Player Matchup

Ne Zha
Ne Zha
Co Chi Mane
Ne Zha
Level 102
God Stats
8W - 9L
1,588 SR
Queue Stats
286W - 255L
1,577 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Jonhwick584
Tsukuyomi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,688 Elo+
Party 3
Ra
Ra
NT Yoyo
Ra
Level 27
God Stats
91W - 80L
1,577 SR
Queue Stats
130W - 110L
1,508 Elo+
Party 2
Neith
Neith
PAISAFENIX
Neith
Level 109
God Stats
12W - 13L
1,489 SR
Queue Stats
451W - 490L
1,449 Elo+
Party 3
Ymir
Ymir
URSS Fenix
Ymir
Level 99
God Stats
70W - 35L
1,672 SR
Queue Stats
755W - 727L
1,482 Elo+
Party 3
Team Averages
Level 70
1,565 SR
1,541 Elo+

VS

Team Averages
Level 86
1,609 SR
1,582 Elo+
Gilgamesh
Gilgamesh
SmoothStrudel
Gilgamesh
Level 87
God Stats
0W - 1L
1,688 SR
Queue Stats
40W - 45L
1,544 Elo+
Party 1
Cupid
Cupid
Steve is Fried
Cupid
Level 28
God Stats
12W - 14L
1,421 SR
Queue Stats
48W - 40L
1,587 Elo+
Party 1
Yemoja
Yemoja
USTAlderete5
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,622 Elo+
Solo
Hera
Hera
itscarson21
Hera
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 11L
1,565 Elo+
Party 1
Loki
Loki
thugged
Loki
Level 124
God Stats
9W - 4L
1,936 SR
Queue Stats
114W - 89L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
6 / 3 / 5
11,439
520
10,019
17,581
10,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
Jonhwick584
Tsukuyomi
18
7 / 3 / 3
11,097
504
11,189
12,027
7,803
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 5 / 8
9,740
443
3,488
12,318
12,824
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
20
14 / 3 / 7
13,392
609
11,040
16,236
6,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 15
11,288
513
10,845
20,060
23,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SmoothStrudel
Gilgamesh
15
1 / 6 / 6
9,187
418
7,691
17,554
19,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 10 / 2
8,727
397
5,796
13,991
6,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
13
0 / 8 / 0
8,166
371
3,086
10,815
10,004
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 3 / 6
11,460
521
23,053
9,829
4,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
thugged
Loki
16
10 / 7 / 5
11,253
512
14,517
16,753
6,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
33
Kills
17
17
Deaths
34
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
6
3
5
2.83
W
Tsukuyomi
Jonhwick584
Tsukuyomi
7
3
3
2.83
W
2
5
8
1.2
W
Neith
14
3
7
5.83
L
Gilgamesh
SmoothStrudel
Gilgamesh
1
6
6
0.67
L
0
10
2
0.1
W
4
3
15
3.83
L
Yemoja
0
8
0
0
L
6
3
6
3
L
Loki
thugged
Loki
10
7
5
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,581
Damage
54,143
78,222
Taken
68,942
61,542
Mitigated
46,326
24,926
Healing
3,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,019
3,541
0
8,425
17,581
10,647
251
3,699
13,882
0
86,577
W
Tsukuyomi
Jonhwick584
Tsukuyomi
11,189
1,840
0
2,395
12,027
7,803
128
4,107
7,920
0
66,583
W
3,488
322
791
3,035
12,318
12,824
491
2,994
9,324
44,942
0
W
Neith
11,040
6,181
0
9,203
16,236
6,680
3,011
7,172
9,064
0
83,542
L
Gilgamesh
SmoothStrudel
Gilgamesh
7,691
804
0
411
17,554
19,042
440
2,833
14,721
0
46,733
L
5,796
2,505
6
565
13,991
6,197
168
3,594
10,397
0
49,383
W
10,845
2,579
0
1,077
20,060
23,588
437
8,167
11,893
40,244
0
L
Yemoja
3,086
694
358
465
10,815
10,004
31
2,911
7,904
35,050
0
L
23,053
5,505
0
1,467
9,829
4,389
24
1,895
7,934
74,644
0
L
Loki
thugged
Loki
14,517
4,060
0
497
16,753
6,694
0
3,100
13,653
0
66,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,956
Gold Earned
48,793
508
Minions Killed
406
0
Camps Cleared
0
1,990,756
Distance Traveled
1,808,426
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,439
520
138
6
0
422,227
8
W
Tsukuyomi
11,097
504
96
4
0
475,598
3
W
Ra
9,740
443
77
4
0
335,888
0
W
Neith
13,392
609
151
7
0
361,927
1
L
Gilgamesh
9,187
418
84
4
0
394,243
1
L
Cupid
8,727
397
78
4
0
315,100
4
W
Ymir
11,288
513
46
2
0
395,116
2
L
Yemoja
8,166
371
54
2
0
295,560
0
L
Hera
11,460
521
101
5
0
396,505
5
L
Loki
11,253
512
89
4
0
407,018
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role