Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Lunaticddragon
Olorun
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 266L
1,460 Elo+
Party 3
Thanatos
Thanatos
RandyWasTakenFu
Thanatos
Level 48
God Stats
0W - 5L
1,151 SR
Queue Stats
33W - 64L
1,298 Elo+
Party 2
Danzaburou
Danzaburou
xHawkmanx
Danzaburou
Level 87
God Stats
21W - 29L
1,435 SR
Queue Stats
153W - 152L
1,464 Elo+
Solo
Team Averages
Level 49
1,417 SR
1,444 Elo+

VS

Team Averages
Level 79
1,459 SR
1,511 Elo+
Osiris
Osiris
Jason141722
Osiris
Level 126
God Stats
15W - 9L
1,377 SR
Queue Stats
524W - 448L
1,612 Elo+
Party 1
Horus
Horus
NaqBot
Horus
Level 68
God Stats
2W - 8L
1,253 SR
Queue Stats
547W - 513L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
NotMoranz
Heimdallr
Level 12
God Stats
1W - 1L
1,305 SR
Queue Stats
7W - 7L
1,587 Elo+
Party 1
Jormungandr
Jormungandr
monkey1330
Jormungandr
Level 124
God Stats
6W - 6L
1,602 SR
Queue Stats
356W - 300L
1,470 Elo+
Party 1
Chaac
Chaac
鸡巴大的男人
Chaac
Level 65
God Stats
11W - 7L
1,758 SR
Queue Stats
132W - 149L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 9 / 3
7,062
504
3,194
13,770
5,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
 
Gilgamesh
8
0 / 6 / 0
5,448
389
3,278
10,810
5,217
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 9 / 2
5,933
424
5,113
14,174
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
10
4 / 9 / 2
7,399
529
6,077
11,773
3,419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
xHawkmanx
Danzaburou
11
3 / 6 / 1
7,401
529
7,015
9,113
1,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
14 / 2 / 6
9,228
659
9,709
9,487
6,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
NaqBot
Horus
10
5 / 1 / 12
7,946
568
9,730
8,426
6,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
NotMoranz
Heimdallr
12
6 / 2 / 11
8,380
599
8,348
7,396
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
monkey1330
Jormungandr
15
8 / 2 / 3
9,200
657
8,255
9,078
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 1
9,544
682
9,108
11,521
6,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
9
Kills
39
39
Deaths
9
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
9
3
0.28
L
Gilgamesh
 
Gilgamesh
0
6
0
0
W
Osiris
14
2
6
8.5
L
1
9
2
0.22
W
Horus
NaqBot
Horus
5
1
12
11
W
Heimdallr
NotMoranz
Heimdallr
6
2
11
5.75
L
Thanatos
4
9
2
0.56
W
Jormungandr
monkey1330
Jormungandr
8
2
3
4.75
L
Danzaburou
xHawkmanx
Danzaburou
3
6
1
0.58
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,677
Damage
45,150
59,640
Taken
45,908
20,310
Mitigated
27,239
12,273
Healing
14,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,194
1,105
0
595
13,770
5,844
0
617
13,153
0
13,321
L
Gilgamesh
 
Gilgamesh
3,278
981
131
2,415
10,810
5,217
0
0
10,810
0
18,309
W
Osiris
9,709
4,820
0
1,899
9,487
6,395
0
1,191
8,296
0
46,014
L
5,113
2,774
146
3,006
14,174
3,886
0
5,049
9,125
23,501
0
W
Horus
NaqBot
Horus
9,730
5,684
877
3,056
8,426
6,598
0
983
7,443
0
20,680
W
Heimdallr
NotMoranz
Heimdallr
8,348
3,861
0
1,244
7,396
2,914
1,909
770
6,626
0
38,538
L
Thanatos
6,077
1,802
0
4,501
11,773
3,419
0
2,235
9,538
0
19,050
W
Jormungandr
monkey1330
Jormungandr
8,255
2,234
0
958
9,078
4,414
0
2,251
6,827
64,364
0
L
Danzaburou
xHawkmanx
Danzaburou
7,015
2,950
0
1,479
9,113
1,944
0
588
8,525
0
30,251
W
9,108
1,093
0
6,391
11,521
6,918
117
0
11,521
0
41,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,243
Gold Earned
44,298
142
Minions Killed
352
0
Camps Cleared
0
1,287,703
Distance Traveled
1,326,647
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,062
504
17
1
0
265,961
1
L
Gilgamesh
5,448
389
31
2
0
229,460
2
W
Osiris
9,228
659
74
5
0
309,613
2
L
Olorun
5,933
424
29
2
0
284,227
2
W
Horus
7,946
568
27
2
0
277,897
2
W
Heimdallr
8,380
599
69
5
0
230,788
0
L
Thanatos
7,399
529
25
2
0
262,271
2
W
Jormungandr
9,200
657
108
8
0
248,200
7
L
Danzaburou
7,401
529
40
3
0
245,784
2
W
Chaac
9,544
682
74
5
0
260,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role