
Artemis
4
2
14
5.5
W
Ne Zha
8
3
8
4
L
Bastet
justhbs
Bastet
5
4
2
1.5
W
Nike
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,216
Damage
37,306
52,560
Taken
55,003
34,588
Mitigated
25,128
21,531
Healing
18,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,567
344
1,572
1,664
12,250
13,530
572
3,016
9,234
8,968
0
L
9,281
3,521
2,330
3,214
12,474
9,724
93
5,743
6,731
0
16,545
L
Ao Kuang
Demigod1023
Ao Kuang
4,796
557
1,334
2,391
14,238
4,847
174
3,894
10,344
8,246
0
W
He Bo
DrPsyccho
He Bo
15,155
903
1,426
2,558
9,806
3,642
726
1,884
7,922
21,372
0
L
Anhur
Gallatik
Anhur
4,856
1,215
1,781
1,149
9,115
3,625
0
3,322
5,793
0
11,054
L
10,495
1,247
121
4,445
10,597
3,630
0
4,547
6,050
20,692
0
W
Artemis
9,239
2,974
1,357
1,811
7,217
3,345
1,219
2,242
4,975
0
21,465
W
Ne Zha
11,676
2,408
1,046
5,965
12,459
5,626
1,851
4,869
7,590
0
24,004
L
Bastet
justhbs
Bastet
7,878
1,867
828
956
8,579
3,302
0
2,518
6,061
0
11,736
W
Nike
8,579
385
1,449
2,683
10,828
8,445
418
3,280
7,548
4,455
12,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,271
Gold Earned
36,849
112
Minions Killed
52
0
Camps Cleared
0
931,372
Distance Traveled
851,104
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,832
883
7
1
0
178,194
4
L
Vamana
7,323
732
4
0
0
169,114
0
L
Ao Kuang
7,035
704
4
0
0
154,764
1
W
He Bo
9,426
943
14
1
0
185,023
2
L
Anhur
6,890
689
11
1
0
156,201
0
L
Sol
7,741
774
18
2
0
191,975
0
W
Artemis
8,849
885
42
4
0
178,057
3
W
Ne Zha
9,191
919
26
3
0
216,036
0
L
Bastet
7,860
786
15
2
0
179,050
1
W
Nike
8,973
897
23
2
0
174,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role