Player Matchup

Cthulhu
Cthulhu
HotPepperoniStic
Cthulhu
Level 22
God Stats
12W - 15L
1,505 SR
Queue Stats
69W - 90L
1,451 Elo+
Party 2
Pele
Pele
SunshineLee08
Pele
Level 36
God Stats
14W - 17L
1,771 SR
Queue Stats
40W - 54L
1,460 Elo+
Party 2
Nemesis
Nemesis
SwordEMperor242
Nemesis
Level 16
God Stats
2W - 8L
1,242 SR
Queue Stats
10W - 27L
1,408 Elo+
Solo
Scylla
Scylla
hyper Ekun
Scylla
Level 25
God Stats
7W - 6L
1,483 SR
Queue Stats
329W - 364L
1,410 Elo+
Solo
Danzaburou
Danzaburou
whepark
Danzaburou
Level 7
God Stats
7W - 9L
1,212 SR
Queue Stats
13W - 12L
1,030 Elo+
Solo
Team Averages
Level 21
1,442 SR
1,352 Elo+

VS

Team Averages
Level 28
1,545 SR
1,398 Elo+
Bellona
Bellona
Daka47
Bellona
Level 14
God Stats
18W - 17L
1,594 SR
Queue Stats
65W - 59L
1,436 Elo+
Party 1
Neith
Neith
Itz DarK Cubez
Neith
Level 28
God Stats
2W - 3L
1,517 SR
Queue Stats
132W - 149L
1,337 Elo+
Solo
Chernobog
Chernobog
KiwiKyeRye56
Chernobog
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
81W - 70L
1,469 Elo+
Party 1
Zeus
Zeus
Lumeheart
Zeus
Level 27
God Stats
6W - 1L
1,640 SR
Queue Stats
114W - 117L
1,321 Elo+
Solo
Loki
Loki
caironik
Loki
Level 43
God Stats
10W - 8L
1,474 SR
Queue Stats
50W - 48L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,972
531
6,447
9,797
8,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 4 / 2
6,611
441
3,575
9,921
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 5 / 0
4,928
329
1,198
5,870
1,648
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
hyper Ekun
Scylla
12
2 / 3 / 1
7,266
484
4,460
5,985
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
whepark
Danzaburou
10
1 / 4 / 2
6,497
433
4,939
7,827
1,831
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Daka47
Bellona
14
3 / 1 / 4
8,220
548
5,084
7,656
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 3
6,542
436
4,966
9,423
2,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chernobog
KiwiKyeRye56
Chernobog
15
8 / 1 / 4
8,871
591
9,451
10,036
3,319
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
16
5 / 0 / 0
9,535
636
4,069
5,220
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
12
3 / 2 / 4
7,548
503
5,309
7,041
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
20
20
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
Daka47
Bellona
3
1
4
5
L
4
4
1
1.13
W
1
3
3
0.83
W
Chernobog
KiwiKyeRye56
Chernobog
8
1
4
10
W
Zeus
5
0
0
5
L
0
4
2
0.25
L
0
5
0
0
W
Loki
3
2
4
2.5
L
Scylla
hyper Ekun
Scylla
2
3
1
0.83
L
Danzaburou
whepark
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,619
Damage
28,879
39,400
Taken
39,376
15,973
Mitigated
15,362
6,138
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Daka47
Bellona
5,084
1,368
0
2,488
7,656
5,024
1,354
1,450
6,206
0
41,679
L
6,447
865
269
1,200
9,797
8,063
0
0
9,797
24,344
0
W
4,966
2,147
0
2,100
9,423
2,961
734
5,181
4,242
0
28,684
W
Chernobog
KiwiKyeRye56
Chernobog
9,451
6,597
0
2,375
10,036
3,319
456
2,637
7,399
0
53,971
W
Zeus
4,069
466
0
2,784
5,220
1,845
528
957
4,263
76,015
0
L
3,575
731
0
2,400
9,921
2,620
144
404
9,517
0
33,141
L
1,198
434
0
215
5,870
1,648
0
1,806
4,064
0
10,662
W
Loki
5,309
1,344
0
0
7,041
2,213
0
747
6,294
0
41,091
L
Scylla
hyper Ekun
Scylla
4,460
635
0
1,400
5,985
1,811
0
1,859
4,126
43,148
0
L
Danzaburou
whepark
Danzaburou
4,939
1,936
0
654
7,827
1,831
0
0
7,827
0
22,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,274
Gold Earned
40,716
249
Minions Killed
494
0
Camps Cleared
0
1,288,956
Distance Traveled
1,346,458
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,220
548
109
7
0
276,035
0
L
Cthulhu
7,972
531
33
2
0
260,205
2
W
Neith
6,542
436
51
3
0
229,673
1
W
Chernobog
8,871
591
101
7
0
310,473
3
W
Zeus
9,535
636
160
11
0
254,705
4
L
Pele
6,611
441
63
4
0
264,595
0
L
Nemesis
4,928
329
17
1
0
267,774
0
W
Loki
7,548
503
73
5
0
275,572
0
L
Scylla
7,266
484
81
5
0
236,571
1
L
Danzaburou
6,497
433
55
4
0
259,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role