Player Matchup

Neith
Neith
DALECRU
Neith
Level 35
God Stats
6W - 4L
1,611 SR
Queue Stats
8W - 7L
1,422 Elo+
Party 3
Thor
Thor
EightyOneDelta
Thor
Level 24
God Stats
13W - 9L
1,770 SR
Queue Stats
109W - 108L
1,431 Elo+
Party 2
Bellona
Bellona
Iansmurf
Bellona
Level 63
God Stats
24W - 31L
1,526 SR
Queue Stats
73W - 87L
1,419 Elo+
Party 3
Skadi
Skadi
NightPancake366
Skadi
Level 118
God Stats
7W - 8L
1,471 SR
Queue Stats
126W - 128L
1,448 Elo+
Party 3
Chang'e
Chang'e
anime_giirl64
Chang'e
Level 104
God Stats
11W - 10L
1,560 SR
Queue Stats
183W - 196L
1,452 Elo+
Party 2
Team Averages
Level 69
1,588 SR
1,434 Elo+

VS

Team Averages
Level 64
1,604 SR
1,430 Elo+
Apollo
Apollo
 
Apollo
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
AZOOOZE-_-Q8
Arachne
Level 106
God Stats
2W - 1L
1,804 SR
Queue Stats
54W - 58L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
Shadow-77-King
Sylvanus
Level 75
God Stats
12W - 8L
1,748 SR
Queue Stats
104W - 97L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
monkyhaha
Zhong Kui
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 161L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
omar-kha9
Ao Kuang
Level 11
God Stats
1W - 2L
1,470 SR
Queue Stats
3W - 13L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DALECRU
Neith
10
2 / 1 / 3
5,645
565
4,442
2,899
767
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
5 / 1 / 3
6,479
648
4,122
5,654
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Iansmurf
Bellona
10
3 / 0 / 2
6,337
634
3,510
5,012
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 0 / 1
5,258
526
2,822
4,353
1,089
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
10
5 / 2 / 2
6,474
647
7,560
7,458
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 3 / 1
4,376
438
1,965
4,819
1,111
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
AZOOOZE-_-Q8
Arachne
6
0 / 6 / 0
4,304
430
1,512
8,392
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
8
1 / 1 / 2
5,603
560
2,163
5,950
3,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
monkyhaha
Zhong Kui
10
3 / 4 / 0
6,209
621
4,938
9,056
5,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
omar-kha9
Ao Kuang
9
0 / 3 / 0
5,016
502
2,276
5,325
1,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
4
4
Deaths
17
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
1
0.17
L
Arachne
AZOOOZE-_-Q8
Arachne
0
6
0
0
W
Neith
DALECRU
Neith
2
1
3
3.5
W
5
1
3
6.5
W
Bellona
Iansmurf
Bellona
3
0
2
4
W
2
0
1
2.5
L
Sylvanus
1
1
2
2
W
Chang'e
5
2
2
3
L
Zhong Kui
monkyhaha
Zhong Kui
3
4
0
0.75
L
Ao Kuang
omar-kha9
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,456
Damage
12,854
25,376
Taken
33,542
9,506
Mitigated
14,583
10,274
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,965
700
191
490
4,819
1,111
0
0
4,819
0
16,419
L
Arachne
AZOOOZE-_-Q8
Arachne
1,512
852
47
1,496
8,392
2,284
0
1,476
6,830
0
17,890
W
Neith
DALECRU
Neith
4,442
2,510
0
1,275
2,899
767
982
1,181
1,718
0
26,948
W
4,122
1,142
0
2,392
5,654
1,819
0
850
4,804
0
29,134
W
Bellona
Iansmurf
Bellona
3,510
1,282
0
2,556
5,012
3,266
0
2,276
2,736
0
27,480
W
2,822
1,197
0
1,373
4,353
1,089
829
498
3,855
0
24,684
L
Sylvanus
2,163
1,258
598
1,954
5,950
3,994
0
620
5,298
17,553
0
W
Chang'e
7,560
497
137
2,541
7,458
2,565
229
4,572
2,886
32,102
0
L
Zhong Kui
monkyhaha
Zhong Kui
4,938
1,309
0
3,039
9,056
5,766
694
4,976
3,710
27,890
0
L
Ao Kuang
omar-kha9
Ao Kuang
2,276
979
0
894
5,325
1,428
0
0
5,325
21,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,193
Gold Earned
25,508
313
Minions Killed
210
0
Camps Cleared
0
916,298
Distance Traveled
871,194
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,376
438
37
4
0
178,040
0
L
Arachne
4,304
430
36
4
0
180,772
2
W
Neith
5,645
565
63
6
0
183,576
3
W
Thor
6,479
648
62
6
0
183,420
0
W
Bellona
6,337
634
76
8
0
191,442
4
W
Skadi
5,258
526
43
4
0
179,153
0
L
Sylvanus
5,603
560
38
4
0
164,764
2
W
Chang'e
6,474
647
69
7
0
178,707
3
L
Zhong Kui
6,209
621
56
6
0
165,613
3
L
Ao Kuang
5,016
502
43
4
0
182,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role